Since weld symbols are regularly used in my day to day work, i thought of making a dynamic block. I had zero knowledge of dynamic blocks at that time. I realized that its actually very difficult to make a type of dynamic block i wanted. So instead of breaking my head to create it, its better to downloaded it.
Attached is the drawing i found on a forum. Its extremely cool, that's exactly what i wanted. The multiple toggle is extremely useful. That's what i wanted but was unable to create.
How this multiple lookup toggle were created without any visibility state?
Is there a keyboard shortcut for "Toggle mask visibility"? I can do this by ALT-clicking on the layer's mask, but I would like to assign a shortcut for this on a button on my Wacom Intuos 4 drawing tablet. So far I haven't found a menu shortcut for it, nor have I found a way to add my own (Edit-Keyboard shortcuts) as the function isn't listed there.
How to toggle the layer lock/visibility in CS6 than in the earlier versions.
It seems that there's more padding around the lock/visibility icon, and you have to be really precise to click it... increasing the row size doesn't really make any difference, as the "padding" is still there. Wheres in the earlier versions clicking anywhere within the toggle box would enable/disable it.
As I am using Layer Comps more frequently, i find myself frequently needing to toggle the visibility of layer groups, which contain several sub-groups. I tried all the shift + cmd + option - click variations, but none seems to do the trick.
here an example:
Visibility Type Name OFF Group Row ON Group Button 1 OFF Text Help! OFF Shape Bg ON Group Button 2 OFF Text Help Please! OFF Shape Bg
so what i am looking for is a short-cut so that when i click on the visibility of the Group Row, it will turn on the visibility of all the layers contained.
I have somehow reversed the process of changing a sky in my photo so that when I get to the point of painting in the sky from the 2nd photo, it is painting with white (not black) that brings out the background I want on the original photo. Where have I gone wrong? Is there anywhere I can go to find a detailed step-by-step process for doing Layer Masks?
We have a minor issue with STEP translations. We keep our templates on the network, and they have a lot of customized settings. Everything is fine until we try to translate a STEP file, then Inventor wants to use the templates on the "C" drive (the ones that came with the software).
Is there a setting I can use to make Inventor use the templates on the network? I've got my "Files" setting in the "Options" pointing to the templates on the network, but Inventor still uses the ones on the "C" drive.
For a client we maked a model in 3dsmax. But now they have to produce it in the factory. They need a STEP file. I added the file in Inventor. But its not a solid 3d body. But I have never worked with this program. How to make the STEP file? URL...
I have made threads with the standard thread tool (that doesn't seem to make 3D threads but instead pictures of threads) into solid and once I export the STEP file and open it in Solidworks the threads are missing. I have to export the drawing to STEP for machinist that uses Solidworks. How can I include the threads into STEP file?
I can use the program and quite happily create components, sub assemblys, and master assemblys.Our company still doesn't have ANY 3D FILES. I have been tasked with eventually creating a full range of end product drawings as Step files. They are wanting BIMS. I see this a step to far atm.....
With the products that manufacture inhouse (industrial / comercial boilers) I have produced each individual component within the boiler to eventually aid to manufacture and bombs to intergrate with SAP.
With doing this every boiler I have done in inventor all the components are there and easily accessable. Am I right in thinking it needs to be exported as a step file to lock everything within the master assembly.
When I have exported it to a step file, when it comes to importing it into an assembly file the components are still accessable when expanded in the menu at the side. Is this because im opening it on my computer or have I done something wrong.....
We had a CAD designer create a 3D drawing for us. I am pretty sure he did it in Inventor. We only have Inventor LT here. I am so lost its not even funny and my boss is breathing down my back to get this done. How in the heck do I convert the .dw file to a .step or .iges file!?
Using two different shortcuts for "undo" (one step back) and "Step Backward" (Multiple steps back) makes no sense to me. As such, I rarely use the regular undo, and do not have it mapped.
When I switch to a new layer, do a brush stroke and undo it, photoshop treats my undo as a switch back to the layer I came from. This happens a LOT, and not just to me, but to a lot of designers I know (I'm a GUI designer at a game company). Some of them have even formed a habit of "erasing" a bit in an empty part of the layer, just in case the'd later want to undo. That's bad.
My proposed solution:
-First undo my stroke, Leave my selected layer alone.
-On a NEXT press of "Step backward" change my current layer to the one I came from.
I'm trying to programmatically toggle a hole between tapped and simple. I found the Tapped property in the object browser but when I try to use it I get a "Method 'Tapped' of object 'HoleFeature' failed" error.
Public Sub setThd(tap As Boolean, doc As PartDocument)Dim hole As HoleFeatureDim holes As HoleFeaturesSet holes = doc.ComponentDefinition.Features.HoleFeaturesFor Each hole In holes If hole.HealthStatus <> kSuppressedHealth Then hole.tapped = tap End IfNextEnd Sub
I am trying to import a step assembly file in 2013. Under the options settings I no longer have or see the ability to,
(Import Multiple Solids Parts as Assembly) This was an option to check.
This seems to be a big issue as we always import the assemblies, then ground them. And this gives us the option of moving or deleting certain components, as well as opening individual components in their own part environment.