Photoshop :: Mirroring Path
Jun 10, 2004how to flip a path vertically?
View 5 Replieshow to flip a path vertically?
View 5 RepliesI got a simple question about the creation of copies of an object. Is it possible to have the objects in the mirroring of an object change with the object used as reference for mirroring?
If there is no function to do this directly is there a way to do it via Ilogics to update the mirrored objects? If possible even by deleting and creating a new the mirroring yet not manually but by i logic?
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I need to print a lot of images that need to mirrored first. I have never done this before.
View 2 Replies View RelatedHow can I mirror an image?
View 2 Replies View RelatedHow do i mirror an image? i want to mirror this image and then make it look as if its over a lake, so that i can attempt with this image i took of the vegas sunset
View 9 Replies View RelatedI spent a good deal of time creating a little custom shape, combining layers and such, only to realize that...ack! it's facing left and I really wanted it to face right!
IS there a command that would "mirror" the layers - thus changing the orientation of the overall image?
I come from a PSP background, still a bit new to PS, and didn't see a tool for mirroring like PSP has.
Im desinging a flag for our 4x4 owners club ive made the deisgn simple but to stop it looking like a standard country type flag ive broken the middle with some jagged lines.
What i would like to do is mirror this and on the mirrored side have it in white just like the text has flipped.
How to keep text from mirroring? I know about the MIRRTEXT command and set it to "0", but my text still mirrors. It's not just one bit of text, if I mirror my entire drawing, every piece of text in it does, too. A co-worker a year ago had figured out how to keep some certain objects with text in them (shelving/tables - we do foodservice layouts) from mirroring, but it has been so long, she forgot the program.
View 5 Replies View RelatedI am attempting to mirror an object, using an endpoint but 6.5 units to the right of it. However, i don't seem able to do it, as when i mirror the objects they just end up touching.
I know the 2012 version doesn't have dialog boxes for features such as hatching and the array commands, it is possible to set it up on this version so these options become available.
I am currently looking into mirroring and arrays and i wondered if it is possible to have some kind of adaptive mirroring activated or used.
The aim is as i change the instance which is arrayed or mirrored i want the objects in the array and the mirrored parts changed too.
If it is´not possible just like that i would want to do a macro or i logic form that updates the array or mirror to have matching parts again.
I'm trying to mirror an object (wipers). But i can't. Mirror tool not mirrors the animation, just the model, so when i play the animation on the mirrored object, it moves weirdly. Symmetry is nor an option. I'm not using bones or anything, just 3 objects, two with rotation, one with rotation and translation.
View 5 Replies View RelatedI have installed the service pack, but I am still having trouble getting my structural steel shapes to mirror correctly. The green button is not an option for these parts, only the yellow and grey. I can, however, mirror everything else properly. How do I get these parts to mirror correctly?
View 1 Replies View RelatedI have a fixture that will have a symmetrically opposite fixture. Is there a way to copy/mirror the fixture in vault that would include the drawings?The new fixture would also be in a new project.
I was thinking I would copy the entire design in vault to a new project. I could then open it up and mirror the entire assembly. Would that work?
The arcs in the object i have drawn gets converted to lines when i mirror the object.
View 3 Replies View RelatedIs there a command out there that allows you to mirror objects from an apparent midpoint from like an otrack without physically drawing a line then having to erase it later? I thought there was a way to do it, but my memory is failing me.
View 1 Replies View RelatedI have a problem with a model and the drawing. In the model i have mirrored some holes. In the drawing the hole-table shows some of the mirrored holes on the position of the original ones. Also some entries are doubled.
I have also tried to redo a fresh drawing, the problem persists.
System: Inventor 2011 64 bit Subscription bonus pack with sp2
I also tried o another system without change. The model is too big to attach, so i attached only a pdf-dok.
I am trying to mirror a block which has text defined internally. However, the text will not reverse when the block is mirrored. I have read some documentation which said to use MIRRTEXT with a setting of "1".
I tried this and it didn't work, are there any other options which allows the block to stay intact and not have to explode it?
We're having issues saving and importing skin weights, and mirroring these weights on our character meshes because our characters have some geometry that has been combined into their mesh (like eyebrows, fake spikey hair, eyelashes, etc)
Maya seems to take the UV's for all the combined meshes and stack layer them into the 0-1 space in the UV editor. When we save skin weights for the main mesh, the weighting maps are all messed up and useless for importing because they are based on UV's that are supposed to be clean and dedicated only to the main mesh.
how to save weights and mirror weights for meshes like ours?
Is there a tool to mirror objects like there is in Max inside Maya? I am trying to copy my rig controllers to the opposite side but I cant find any tools to do it in 1 click...
View 1 Replies View RelatedIf you can mirror a block without mirroring the text within? I tried the mirror text variable and it did not effect the way the block was mirrored.
View 4 Replies View RelatedI am atempting to mirror a large assembly, and noticed that not all of my contraints were retain, is there a way to make to mirror and retain all of the contraints?
View 2 Replies View RelatedProject involves repeatedly mirroring a line by selecting mutiple lines to do the mirroring. Probably sounds confusing.
The progress so far can be found here: [URL] ........
I'm trying to make a Dynamic Block for handicap parking spaces (attached).
I have a flip action so that I can switch the direction of the linear array. The problem is when I flip the block, the handicap logo is mirrored (obviously....).
Is there a way to mirror just the location of the logo, instead of mirroring the location AND the logo?
Would it be possible to make a block with the handicap logo and lock the X scale value to 1 ?...
worst comes to worst, i'll remove the flip action and replace it with a rotate action.
I have a sheet metal part. It is a machine door with four edge flanges. I have mirrored this part. The origin part has flat pattern while the mirrored creates the folded pattern.
It still folded even when origin is in flat pattern.
Coming from a background of ProE, Usually a mirrored group of constrained parts would mirror with alternative constraints locking them in place. Is there a way to do this in Inventor?
Every time I mirror constrained parts through a Datum plane, the results are loose components that could be dragged anywhere. I might aswell have just placed them again, though it gives me a good idea of where they should be.
Without grounding them, is there someway of locking these compents in the mirrored position.
Also, bolted connections pick up on patterned holes and populate them, yet there is only one constraint to the original hole and the rest can rotate around it.
When creating a work path on a new layer, the path is a grayish black color is there a way to create that path to be a different color, yellow for instance? Using CS6, I don't see it in preferences anywhere
View 7 Replies View RelatedI'm trying to stroke my work path with a brush I tailored myself. now, when I create a workpath from my text layer and switch to my top layer to try and choose 'stroke path' the option is shaded out.
View 10 Replies View RelatedI'm trying about 8 hours to convert a Photoshop shape in to a working path in order to put a brush border around it. I don't understand why the "stroke path with brush" is grayed out and not usable directly on the shape path itself.
"Load path from selection" is not an option because it deforms my path.
I want to be able to transpose the perspective of the existing image to my new 3D prism shape.Why can't I create a path.. and then drag nodes on that path.. and warp the pixels at the same time???
It shouldn't apply to just 3d.. because I should be able to draw a rigid path around anything and warp / stretch the image from those points.
Having made a (ex circular) closed path within a (ex square) path, I want to turn this into a selection in which the inner circle is omitted from the selection. But when choosing "Make Selection", only the first option,"New Selection" is available, the other three are grey (Add to, Subtract from and Intersect).
This used to work in CS7,
I'm wasting time having to place my image in Illustrator then manually line up the clipping path. You used to be able to save a file with a clipping path as an EPS in photoshop, select "retain vector data", place in illustrator and hit cmd Y to see the clipping path. I need the image and the clipping path in Illustrator and the image is too complex to create a mask in Illustrator. I tried to save it as an EPS but "retain vector data" is grayed out.
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