I'm trying to make an object glow and I want to have small rays of light coming off it. The effect I want is something much like a tirquoid glowing aura surrounding objects of complex shape, similar to the blue glow around characters from Star Wars when they die and come back in ghost form (like Obe-one). I can get the glow effect by selecting the brush tool, setting the size to about 9, setting opacity to 50%, and tracing over the object. What I'd like to do on top of that is create rays of light coming off the object. I don't want them coming off exactly straight or from a central point, but more scattered and random, and not very long either, such that the end effect looks more like fuzz rather than streaks of light. How can I do this?
how are these things done? Those pretty rays of super bright light behind an object. Been looking for tute but cant find something that can explain step by step.
I have been messign with CC Lightrays in After Effects 5.5 and im using it by adding keyframes to lower and up the intensity back and fourth to make it look like the light is moving. My question is though, How can i get it so that the source of the rays is off screen yet fills the screen with its rays? Because the more you drag the source light off screen, the more it makes a cone chape of light. Also, i wanted to know how i can make the rays coming at me when im facing the camera. I have a shot where im looking at the camera and i want it to look like i'm looking into the light rays and i'm also surrounded by it.
I'm trying to create a "blue glow/light rays" around an image of the planet Earth and I can't just seem to make it look realistic like this image here:
How to do this technique? You can find a planet earth image by searching for NASA BLUE MARBLE and it's free.
To be precise, I mean light rays coming from dj player and if you notice there is blue foggy impression on t shirt , How these things can be made in Corel Draw X4?
I'm trying to assign a motion path to the light rays effect on one of my layers but i can't seem to find a way to do it and google has turned up nothing. the problem is the effect needs to be on a certain layer in order to make the effect look right but i don't want the layer to move i only want to affect the centre point of the effect. i can assign key frames and animate it to move in straight lines but i need it to move in a curve and there seems to be no way to alter the motion path or assign it to one on a null layer.
I dont have it in my custom shapes and was wondering if i would be able to download it from some where.... anybody know where? need the radial blur like in this background.
i have two weeks to produce a persoanl promotion, so thinking i had done what was necissary, i used illustrator to produce some lgihtbulbs and the filament was the signature, it just so happened that my signature looked like a filament!
It got slated...got told that what need to be done, and was very doubtful i could do it, would to take a photo of the lightbulb with the filament made inside... where will i ge that from!! Dont think so
So, because i'm fairly compitent on photoshop ive decided to shop it up.
Only problem is im unsure really how to go about this... its quite difficult i find to get the lightbulb looking perfect and also to make the filament look like its iside the lightbulb and glowing.
The Issue as the title suggests is light source flickering off the asteroids... the asteroids were created using VCP plug in "Element 3D"
I havent had much experience using element as this is the first time I have tried it.. The light source is just standard AE light set to spot. It doesnt seem to make any difference changing it to "point" light or anything else.
I tried a few renders with different settings.. quicktime with sorenson 3 codec and animation codec didnt seem to do anything but I dont know alot about codecs to be honest
I've also posted a 4 sec vid for you to see my issue.. the flickering only seems to exist directly on the edge of some of the asteroids.
UPDATE --- Now that I have uploaded it to youtube for this forum post alot of the flickering seems to have dissapeared.. theres still a little I hope you can see it.. The anomoly is still very strong tho before uploaded....strange !
this is an effect we see all too often everywhere, and I've tried to do this both mathematically and not and I can't seem to create decent looking even "sunray" bands (as seen in the beige background here:
i need to create a light ray image that's going to come off of a huge "hollywood light". i just need a big yellow diagonal beam that gets wider as it goes on.. sorry if this sounds confusing, but i dont' know how to describe it. i would also like it to fade?
I work in a dental x-ray clinic. We just purchased a digital x-ray machine. It is important to dentists that the image size is printed one to one. I will probably learn how to make the machine software do it but I'm hoping that this board could help me use Photoshop to do it as well.
The image has a centimetre ruler on it. I dragged the image onto a blank document the size of my paper. I used the Transform box to increase the size until 1 cm on the image's ruler size matches 1 cm on Photoshop's ruler. This is trial and error, though. It took me many size changes until the image was the right size.
I'm using Photoshop 7. Can I use a tool that will allow me to define 1 cm on the image's ruler and then change the size to 1cm according to Photoshop's ruler, thereby changing the whole image's size with it?
I am trying to animate a casino-like light board made of tens of light bulbs/leds. I thought the easiest way to do it would be creating a matrix of bulbs arranged by material ID and then design a pattern in multi sub-object materiel so I could somehow scrub through it and achieve animation effect. The material modifier allows to change ID for the whole object only and MaterialByElement shuffle ID`s in a random manner.
I am attempting to build a facsimilie enigma machine, I would like to know how best to create an effect so that when a key is pressed a corresponding letter appears to light up. Btw I am not looking for an animated image, I can take care of the transitions between on and off, I just need to create the two image states.
How do you lock the pivot point of a light to the light itself? I thought just adding a Axis node would move the light and pivot point but the pivot does not move. Is there a way of parenting them together?
I'm trying to simulate a light beam, but my rays have such hard edges (especially the one on top). Is there no way of 'fading' them out or blurring them? I tried AA, but that didn't work.
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
How do I use the standard Revit can lights in a wood joist floor with drywall applied to the bottom? If I place in a suspended ceiling, can lights light up just fine. However, if I use them in the floor space of a wood joist floor, the light itself gets covered with the floor. How can I get the light to cut the floor out so I can see the light when it is rendered?
I am trying to get some volumetric rays generating from an image. The camera is moving and so they need to exist in 3d space. I tried turning light to rectangle area and adding a rays node but no joy.
by download I received CS6 (download version, not by disk).after installation I tryed in a photo to put an object into a spotlight.in the menu filter, rendering you can activate clouds etc, also lighteffects, but in my version the tab lighteffects is coloured in grey (not active)how can I get this thing started?
A long long time ago I saw a tutorial on a site that has disappeared it was called 'Ray of Light 2' on www.fundy.net. Now I have gone looking for the tutorial again and cannot find it anywhere unfortunately.
So on that note I was wondering if anybody knew of some good techniques or tutorial to create a light burst behind text/shapes. Now being the awkward git that I am heehee, I am looking for something as realistic as possible.