Photoshop :: Bitmap And Mimicing Stochastic/aquatint...
Sep 2, 2008
trying to create an image for photo-etching where I don't have to use a separate aquatint screen in my exposures. I created a 720 PPI randow dot bitmap image, increasing the blacks so they print as 'dots' with space around them (instead of solid black) but when I create this on my inkjet printer, it comes out looking very 'grainy,' even though I'm thinking that 720 is a pretty high output resolution. I'm wondering if I should try an even higher resolution, like 1440 or 2880?
I'm outputing to an Epson R2400 inkjet printer for this.
who uses Stochastic screening (FM) in place of standard screening (AM rosette) when printing offset. I understand the advantages of the FM screening, due to scattered dot pattern, but what I want to know is does it prevent ink offset when printing large dark colors.
I am currently using this method, creating a 1-bit bitmap from a grayscale "distress" texture bitmap, choosing transparent fill or outline depending on which area i need trasparent and powerclip it in text or other vector object.
Is there a way to achieve the same distress effect with transparency with FILL ? pattern fill maybe? eg can i save in some format this bitmap to use it maybe as a pattern in pattern fill and retain transparency ?
I have a screenshot, which I have cropped to a specific area to show a specific part of a window: a shape with a bitmap fill, or a cropped bitmap whichever way you consider it.
Next I have another screenshot, of exactly the same dimensions, showing the same window - but showing that window in a different state.
Both screenshots are bitmaps in my document, both appear in the Bitmap Gallery.
I'm not sure if something changed in recent versions of Xara, or I have forgotten the drag+key combination, but how can I drag the second bitmap onto a copy of the first bitmap-filled shape so that the SAME part of the bitmap is shown?
Using different combinations of SHIFT and CTRL I seem to be able to replace all instances of the first bitmap with the second: It is scary that a shape with a bitmap fill offscreen or on another page can be changed unwittingly!
I scanned a black and white painting of bamboo leaves on an Epson scanner as a black and white (bitmap) image, saving it as a TIF file. The painting was compose of solid black leaves on white paper background. If I Place that image directly into an InDesign document I am working on, the white background of the image is automatically made transparent — which is exactly what I need in this case. If, however, I open the image in Photoshop to manipulate it, the transparent background becomes solid white, and I have to change the file to grayscale to edit it and erase the white background. Is there a way to import the TIF into Photoshop with it's transparent background intact?
I Am Working On A Design For A T-shirt. I Need To Change My Grpahics To Vectorized Bitmap Images. Can I Do This On Photoshop. If So How. I Don't Have Adobe Illustrator, I Have Photoshop 6 , Adobe Image Ready And Quark.
At home I use either CS2 or CS3 of which I am able to save the artwork I have created or edited easily as a JPEG or BITMAP, however when I am in College and use the CS2 they have there I can't, the file I save is corrupted and I've tried every computer. What am I supposed to do when I want to do work at school?
I always thought that the pixel size of a bitmap image was driven by the resolution of the file. I have recently found that this isn't so.
Here is my situation:
I have an existing bitmap that when I zoom in to 1600% and measure the pixel size is .003". I don't have access to the original greyscale the bitmap was created from, and going back to greyscale, blurring, re-rezzing and converting back to bitmap is not prefered.
What I am looking for is any suggestions on how to change the pixel size of an existing bitmap. I am re-sizing several so they are all placed at the same size and I want all of the pixels or spots to be the same size.
The company I am working for want me to send my scanned black and white pages in bitmap mode instead of grayscale. The problem I am having is my line work is becoming very pixelated when converting to bitmap.
What happened to the transparency in eps bitmap images? I used to be able to create a duotone with transparency in earlier versions of Photoshop. I would save a black & white image, as bitmap eps file. I could import/place it into a psd file to create a transparent dutone image. Now when I place into a PSD/photoshop inside the image is white and no transparency. I'm using CS6.
I often have 20-30 bitmap photos that I need to convert to high-quality JPEGs. Is there a way, perhaps in BRIDGE, that I can batch convert them all to Quality 12 JPEGs ? I am using Photoshop CS5 with a fast Windows 7 desktop.
I'm currently working on some banners which have to be printed on 4m94 x 1m05. I have a wood texture background and the foreground will consist of images that have been cutout in Photoshop.
The banners will be exported from InDesign to PDF. Now I wonder what's best: importing the background texture in InDesign and placing the other images on top of it (which means that I need hires bitmaps with transparent backgrounds), or should I create the banners in Photoshop (whole composition) and save them to hires bitmaps?
how can I save a hires bitmap in Photoshop? Or what is the definition, the settings etc. of a hires bitmap?
Converted a bitmap image selection in photoshop to paths, then exported to illistrator file. When opening in Illistrator all I see are the outlines. How do I get the fill on the graphic to be visible?
I want to do is create a rectangular frame or border around the outer edge of a CMYK bitmap image. I need to save the image as a Photoshop EPS and I need a vector border that won't be affected by resolution of output device (on screen, print, PDF, etc.).
I've tried "Select All" and create a path around the outer edge of the rectangle. How do I stroke this to get a vector frame that I can save as an EPS file? In the end, all I want is a half-point black rule around the rectangular edge of the image... nothing fancy, no special effects and no alteration of any internal element of the bitmap graphic. Just a border.
You know how you see the pictures that are traced via illustrator and such? well, is there a filter for this in photoshop? one to download? ive tried doing the tracing and such, well......doesnt come out so well But anytype of filter etc.
it started about a week or so ago but when i tried using the lighting effects filter rather than showing a shadowy gradient effect like it usually does it is either pue blakc or just shwos an unnafected picture and when i play with the lighting rig or change slider settigns like texture for example it flickers back and forth like it's broken . but it works perfeclty in CS5 without a hitch.
i tried searching to see if others had a similar problem but all i got was that CS6 either didnt coem with it installed or the app doesnt display correclty. i dont know what to do i dont want to keep goign to an older photoshop just to use it's basic features.
I need to create a bitmap logo for website and this is the only source I have to work with:Since I have close to zero experience with vector graphics, I obviously cannot redraw it with Illustrator or any similar software. I've already tried with some simplified software specialized for vectors graphics and converters, but without any decent luck.
After installing photoshop CS6 from CD onto Windows 7x64; my context menu > New > bitmap is no longer available. registry settings are intact and I've used Bridge ro reassociate .bmp with mspaint but the option still does not appear. The installation of photoshop is the only change to the computer in several months.
I can workaround by creating new txt files and changing the extension but this adds a step to a (non photoshop related) workflow that's been in place and worked well for years.
When i draw a vector shape using the shape tool and then resize it, it becomes distorted and pixelated as though it has been trandformed into a bitmap image.
Any ideas why it's doing that? Is there any options i need to change. It's never done it before.
Also, when i start a new document and draw a new shape it merges it to the background layer instead of creating a new layer automatically which it used to do.
I'm just starting to play with turning into images into halftone image. So far I've learned how to do it 2 ways: 1) using the Pixelate>Halftone filter and 2)Converting the image to grayscale then bitmap>halftone.
How to best changel color - not as whole but to convert different section to different colors - I've tried the history brush. I've dragged it into illustrator (which I tried live trace). But I'm not quite getting the flexibility of just painting different areas different colors. Also, what angles work best to avoid strange grid effects?
I have an image that was originally scanned as a bitmap. It need some minor levels adjustment. I can make the adjustments just fine. Everything looks good on the screen but when I flatten it or export it as pdf the adjustments disappear, ie reverts to original image. I have tried converting to grayscale and RGB. I've even tried copying the image and pasting into a new document - nothing seems to work.
I have been using the macro that allows you to use photoshop as the default bitmap editor, however I've just installed photoshop cs4 (i had been using cs3) when I run though the set up instructions and get to the reference file bit the cs3 object library has vanished and the cs4 wont work, I have tried to browse for the file that would link the cs3 object library but I'm unsure as to what it is called?
the reference box will only partially show me some of the directory path name which I presume is similar for cs3.