I spent a good deal of time creating a little custom shape, combining layers and such, only to realize that...ack! it's facing left and I really wanted it to face right!
IS there a command that would "mirror" the layers - thus changing the orientation of the overall image?
I come from a PSP background, still a bit new to PS, and didn't see a tool for mirroring like PSP has.
I got a simple question about the creation of copies of an object. Is it possible to have the objects in the mirroring of an object change with the object used as reference for mirroring?
If there is no function to do this directly is there a way to do it via Ilogics to update the mirrored objects? If possible even by deleting and creating a new the mirroring yet not manually but by i logic?
Why is it that if I want to add a shape to my drawing (line, box, circle, etc.) it insists on putting it on a separate layer? Why can't I put it on the layer I'm currently working with?
I'm sending a PS document to a printer and to avoid the problem of the printer possibly not having a specific font I'd like to turn all my text layers into shape layers.
Is there a way to turn all text layers in a single document into shape layers easily? I know I can do it individually layer by layer but that just seems too tedious.
I do not want to rastorize the text, just turn it into vector shapes.
I messed up! I have like 70 different layers..each with a shape on it. I want all the shapes to be the same colour, but I dont want to do it manually and I want to keep te shapes.. Is there any way to do it? Besides layer style colour overlay...
Is there now way to merge these layers and put all the shapes together in one layer?
Whenever I create a shape on my canvas, or I use a shape as a clipping mask, the entire canvas blacks out and I can't see anything until I click off to the side, in the workspace, so none of my layers are selected. This has happened when I have dropped items onto my canvas and am moving them around, as well.
I have just installed Photoshop CS6 and notice every time i add a new layer there is pixelated lines and decayed shapes that show up. This makes it impossible to work. I have a Nvidia Quadro 6000 running in combination with a tesla c2075 there was not any problem i could see with other CS6 programs and it was working fine with CS5.
I am trying to make extrusions to an image. I am new to Illustrator and have read that .ai files are the only ones that you can extrude in AE. However when I bring in an .ai file and select create shape from vector layer, a grey square covers the shape. I am assuming that it is a transparancy issue and it is just filling in the size of the .ai project. I could be wrong though.
I'm trying to make a logo consisting of a bunch of simple shapes which are all individual layers. All of these layers are on top of a transparent canvas. I'm not sure if canvas is the right word, but basically what I mean is that I launched GIMP and made a new image that's 512x512 filled with transparency, and by default that became a layer titled background which I consider to be the canvas of my entire Image.
I can't seem to draw on new layers anymore. I've been trying to make new layers filled with transparency and draw on them with the free select tool, ensuring that the opacity is not 0 and that the layer is selected, but its drawing on the background layer rather than the layer I made to draw on. So now when I try to adjust the position of the layer, the shape I drew stays in the same spot because its not part of the layer.
How do i mirror an image? i want to mirror this image and then make it look as if its over a lake, so that i can attempt with this image i took of the vegas sunset
I would like to use a vector object made in AI as a custom shape to be used as a cookie cutter in elements.. I imported the AI file in photoshop but the "define custom shape" entry under "edit" was grayed out.
Im desinging a flag for our 4x4 owners club ive made the deisgn simple but to stop it looking like a standard country type flag ive broken the middle with some jagged lines.
What i would like to do is mirror this and on the mirrored side have it in white just like the text has flipped.
Using Lasso i have created a good shape that i require in my work. so now i want to save that shape i have drawn to custom shapes so that i can use it later also in my future works.
How to keep text from mirroring? I know about the MIRRTEXT command and set it to "0", but my text still mirrors. It's not just one bit of text, if I mirror my entire drawing, every piece of text in it does, too. A co-worker a year ago had figured out how to keep some certain objects with text in them (shelving/tables - we do foodservice layouts) from mirroring, but it has been so long, she forgot the program.
I am attempting to mirror an object, using an endpoint but 6.5 units to the right of it. However, i don't seem able to do it, as when i mirror the objects they just end up touching.
I know the 2012 version doesn't have dialog boxes for features such as hatching and the array commands, it is possible to set it up on this version so these options become available.
I'm trying to mirror an object (wipers). But i can't. Mirror tool not mirrors the animation, just the model, so when i play the animation on the mirrored object, it moves weirdly. Symmetry is nor an option. I'm not using bones or anything, just 3 objects, two with rotation, one with rotation and translation.
I have installed the service pack, but I am still having trouble getting my structural steel shapes to mirror correctly. The green button is not an option for these parts, only the yellow and grey. I can, however, mirror everything else properly. How do I get these parts to mirror correctly?
I have a fixture that will have a symmetrically opposite fixture. Is there a way to copy/mirror the fixture in vault that would include the drawings?The new fixture would also be in a new project.
I was thinking I would copy the entire design in vault to a new project. I could then open it up and mirror the entire assembly. Would that work?
Is there a command out there that allows you to mirror objects from an apparent midpoint from like an otrack without physically drawing a line then having to erase it later? I thought there was a way to do it, but my memory is failing me.
I have a problem with a model and the drawing. In the model i have mirrored some holes. In the drawing the hole-table shows some of the mirrored holes on the position of the original ones. Also some entries are doubled.
I have also tried to redo a fresh drawing, the problem persists.
System: Inventor 2011 64 bit Subscription bonus pack with sp2
I also tried o another system without change. The model is too big to attach, so i attached only a pdf-dok.
I am trying to mirror a block which has text defined internally. However, the text will not reverse when the block is mirrored. I have read some documentation which said to use MIRRTEXT with a setting of "1".
I tried this and it didn't work, are there any other options which allows the block to stay intact and not have to explode it?
We're having issues saving and importing skin weights, and mirroring these weights on our character meshes because our characters have some geometry that has been combined into their mesh (like eyebrows, fake spikey hair, eyelashes, etc)
Maya seems to take the UV's for all the combined meshes and stack layer them into the 0-1 space in the UV editor. When we save skin weights for the main mesh, the weighting maps are all messed up and useless for importing because they are based on UV's that are supposed to be clean and dedicated only to the main mesh.
how to save weights and mirror weights for meshes like ours?
Is there a tool to mirror objects like there is in Max inside Maya? I am trying to copy my rig controllers to the opposite side but I cant find any tools to do it in 1 click...
I am atempting to mirror a large assembly, and noticed that not all of my contraints were retain, is there a way to make to mirror and retain all of the contraints?