I'm specifically looking into using motion vectors to control the position of a texture. For a better idea of what I mean. See this video, especially at 1:08
I'm sure some people will call this the "Paperman" effect.
I see a lot of information out there on how to use motion vectors to do motion blur, but not much else. I'm sure they are capabable of soo much more! All that movement information from 3D in a 2D environment sounds great!
I have motion vector channels correctly exported from Maya and I'm wording which CFX combination I would use to composite a texture in a way that it was controlled by the movement information of the motion vector channel.
Just as the headline says. I shot a wedding and accidently forgot to change the frame rate (Sony AVCHD, if it matters). I need the clip to get to 24fps without using slow motion (I need it to look real time) and I need the audio from the clip as well. So, clearly going to Interpret Footage>Frame Rate won't work because the audio and film slow down. Even unganging it as instructed by Adobe in the manual doesn't work quite right.
I'm trying to create and input a motion template for the intro of the interview I shot. Something simple. I've done it before with Motion and Final Cut Pro. Is there any program that would be comparable to motion for Premiere Pro?
I have made a short film of 6 minutes (in 6 parts on after effects) I have added all the effects and the camera work on AE, but it needs a lot of editing here and there, which I find impossible to do on AE since you can't cut and join scenes like Premier pro. I need to import all these sequences onto premier pro for editing now. The problem is once I import the files, it imports in the right order in systematic folders etc, but it doesn't show any of the camera work or the special effects like gaussian blur etc. All my hard work has gone.
There must be a way you can import the after effects file on premier the way it looks on AE.
Another problem is I read some boards and it has been suggested to edit the clips first on premier and then add effects on AE but I read this really late and I've already composited the whole film on AE. I just need premier for cutting now.
P.S: I also thought about exporting the AE sequences as TGA files but there's ZERO space left in my internal hard disk for that, and it would take forever to export them all anyway. Any other kind of export would reduce the original quality which I dont want, and which I dont have space for anyway, so that option is out as well.
I have a clip where I have tracked the motion of two eyes (not the eyemovement, but the location). The tracking is awesome by the way. The placeholders are following the movement very good. My goal is to have some kind of effect on the eyes (scary, sci-fi etc), like lens flare coming out of them. But I can't figure out how to add this effect to the motion I have tracked. I have tried adding the effect to the place holders, but it looks very ugly and they are still just a couple of squares.
how I can add an effect to a motion track like this..?
I am motion tracking a logo out of my clip by using simple motion tracking. The shot is a bit shakey but the tracker does a pretty good job, then afterwards to be certian I am going through frame by frame to ensure the entire logo is blurred out. (Its fairly big). And doing minor adjustments if need be.
After rendering the clip in my composition window and watching it, its plays through nicely, exacly how I want it.
The I hit (Command M) to "Make Movie" and render my clip out. I use "Best Settings" and render it out, the issue here is that when it is rendering, my blur becomes out of place and does NOT follow the logo like it should be. It jumps around, it dosent completely leave the logo, and jump all over the screen, but it makes the logo clealy visible. But it somewhat follows the logo across the screen in a horizintal matter, but does not stay in place like how the motion tracker/I set it to be.
This is weird to me because I have blurred out several things in the film using the same method already, and for some reason this one is just not working.
I have a video clip of a train moving across the tracks. The camera also pans to follow the path of the train. I want text to sit on the top of the first car of the train as its travels from left to right.
I used Track Camera and then parented text to the Null object.
The problem is that the text has to adjust in size and perspective as the train moves along.
I have tried keyframing these options but the result appears jittery and jumpy as if the text is dancing on top of the train.
The text should be the exact width of the first train.
Tiny in the distance and then large as it approaches cameras.
Also, there appears to be a bug with the text object not displaying the font correctly. I have tried many fonts and each appears inconsistent. I have attached a screen grab.
The red text is how the characters should appear given my font choice. The red is NOT tied to the null object; its just a text layer. The black font is tied to the null object. You can obserce that certain characters are bold and others not. Overall this looks nothing like the font is supposed to appear.
Please note that both titles are the same font. password for the vimeo clip is : train-tracker
I was wondering if you could draw a motion path for objects to follow. I have multiple objects(12) that all need to follow on the same path. Do I have to animate all of them individually, or can I draw a path? These objects are NOT masks. They are text imported from Illustrator(CS6).
If Microsoft Powerpoint can do it, then surely Adobe can...
I'm trying to assign a motion path to the light rays effect on one of my layers but i can't seem to find a way to do it and google has turned up nothing. the problem is the effect needs to be on a certain layer in order to make the effect look right but i don't want the layer to move i only want to affect the centre point of the effect. i can assign key frames and animate it to move in straight lines but i need it to move in a curve and there seems to be no way to alter the motion path or assign it to one on a null layer.
I'm rendering at 1920x1080HD 25fps. Used the expression found on numerous threads including this one to generate whole number pixel shifts per frame.
t = time;fr = t/thisComp.frameDuration;x = value ;s = 4; //Speed in pixels per frame [x, fr*s]
I generated the text and images in InDesign and exported as a PDF. Imported PDF into AE. Have tried a few whole number values for s including 4 and still getting judder.
Generated to H264 and Apple Pro Res codecs doesn't seem to make much difference to judder.Here is my AE project with PDF. Here is output as H264 (40MB).
Also included a Quartz Composer file .where I created the same whole number pixel movement as AE but rendering it out in Quartz Crystal I get different judder but no better. Quartz Composer previews in real time and Quartz Crystal renders same project that took some 16min+ in AE in about 30 seconds. But no smoother output — even when applying AA and Motion Blur at render time.
Any video encoder where I can down-sample say a 75 fps render to 25 fps with frame blending? Does Apple's Compressor do frame blending? What about some other app that I can get this out smoothly from. I have FCP installed but have never done a title in it either.
Since my Dell only has 60Hz at full native res (2560x1440) I set it to 1080p and selected 50Hz to see if that effected anything but it makes absolutely no difference to playback smoothness.
I am animating comps in After Effects CS6, and I'm quickly moving objects across the screen using positioning keyframes and changing size using scaling keyframes. Most of the time it works great; but sometimes the motion blur effect keeps appearing *after* the object has stopped moving. Not just for a second -- but forever. It appears correct when scrubbing on the timeline, but when I render the final output movie, a non-moving object sometimes has motion blur all over it.
Sometimes I can fix it by un-parenting some layers inside the comp... other times it doesn't fix it. Sometimes I just delete it and start over and it works. Seems more like a bug then something I'm doing wrong.
I also tried on my Mac Pro tower and Macbook Pro laptop in case it was a graphics card issue; it isn't, the exact same problem manifests itself in both areas. I did just discover that turning continuous raster OFF does seem to fix the problem--but then my vector images are blurry when I zoom in... and that again sounds more like a bug, not like an incorrect setting.
I'm contemplating purchasing a Mackie MCU to automate some of the volume edits I have to make using 5 tracks in the Audio Clip Mixer over 80 hours of video. I've tried to contact Adobe support, but they are about as cluless as a bag of hammers. When I asked if the clip mixer works with a control surface (after 4 calls and 4 different agents) I was told no. Which is total BS as there is toggle in the clip mixer called "Toggle Control Surface Clip Mixer Mode". They read from scripts and have no clue what they are talking about. I guess I should not be surprised as its an outsourced call center staffed with drones who have never even used the software, much less in production! Adobe you should be ashamed of your support, it's appauling! (BTW I own an online Magazine in the 3d industry and will be writting an article about your appauling support soon)
Anyway, onto my specific questions:
1) The Mackie MCU has overlay cards for button mappings for many different apps, but PP is not one of them. What functionaliy is mapped to the control surface specially from PP and the clipmixer? 2) Is there a way to group channels so that keyframes can be written to multiple clips at the same time by using one fader? 3) In the clip mixer there is a keyframe toggle, does such a toggle translate to the control surface? 4) Sometimes I want to manually keyframe, rather thanan make adjustments while the playhead is moving, so I will simply click the fader slider to write a keyframe, manually move the playhead and then adjust the fader to write the subsequent keyframes. As faders on a control surface can not be pushed like a button, is there a way to generate a keyframe from the control surface? 5) Are there any known limitations using the control surface vs the software for both the clip and track mixers?
I have been using AutoCad for 2009 and had it all set perfect. Just had a computer melt down and trying to establish everything back how I had it all before.
One little tool that was very useful was a drop down box called, VIEWPORT SCALE CONTROL. I had all my scales in there and used to just click the border in paperspace, click the scale from the drop down box and set your scale. How to get this back.
Possible to control (i.e.: set up & check the current value) the drawing scale directly from the command bars, without having to get deep into the Options menu (which is really unpractical and slow).
Actually there is a "Drawing scale" icon, but it allows to choose only among a limited selection of values: if the required drawing scale is outside this range (which happens quite often in my job), there is no alternative from the Options way.Moreover, if the scale is not included into the above-mentioned selection of values, the icon will not show the set scale value, but only a totally useless "Custom" string.
I am running both PS CC and CS6 on my mac mini (late 2012, 2.3 i7, 16 GB ram). When I try to use the lighting effects filter on CC, it opens, and all the sliders in the properties box work, but without the tools to point and modify the light source. On CS6, lighting effects opens with the expected oval shaped tools and the intensity adjuster. I am assuming that it is not the Mac-mini, as it handles both versions, CC and CS6,Is this a bug in CC? I have searched and found nothing to this effect. I am assuming the video capabilities are adequate as the lighting effects option is not greyed out in either version. Also, I have made sure the image I am working on is in 8 bit mode.
i want to control the scales of my idw views based on the parts size.
Heres a short intro to what we do, using design assistant we copy an existing project to a new project folder and start designing using the old project as a "template" for the new job.
So, lets say the project i just copied has a part that is 100" "tall", on my drawing sheet the view scale is set to .05 and the view fits nicely on our 8 1/2x11 portrait layout.
Now, the new project's part is only 24" "tall" and using a scale of .05 is no good at all, i need to scale the view up so it will fit nicely in the same layout. This also applies to the associated detail and section views that are on the same sheet.
OK then, Im thinking there should be a way to say if dimx is >=100 then view scale is x and so on if the part is smaller and i would like to do this with the details/sections.
As the pics show, when i change to a smaller size/dia, the views scale needs to be increased. How can this be done... (we do not use vault)
I am having trouble with the Lighting Effects in Photoshop CS6. I can get a lighting effectt, but in the preview window, I cannot move the light (although I can select it), and there are no control options.
I am running CS6 on Windows 7 64-bit
I have looked through the discussion site and done everything suggested -- Adobe is up-to-date, as is my graphics card; I have changed the "Drawing Mode" from Basic to Normal to Advanced. (I do note that since I updated the Video Driver, the OpenCL option is now greyed-out. I'm not sure why.) I have copies of the relevant System Info below.
Adobe Photoshop Version: 13.0.1 (126.96.36.199 20130522.r.24 2013/05/22:21:00:00) x64 Operating System: Windows 7 64-bit Version: 6.1 Service Pack 1 System architecture: Intel CPU Family:6, Model:7, Stepping:10 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1 Physical processor count: 2 Processor speed: 2793 MHz
I still can't control the keyboard shortcut commands in After Effects. Why is the command to duplicate different in photoshop and after effects? Doesn't adobes project managers work with each other? Or do the sections close their doors and do their own thing? The 3d space is different in every application they own.