I once created this image, I am not quite sure how i achieve the blur affect on the fonts. I rememebr when i saved it, "indexed color" poped up, I chose something from the drop-down list,and found the words changed...seems pretty nice, so I saved it. I thought i remebered every step, but now I followed the steps i remember, i just couldn't get this anymore..
I have some random curves (already created) and I want to blur them just from one side to have the same blur distance and effect one the whole curve.
To more precisely describe what I need, I need to create gradient with direction of normal for every "point". The best example I have found so far are borders in Civilization IV game. Here are two examples:
As you can see, there is a solid curve, which gradually blends (i.e. alpha channel is lowered) till the gradient disappears. I have the solid curve and the question is, what would be the simplest way how to do this (the number of curves is around 100) gradient.
I just got PSE CS6 and the blur too will NOT work ....blur filters work, but not BLUR in the tools panel I have tried: unintstall/reinstall, updating, using it no a picture straight after opening it, duplicate layers, selecting an area and then blurring....flattening an image, every single different setting in the the blur tools menu bar NOTHING works. And everything I find about blur is the new blur filters....
i have outlined this pic and used the Gaussian blur , but how would i soften the edges of the blur so it doesnt look so "sharp"? I want it to kinda blend in so to say here is the pic.
its a cross country picture of some kids on bleachers and i wanted to add some affects to it. one was just to make it look lke half the picture was underwater and the view was from above.
i wanted the water level to go up to the front rows knees or chest and have reflections and ripple filters just as a normal picture with water in it would have. im not sure quite how to do this though.
I've just recently started to use the 3d function on Photoshop cs5 with text. But is there a way so the light on one layer affects other layers instead of having to redo the light for all layers?
I am trying to darken/sharpen a .PDF scan of an old blueprint drawing using the Curves tool, but the drawing only appears edited in the preview screen and reverts back to its original appearance once I hit OK. What do I need to do to get the changes to stay?
Just trying to work out how to have one camera affect the view of all the 3D layers in my scene. If I have a layer selected, and adjust the camera, it only affects that layer.
I am looking for that chair is too old/paint falling off/grass overgrown effect. The whole look that the picture is acient and fantasy liek. How do I achieve this? Maybe any links to specific tutorials?
I want to see "resent" fonts when choosing, be able to type letter to get down the list quickly, group similar fonts, etc. Maybe have a magnifying glass attached to cursor to see fonts better.... Why have this not been done?
I'm looking how to achieve the circle ripple'ish effect that can someone be seen in the outer points of image marked with "1" - (ignore the lens flare itself, don't want it there). I've just played around with some tools to see if I could get somewhere near the effect - this is not quite perfect though. The image marked with "2" got a very low opacity example of this.
Im looking to do something like nr "2" with the white "ripple"/glow'ish effect. I figured it could be done in a manual combination of -> making a circle shape -> applying some effect to it -> copy the layer -> scale it down etc. But haven't been apple to find a useable combination and was hoping there perhaps were some filter or other method.
I've been experimenting in several programs (Lightroom, Photoshop) and playing with color balance and split toning but can't get these same vintage-ish color toned effects. Especially the toning and slightly opaque effect in the shadows.
But I need more control than I can achieve with the nine section grid it imposes on my image.I frequently need to warp a page layout to look like it is situated within an open book..I can get it pretty close but I want it perfect.
I have tried using Puppet Warp and the Liquify Filter to fine tune my warps but they dont really do their thing without deteriorating the image in undesired ways.
how better to control my warps so they follow the curves of the pages more convincingly?Any resources available that show advanced methods of using the Warp tool?(Most of what I find on YouTube is useless beginner stuff)
I am trying to put a layer on top of another and achieve a specific effect.
My bottom layer is a normal color image, however my top layer is a single object with completely white background. I am trying to over-layer the two in such a way that the object on the top layer is fully visible and blocks the space behind it. However the white portion of the top layer should not interfere with the bottom image. I know there is a cropping method but I cannot use any cropping in what I am doing. I need to figure out how to do this effect using layer options.
The trick is that I have a completely white background on my top image, so I think there should be a way to make white transparent but at the same time keep the object visible.
Here is a sample of what i am looking for (I did this using cropping technique but need to figure out how to do it using layer options/effects such as multiply and overlay)
Once I installed windows 7, while I WAS using PSE 9, I had the tiny font problem. I stopped using PSE for 2 years. I just installed PSE 11. Though better, the Font is still way smaller than I would like. Maybe it's just tougher for seniors? Can they not make the font adjustable? I was told there is no way to increase the size of the font?
I have an image here, a product on grey seamless, and the rgb values across the seamless vary. In the top left the rgb values are around 200 - 208, in the bottom right the values are around 160 - 180. I need to make the values of the background close to consistent all around, however without just painting in a solid grey. There needs to remain some texture of the actual seamless. The result should be like the second image. Is there a way to achieve this fairly quickly and easily?
achieve this skin "ripping" edit on a picture of me.. possibly for free In other words, I would like to achieve a very similar if not same edit on another picture.If could rip my skin and leave a black layer under it,
I've seen this type of effect used on photos, mostly for fashion ads, and how its done. Possibly, it has to do with lighting during the photo shoot itself. But it seems to me that there is also a significant deal of processing in Photoshop.
Mostly what interests me is that quality that retains a photographic look, while at the same time gives the image a somewhat plastic and unrealistic feel to it.
I tried to attach a sample image which shows exactly what I'm talking about... but it seems that since I'm new here I can't include links until I have at least 5 posts under my belt. You can see the image if you look here: [URL] ....