I am trying to mirror a block which has text defined internally. However, the text will not reverse when the block is mirrored. I have read some documentation which said to use MIRRTEXT with a setting of "1".
I tried this and it didn't work, are there any other options which allows the block to stay intact and not have to explode it?
I'm trying to make a Dynamic Block for handicap parking spaces (attached).
I have a flip action so that I can switch the direction of the linear array. The problem is when I flip the block, the handicap logo is mirrored (obviously....).
Is there a way to mirror just the location of the logo, instead of mirroring the location AND the logo?
Would it be possible to make a block with the handicap logo and lock the X scale value to 1 ?...
worst comes to worst, i'll remove the flip action and replace it with a rotate action.
How to keep text from mirroring? I know about the MIRRTEXT command and set it to "0", but my text still mirrors. It's not just one bit of text, if I mirror my entire drawing, every piece of text in it does, too. A co-worker a year ago had figured out how to keep some certain objects with text in them (shelving/tables - we do foodservice layouts) from mirroring, but it has been so long, she forgot the program.
I got a simple question about the creation of copies of an object. Is it possible to have the objects in the mirroring of an object change with the object used as reference for mirroring?
If there is no function to do this directly is there a way to do it via Ilogics to update the mirrored objects? If possible even by deleting and creating a new the mirroring yet not manually but by i logic?
Is there a way that I can create a block with text ('A') and when I insert the block and populate the block another block block will update also? I am wanting to create a block for x-sec flags, and detail callouts that update their detail titles.
I am attempting to mirror an object, using an endpoint but 6.5 units to the right of it. However, i don't seem able to do it, as when i mirror the objects they just end up touching.
I know the 2012 version doesn't have dialog boxes for features such as hatching and the array commands, it is possible to set it up on this version so these options become available.
I have installed the service pack, but I am still having trouble getting my structural steel shapes to mirror correctly. The green button is not an option for these parts, only the yellow and grey. I can, however, mirror everything else properly. How do I get these parts to mirror correctly?
I have a fixture that will have a symmetrically opposite fixture. Is there a way to copy/mirror the fixture in vault that would include the drawings?The new fixture would also be in a new project.
I was thinking I would copy the entire design in vault to a new project. I could then open it up and mirror the entire assembly. Would that work?
Is there a command out there that allows you to mirror objects from an apparent midpoint from like an otrack without physically drawing a line then having to erase it later? I thought there was a way to do it, but my memory is failing me.
I have a problem with a model and the drawing. In the model i have mirrored some holes. In the drawing the hole-table shows some of the mirrored holes on the position of the original ones. Also some entries are doubled.
I have also tried to redo a fresh drawing, the problem persists.
System: Inventor 2011 64 bit Subscription bonus pack with sp2
I also tried o another system without change. The model is too big to attach, so i attached only a pdf-dok.
I am atempting to mirror a large assembly, and noticed that not all of my contraints were retain, is there a way to make to mirror and retain all of the contraints?
Is it possible to have a dynamic block with text which, when inserted into a drawing, will show the text orientation matched to the layout? I have a non-dynamic block which is simply a donut and a piece of text. When I insert it into a drawing, the text orientation will change to suit the orientation of the layout. I created another block with the same entities but I also added a couple of lines extending out from the center of the donut. I added stretch and rotation actions in order to rotate and stretch the lines. I also gave the block visibility states so that either one or two lines would appear (the block is a utility pole,by the way, with the lines representing guy wires). When I insert the dynamic block into a drawing, I cannot get the text to match the orientation of the viewport. I've tried changing different combinations of settings but the text won't appear horizontal.
The two blocks I mentioned above are inserted into one file with a number of other blocks. When I check the properties of the non-dynamic block, the "match orientation" is set to YES. I cannot, however, change the "match to orientation" setting to YES on the dynamic block. Is this simply because it is a dynamic block or am I missing something? I don't create a lot of dynamic blocks and therefore I am not a wizard at it so I am assuming I am doing something wrong.
I have a sheet metal part. It is a machine door with four edge flanges. I have mirrored this part. The origin part has flat pattern while the mirrored creates the folded pattern.
It still folded even when origin is in flat pattern.
Coming from a background of ProE, Usually a mirrored group of constrained parts would mirror with alternative constraints locking them in place. Is there a way to do this in Inventor?
Every time I mirror constrained parts through a Datum plane, the results are loose components that could be dragged anywhere. I might aswell have just placed them again, though it gives me a good idea of where they should be.
Without grounding them, is there someway of locking these compents in the mirrored position.
Also, bolted connections pick up on patterned holes and populate them, yet there is only one constraint to the original hole and the rest can rotate around it.
How do i mirror an image? i want to mirror this image and then make it look as if its over a lake, so that i can attempt with this image i took of the vegas sunset
I spent a good deal of time creating a little custom shape, combining layers and such, only to realize that...ack! it's facing left and I really wanted it to face right!
IS there a command that would "mirror" the layers - thus changing the orientation of the overall image?
I come from a PSP background, still a bit new to PS, and didn't see a tool for mirroring like PSP has.
I'm trying to mirror an object (wipers). But i can't. Mirror tool not mirrors the animation, just the model, so when i play the animation on the mirrored object, it moves weirdly. Symmetry is nor an option. I'm not using bones or anything, just 3 objects, two with rotation, one with rotation and translation.
Im desinging a flag for our 4x4 owners club ive made the deisgn simple but to stop it looking like a standard country type flag ive broken the middle with some jagged lines.
What i would like to do is mirror this and on the mirrored side have it in white just like the text has flipped.
how to curve text within a shape, as paragraph text, not artistic text? (See my attached image.)
I have drawn the shape, inserted the text as paragraph text, but the text always wants to sit straight. I am so frustrated as I can find a workaround in either Corel or Adobe CS products. I have tried using artistic text in Corel, but have to do it line by line - and this brings other problems, such as I cant justify each line with each other, and sometimes a character jumps up relative to the other characters and the entire paragraph does not taper in...so this is not a solution, apart from the fact it will take me FOREVER to insert line by line....I would like to treat the text as a multiple line paragraph, and follow the shape.
I have created the following code in VB.NET that i allows you to calculate the internal angle of a polyline. First delivery getting the angle of deflection, a ves obtained 180 you rest this and get the inner corner. All fine, as long as the polyline is the image-1.png. Otherwise, if the polyline is as in the image-2.png there is an error in the vertex B.
That algorithm could follow in order to comply with the correct value. Since later this data i presented it in a table of AutoCAD.
Public Shared Function AngleDeflection(ByVal pto3d As Point3dCollection) As ArrayList Dim anguloM As Double = 0 Dim vangl As ArrayList = New ArrayList For i As Integer = 0 To pto3d.Count - 2 Dim V As Integer = pto3d.Count - 2 If i = 0 Then anguloM = Math.Atan2(pto3d.Item(i).Y - pto3d.Item(V).Y, pto3d.Item(i).X - pto3d.Item(V).X) - Math.Atan2(pto3d.Item(i + 1).Y - pto3d.Item(i).Y, pto3d.Item(i + 1).X - pto3d.Item(i).X) vangl.Add(anguloM) Else anguloM = Math.Atan2(pto3d.Item((i - 1) + 1).Y - pto3d.Item(i - 1).Y, pto3d.Item((i - 1) + 1).X - pto3d.Item(i - 1).X) - Math.Atan2(pto3d.Item((i - 1) + 2).Y - pto3d.Item((i - 1) + 1).Y, pto3d.Item((i - 1) + 2).X - pto3d.Item((i - 1) + 1).X) vangl.Add(anguloM) End If Next Return vangl End Function
We're having issues saving and importing skin weights, and mirroring these weights on our character meshes because our characters have some geometry that has been combined into their mesh (like eyebrows, fake spikey hair, eyelashes, etc)
Maya seems to take the UV's for all the combined meshes and stack layer them into the 0-1 space in the UV editor. When we save skin weights for the main mesh, the weighting maps are all messed up and useless for importing because they are based on UV's that are supposed to be clean and dedicated only to the main mesh.
how to save weights and mirror weights for meshes like ours?
Is there a tool to mirror objects like there is in Max inside Maya? I am trying to copy my rig controllers to the opposite side but I cant find any tools to do it in 1 click...
I would like to know if there is any possibility to replace a component with another one, that has a different internal name. Losing the dependencies would be acceptable.
ReplaceReference and PutLogicalFileNameUsingFull always return the error "wrong parameter".