3ds Max Animation :: Applying Inverse Kinematics To Folding Rule
Dec 26, 2012
I want to create a folding rule and animate it. So I modelled it and applied IK to it. The problem is that the hinges are all over the place when pulling apart and collapsing it. Find the max file attached. fr.zip
As I wrote in "Applying inverse kinematics to a folding rule" I succeeded with the first step.
Now I would like to make it behave like a whip. How to accomplish a whipping animation?
I did some motion capture of a person whipping an imaginary whip, so basically the folding rule just has to follow the hand and behave the way a whip would within the folding rule's constraints. How could I do that?
I'm gonna create a folding animation (two planes folding over each other or a single plane fold over itself). Problem is I have to do it with bones and if I use two planes, when they are folded they will have a little gap in pivot line and if I use a single plane then I don't know how to assign a polygon (sub-object) to bone.
Windows 7 Ultimate x64 3Ds Studio Max 2012 x64 - Student Version
How can I apply my biped to the bones of a diffrent model? I have tried the Position and Orientation constraint bit with the second one my model messes up. Are there any different ways to apply it?
I need a way to run a rule which is saved in my top-level assembly using iLogic rule which is saved in a part file in the parent assembly.
I have even tried using an external rule in a txt file, but that gives the error "Component: This function can only be used in an assembly." - which makes no sense to me. I hope I am just missing something simple. I cant believe with all its other strengths, that iLogic would be so limited in that regard. Why is there not simply a snippet under the 'Run Other' that allows you to specify an assembly file and the rule name? (like there is for running a rule in a component from the assembly)
I want to simply set a custom iproperty as the Description in each part file within my assembly. I can do this easily at part level with ilogic but I want to be able to run the rule from the assembly level and all the parts run the rule. I am struggling to find a way to do this.
I think this may be the best method I have found but I think it must be far easier?
I am working for customer with a simple item with his iLogic design. He has created a simple form to modify his iProperties. To modify the current material, a multi-value parameter was created and the following rule as a local rule;
He is now trying to make this an external rule but gets the following error
Error in rule: Mat2, in document: Mat2.iLogicVb iProperties.Material: is probably a bad material name.
The more info tab says:
System.ArgumentException: iProperties.Material: is probably a bad material name. at iLogic.CadPropertiesInRule.SetDocMaterial(Document doc, String matName) at LmiRuleScript.Main() at Autodesk.iLogic.Exec.AppDomExec.ExecRuleInAssembly(Assembly assem) at iLogic.RuleEvalContainer.ExecRuleEval(String execRule)
I don't know if this is common knowledge when editing 3D, but you can creates scaffolding to allow you to move the CCS more easily and place parts where you want. So the easiest way to get your parts placed correctly is with a little scaffolding.
Scaffolding is just a 3D part you create, with specific known dimensions, so that is exists in the model-space and either intersects it at different locations, or provides an external reference point to move the CCS origin to.
Here's an example. Suppose I want a 20mm long, 10mm diameter cylinder, with a 5mm hole all the way through the side, with it's center about 5mm down from the top.
Creating a temporary scaffold to locate the CCS origin is the only way to do it without having to use tools like MOVE and ALIGN, and may be necessary even to use ALIGN properly.
I am working on a Sliding Folding Door simulation and I am having much difficulty applying limitation to angular dimension and applying constraint to blocks (sometimes it works, sometimes not).
I want to know whether there are ways to set variable angles i.e angle x instead of a definite angle i.e angle 75.
We have many old sheet metal parts that are designed in Autocad environment and of course they are in 2D .dwg format. Sometimes it's necessary to get those parts in Inventor and "convert" them to 3D, but sometimes Inventor's "Fold" function isn't working like it suppose to work.
So all I'm trying to do is that first I'll import the flat pattern .dwg file to sketch,
then define the thickness of a part and lastly trying to bend the part with "Fold" function. Sounds easy, but it isn't always.
Especially sometimes Inventor wants to fold whole flange although there is a relief cut drawn. There is a one example in attachment when it happens. So is it possible to define the folding distance like in "Flange" function?
I would like to know what calculation on the length of a folding feature is performed by Inventor when one folds it. Read my example to better understand my question.
I am trying to fold a part of my sheet 90 degrees, I am going to call the folding part sheet B and the rest of the sheet, sheet A. Now, understand that when I fold sheet B 90 degrees, its face will no longer be parallel to sheet A, but the face of its thickness will. Consider this, now: when I fold the sheet B, there will be an inner part of the folding (which will have the faces of both sheet sections 90 degrees from each other) and the outer part (which will have an angle of 270 degrees between them).
I want the distance between the thickness face and the outer face of sheet A to be X in length. Which is the intial length of sheet B for this to happen? Consider using the BendRadius, Thickness, and other Inventor Sheet Metal parameters that will participate in the equation.
The question surged because I wanted such distance to be 5 in a part with a Thickness setting of 0.5 (as well as BendRadius), but because of this folding length calculation, I had to make sheet B 5.631 in length.
I am trying to use iLogic to create the file types I need to give to my vendors once I have created a drawing.In the .idw file I have a rule that creates a .pdf file and .dwg file. I also want it to activate a rule I have in the .ipt file that creates a .dxf file.
trigger = iTrigger0oType=Left(ThisDoc.FileName(False),3)GoExcel.Open("S:DRAWINGSFolder Types.xlsx", "Sheet1")For rowPN = 1 To 200 If (GoExcel .CellValue("A" & rowPN) = oType) Then oFile = GoExcel.CellValue("C" & rowPN) Exit For End IfNextoFolder = "S:DRAWINGSNOT RELEASED" & oFileIf Not System.IO.Directory.Exists(oFolder) ThenSystem.IO.Directory.CreateDirectory(oFolder)End IfThisDoc.Document.SaveAs(oFolder & "" & [code].....
I've created a sheet metal part and have set my parameters. In using the fold feature, cannot create bend past 180 degrees. Radius is large enough (21") and sheet is long enough as there is still flat sheet after a 180 degree bend. How do you create bends past 180 degrees?
I want to bend/fold this piece over a specific profile. There are too many tools for bending a sheet metal and I just don´t know where to start. I searched the web and this forum but there are too many options. Also when I create the flat pattern, it should be precise with a difference max +/-5mm. I thought I could use contour flange. Usualy it works. But only when it´s a simple rectangle. But not on this part.
I am creating a folding door model and would like to use a parameter called EXERIOR WALL OFFSET. I have used this parameter before but am having trouble getting it to work within my family. The only difference is that I created one frame/jamb instead of 4 seperate profiles. The question is, why can't i get the jamb to move within the wall using the exterior wall offset parameter? It seems to move the sash/panels just fine but the jamb is constrainted somehow.
I do have some issues with the inverse selection. Once I finished using "Pen Tool" and all dots have been connected I go to Select-Inverse to select the image but unfortunately the"Inverse" is grayed out. I remebere having this issue few years ago . I did called the Adobe Tech Support and have been navigated to the program folder to replace some of the files that have been corrupted. After that everything was working fine.
How to invert (inverse) a selection. Here is what I did:
*Selection made via a channel *With the selection still visible, I created a hue/saturation adjustment layer. This then only changed only the the image area that was selected, as was expected. *I next chose the "inverse" command under "select"
I went back to the hue/saturation adjustment but the same part of the image as before was effected, same as prior to my "inverse" command. I DID observe that the selection had changed when I chose "inverse," but the adjustment did not effect the new "inverse" part of the image.
If I save a path as a clipping path and then import said path into Quark, I'm getting the background, not the selected cutout. Basically I'm getting the inverse of my path selection. I figure there must be a key command for this because it only started happening today.
If i want to change the color of a selection of my pic, I add an adjustment layer (hue sat e.g.)... at the moment, I have to make my whole layer black, and paint the selection i want white so I can adjust its color.. is there anyway I can inverse this? so I just paint the selection I want to change, without making everything black first?
I'm working on a tshirt and can only use 3 colors (Green, Black and Yellow). If you look at the attached image, I need to make the brown color that is inside of the squirrel mask out the items behind it (corn stalks, rectangle and part of the "R" in "Corn Maze". The tshirt will be grey so once the Clipping Mask is applied, it will allow the grey tshirt to become the color for the squirrel.
The problem I'm running into is if I duplicate the squirrel and use him as a clipping mask, it does the opposite of what I'm trying to accomplish. I need to mask out everything inside the squirrel, not everything outside the squirrel. In photoshop, I could just inverse the selection. Not sure how to inverse a Clipping Mask.
Every time I fill a closed path, it fills the inverse of the path instead. YES, "add to path area" is selected on the options toolbar rather than "subtract from path area". Also, I know I could just make a selection from the path, invert the selection, and then fill it. But that would be taking 3 steps to do something that should take one step, and it's slowing me down a lot.
Is there some default setting that I accidentally toggled or something?
I use Lasso tool in astrophotos to increase saturation of image and then inverse to take saturation out of background ..ie stars but as I start to take saturation out of background the whole image basically turns into a color negative(for lack of better discription).Do I need to reinstall program (CD)
I'm a frequent user of LR (since V 1). But today I changed one setting and now the gradient tool seems to "protect" the area where it's applied and affects the area where it's NOT applied. where to invert the affected area to its normal behavior?