I work in a dental x-ray clinic. We just purchased a digital x-ray machine. It is important to dentists that the image size is printed one to one. I will probably learn how to make the machine software do it but I'm hoping that this board could help me use Photoshop to do it as well.
The image has a centimetre ruler on it. I dragged the image onto a blank document the size of my paper. I used the Transform box to increase the size until 1 cm on the image's ruler size matches 1 cm on Photoshop's ruler. This is trial and error, though. It took me many size changes until the image was the right size.
I'm using Photoshop 7. Can I use a tool that will allow me to define 1 cm on the image's ruler and then change the size to 1cm according to Photoshop's ruler, thereby changing the whole image's size with it?
I’m wondering about color spaces and how they affect working with BW digital images and digital printing (working in PS and LR).
I’ve been thinking that the grays are probably more limited by the bit depth (65,536 shades of gray for 16-bit vs. 256 shades for 8-bit.) than by whether or not you’re working in ProPhotoRGB or AdobeRGB, but that’s just a guess on my part. Does these two color spaces really better than the other, specifically for BW images and digital printing (I'm printing to an Epson 3880)?
Is blurb a good program for printing a digital photobook? Is the LR5 process better than downloading blurb and then sending it in to be published?Which of the LR5 blurb options is the best?
how are these things done? Those pretty rays of super bright light behind an object. Been looking for tute but cant find something that can explain step by step.
this is an effect we see all too often everywhere, and I've tried to do this both mathematically and not and I can't seem to create decent looking even "sunray" bands (as seen in the beige background here:
I'm trying to make an object glow and I want to have small rays of light coming off it. The effect I want is something much like a tirquoid glowing aura surrounding objects of complex shape, similar to the blue glow around characters from Star Wars when they die and come back in ghost form (like Obe-one). I can get the glow effect by selecting the brush tool, setting the size to about 9, setting opacity to 50%, and tracing over the object. What I'd like to do on top of that is create rays of light coming off the object. I don't want them coming off exactly straight or from a central point, but more scattered and random, and not very long either, such that the end effect looks more like fuzz rather than streaks of light. How can I do this?
I'm trying to create a "blue glow/light rays" around an image of the planet Earth and I can't just seem to make it look realistic like this image here:
How to do this technique? You can find a planet earth image by searching for NASA BLUE MARBLE and it's free.
I'm trying to simulate a light beam, but my rays have such hard edges (especially the one on top). Is there no way of 'fading' them out or blurring them? I tried AA, but that didn't work.
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
I have been messign with CC Lightrays in After Effects 5.5 and im using it by adding keyframes to lower and up the intensity back and fourth to make it look like the light is moving. My question is though, How can i get it so that the source of the rays is off screen yet fills the screen with its rays? Because the more you drag the source light off screen, the more it makes a cone chape of light. Also, i wanted to know how i can make the rays coming at me when im facing the camera. I have a shot where im looking at the camera and i want it to look like i'm looking into the light rays and i'm also surrounded by it.
I am trying to get some volumetric rays generating from an image. The camera is moving and so they need to exist in 3d space. I tried turning light to rectangle area and adding a rays node but no joy.
To be precise, I mean light rays coming from dj player and if you notice there is blue foggy impression on t shirt , How these things can be made in Corel Draw X4?
I'm trying to assign a motion path to the light rays effect on one of my layers but i can't seem to find a way to do it and google has turned up nothing. the problem is the effect needs to be on a certain layer in order to make the effect look right but i don't want the layer to move i only want to affect the centre point of the effect. i can assign key frames and animate it to move in straight lines but i need it to move in a curve and there seems to be no way to alter the motion path or assign it to one on a null layer.
I dont have it in my custom shapes and was wondering if i would be able to download it from some where.... anybody know where? need the radial blur like in this background.
i have an image that is 28' wide by 60' high. i have to tile print it, but i have to print it out on film (see thru acetate). it has to be able to print at 1400 dpi. i know how to print at 1400 dpi on adobe photoshop, but i dont know how to tile print on that program. i have the image now in illusrtator, because it lets me tile, but i cant get it to print out for film (1400 dpi). im using a epson 1280 printer.
i really need to be able to tile print this in high resolution on film. anyone know what i can do??
i recently got into digital painting and i've been looking at tuts everywhere but i cant find any for how to paint folds of cloth, and very few on scenery.
Why do artists use Photoshop for their digital art? I have Photoshop CS3, and it does have brushes and stuff, but I don't see why a professional artist would want this program for art rather than PHOTOGRAPH editing. This artist used Photoshop 5 for some of his earlier drawings, and Photoshop 5 which came out in 1997 seemed to create a great end result.
I am new to digital painting, and would like to get to know it better. Right now, I want to mimic the style of the attached image. My question is: how do I archive this look? (i.e. what brushes do I use, what tools? Blur? Smudge? etc.) (I am using CS5)
i have a pic i took with my dig camera and a "border" for a birthday card that i want to use...the border is perfectly sized for a 4x6 pic...so i shrank the pic to 4x6 and added a new layer and placed the border on top of the pic....then i added a "Happy Birthday" text layer on top...when i saved the pic as a jpg and had it printed, everything was grainy....the words and border were the most obvious but the pic was nothing to write home about....
what should i do (even converting the RAW image to a jpg) to make sure the pic, border, and text come out nice and crisp?
I have Adobe Photoshop 7 and am trying to process my photos from a Canon Powershot A80. This camera does not seem to handle blue skies very well. Every picture I take up close, particularly using artificial light, seems to come out fine. Pictures taken in the daylight under a hazy or semi-hazy blue sky look bad throughout, as you will see in my linked photo.
Many of my photos turn out the same way as my linked photo does. I've tried various tutorials and nothing I adjust makes these photos look "real" again, at least not real in the sense of being clear and crisp.
I have an image which I shot from too far away. As a result, it has very few pixels (less than one million, unfortunately). I'd really like to print it at 8x10, but I'm afraid that might not be doable. I'd be getting about 100dpi, and I'm pretty sure that's not very good.
question regarding the quality of a digital picture. If I take a picture in 2048 x 1536, when I open in Photoshop it says 72 dpi. This is my question:
I want to take this picture and use it in a graphic ad that is going to be printed in a final output of 300 dpi. Do I need to change the resolution to 300 dpi? Will this be a true 300dpi image?