I completed the editing of a multi- camera edit using two tracks. The second cameras footage on the second track was towards the end of the production.
I then proceeded to add the music and sound tracks at the beginning with full ripple editing activated and when doing this I tweaked and removed a few clips to match the music which reduced the production by about 40 seconds in all.
When I got to where the synced clips were, they had moved by about 15 seconds. I had dozens of these from the second camera on the second track that took hours to edit and cut into place. However I managed to move them all in one go by highlighting them all and re-syncing the first one which made all the others fall in line again.
My problem seems like it should have a simple answer yet I cannot find it anywhere and I even have the user manual printed out.
I have multiple tracks in my project and I want to insert something video at the front end (not the beginning but at the 30 sec mark of a 6 mon video) and have all contects of the other track move as well. I can make this happen when I am deleting "stuff" and everying will move to the left but when I go to insert things, I cannot get the other tracks to move to the right. I know this is a common occurence in video editing so this ability has to be in VS Pro 4 but for the life of me I cannot make it happen.
I know on the left side of track 1 there is down arrow that has an option to enable ripple editting and I do a select all tracks and enable ripple editing but when I try to do the insert, the rest of the track do not move.
I see that I have to enable Ripple Editing to lock my titles with the video track before adding more scenes, but I can't seem to find where to do this.
I am using a trial version of Videostudio Pro X3 and am experiencing some difficulty producing good quality DVD's & video files (via share->Create Video File).
My original video has been captured from an 8mm camcorder and is good quality. The file type is MPEG-2 TS Video & is 2.2GB.
If I import it into the timeline, select Share->Create Video File->Custom and set the video data rate to 8000kps my resulting mpg file has overall good quality but there are some very jerky movements and pixelation.
These are not present in the original mpeg-2 file. I get a similarly poor result if I select Share->Create Disc which starts up DVD Factory and burn a disc
However, if I have nothing in my timeline and select Share->Create Disc which starts up DVD Factory, add media, selecting my MPEG-2 TS Video file and then burn a disc. The resulting disc is excellent quality with no jerky movements or pixelation.
However, this isn't much use to me because I want to edit my video but seems to prove that something strange is happening in VideoStudio Pro X3 or my use of it.
Still working on my project, and should of done it the other way first.
I need to place a clip in the middle of a project that is done. Can I click ripple editing then place the clip in the middle and have all of the title track move with the clips that will be sliding to the end? Thought I would ask before moving things around.
Or can I put the clip in where it has to be, then hit ripple editing and slide all the title track where they should be all at once? I have not done to much with ripple editing, guess it is a good way to start.
I am just trying to fix some seems for a texture in Photoshop. I'm using a pretty simple method of a half opacity Clone Stamp brush and just tapping the obvious seams with other parts of the image.
All goes well till about 38 seconds into it the Clone Stamp makes a huge streak in the lower left half of the video. You'll even notice that my cursor didn't go over there.... its similar to drawing lines while holding shift (giving you straight lines) but it happens randomly and not on purpose... any ideas?
Snap seems to be on even if I turn it off. In CS6 I can arbitrarily create a circle. Then I create a cross shape I want to place in the center of the circle. I can place it near the center but somehow, there are these 'no man's land' unplaceable areas that are small increments but nevertheless there. I have all snaps turned off. Center objects on an axis doesn't work either. Â I've tried this with Smart Guides on and off. I have tried placing a horizontal and verticle guide and turned snap to guides on, but still the cross will not allow me to move exactly where I want it.
For the second time, which is two times too many, I've found myself browsing through images and noticed they were all starting to change. Essentially I've apparently instigated a sync settings command to too many images and it wasn't immediately noticable when it happened so I couldn't just do a Ctrl-Z to undo it. I want to make sure I'm not missing something that would allow me to sync all selected images back a step in History. I would think this would be an easy enough feature to add to any version of Lightroom (using LR3 for now because I'm waiting for the LR4 I purchased to get an update that might speed it up). I've checked out auto script programs but they're a bit unweildy and frankly Lightroom should have that feature available.
I want to try to recreate this effect of a circular ripple - actually I want to recreate this pic. I have read how to create rippled water, but not a circular ripple effect.
I have modelling a face in maya 2011. I can see some youtube videos how they put dots in their face, and the 3d-face capture the dots movements. [URL] ....
I want to use dots in my face and a cheap web camera. Does this work in maya 2011? Or do I have to use MotionBuilder? What is the name of the dots?
I am trying to add a "ripple" effect onto this sphere to make it look like a drip of water was falling on it. (any tips on the sphere itself are also greatly appreciated)
[IMG]C:Documents and SettingsAdamGMy DocumentsFolly.jpg[/IMG]
Just purchased CS4 and Lightroom. CS4 has some funny things going on, or I just need a little a guidance...? I was working on http://www.photoshoplab.com/pixelated-mosaic-edges.htmlthis tutorial and once I get to applying the ocean ripple effect it does nothing. I tried a reboot, shut down and can not get this filter to apply or work. I've also noticed that deleting a layer is grayed out and I can't even drag the layer to the trash icon. The layer is NOT locked. I'm on a windows vista 32 bit machine with 4GB RAM, NVIDIA GeForce 7800 GTX
It seems difficult to make small on screen movements without the tool jumping. Would it be better use a low DPI mouse or a high DPI one? Wouldn't you get better control with a low DPI one?
I'm looking at the expanded DTP functionality in XDP9 and have question about resizing columns.
Say I wanted 2 columns that were different widths - I would open up the 'A4 1-Column' template, select the Text tool, right-click inside the column, take the 'Columns...' option, increase Number of columns to 2 then adjust each columns width as desired by dragging the red corner handles. The problem here is that it is very easy to inadvertently alter a columns height because it's very difficulty to move a mouse horizontally without wavering a little bit vertically up or down. Is there a constrainer keyboard key or some other method that ensures vertical movements are ignored?
At first I thought it was a touchpad problem, but I discovered that three different optical mice have the same issue + a 4th optical mouse on a different computer also experiences this issue...
particularly when I am using the free select tool, the mouse movements start to get VERY jerky when I am going around corner after corner when my image is zoomed to 100% or greater on a 2500px or larger image, it lots of times causes me to mess up because it jerks around a lot... no other program has this issue, not even other programs where I need to get into tight corners with a mouse!!! this ONLY happens in Gimp!!! other tools have this jerky mouse movement problem to but is experienced mostly using free select!!! How do I fix this Gimp jerky mouse movement issue??? Gimp seems to be the only program with this issue!!!
So i've got a stroke in a circular path. I use the scissor tool and cut a segment of it out. Now, i want to move one of the end points up and have the anchor points after it follow the movement to keep the smooth line. I think Flash had a tool like this. It allowed you to manipulate one point that would affect the whole path depending on how extreme or what direction you went.
I'm looking how to achieve the circle ripple'ish effect that can someone be seen in the outer points of image marked with "1" - (ignore the lens flare itself, don't want it there). I've just played around with some tools to see if I could get somewhere near the effect - this is not quite perfect though. The image marked with "2" got a very low opacity example of this. Â Im looking to do something like nr "2" with the white "ripple"/glow'ish effect. I figured it could be done in a manual combination of -> making a circle shape -> applying some effect to it -> copy the layer -> scale it down etc. But haven't been apple to find a useable combination and was hoping there perhaps were some filter or other method. Â EDIT: click the image to see it correctlyÂ
I'm designing a wrap for a hummer. My client wants it to look like the hummer has a force field and show a few bullets hitting the truck and causing a ripple. I googled this and found out that the "zig zag" filter under "distort" does this. Only problem is, this option is greyed out on my comp. It could be that my project file is half a gigabite (required for the size of printing on the truck).
I have a layer which includes font that's been merged with another layer. I want it to appear to "ripple". The problem here is I can't just use some random ripple effect. I need to to correspond with the layer below it which is a pic of a wavy piece of paper. So it needs to be accurate enough so that no one will notice.
Is it possible to prevent timeline markers from responding to a ripple delete? On a film project it's not an issue, but when I do broadcast work, a lot of times I need to hit specfic moments in time, like 28:30 for a half hour show. I'll add a timeline comment mark to that point in time, but later, due to a lot or ripple deleting, that marker has shifted drastically. Right now the only work around I found is to add an ajustment later on an unused track and lock the track. But this gets to be a pain if I need multiple markers.Â
I downloaded and installed the trial version of Adobe Photoshop CS6 extended to test the correctness of photographs blurred by accidental movements, but can not find the tool or not his name. In Internet video appears in the Filter menu but all I get is my Digimarc.
When I view an image at full screen a slight ripple effect appears, I thought it was just an issue with my GPU rendering settings and the ripple goes away when I zoom in on the image.
The problem is this ripple effect is showing up on the printed image.
Should I try and work with two different formats in my time line or should I convert both files to the same format first, I'm using dv-avi files and MTS (AVCHD) files. Project will be going to a standard dvd. Both files are filmed in 16:9 .
I am trying to edit .mts (from Panasonic HD video a camcorder) files as a project. Its very jerky and the sound does not synchronize the the video. I am using X4 pro on a Dell 420 XPS windows 7 64 bit with 6GB of ram.
Can it actually be done? If I so much as drop 3D file onto the timeline and tag it as 3D (SBS L-R in my case), I get the "... lost 3D attributes..." message when I try to create a 3D file. I tried tagging a 2D file as 3D for S&Gs and got the same result. In case it matters, the files are in .avi format (and even rendering a 2D version of these makes a jumpy video, but I digress...).
In X2, if I waited long enough once a video was loaded into memory, I could rewind/forward/clip to any point in the video on the timeline just about instantly. In X2, if I tried to forward/rewind/clip to a point in the timeline in the video without waiting, it would give me about 1 fps when moving the current point in the timeline, and it would also play the video at the same 1 fps--until I waited a while.
In X3, the video can play pretty smoothly just about right away, but no matter how long I wait, moving backwards in the timeline gives me about 1fps, and moving forward sometimes gives as much as 8fps--but it is never smooth. Was this behavior by design? It makes video editing a total nightmare--it takes forever to find cutpoints in the video. How screaming-fast of a machine must someone have to not get 1fps when moving backwards on the timeline in X3, and is there something I can change in settings that might offer a better framerate?
Should I re-install X2 so I can move in the timeline at a decent rate, then import it into X3 for the final output, or is there a better option?