I made this image a while ago and I can't remember quite how I did it. What I can remember is that I used rendering clouds and adding noise, channels, and changing the color at some point. I did most of it from this video: [URL]....
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But I didn't do everything from it, I tweaked something, it may have been the lighting rendering.
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The reason I want to recreate this is because I need a version of it in higher quality. It's supposed to have a rock texture look to it, and I made it look golden.
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how to replicate this.
I scanned a photo I have of an Elvis impersonator and made this image, but I need to have the image at 300 dpi instead of the 72 dpi that I originally saved. So, I rescanned the image at the desired resolution and size, but I can't seem to remember how I got it to look like this.
I work for a small non-profit and we don't have the resources to use the sort of freelance designers I would love to use, so I have to do a lot in-house. Recently I saw an effect that I would like to replicate.
It's a small image but you can see that it's a picture that's been blended with a cool blue effect. I would like to do this, but am not sure how to get there.
I'd like to replicate the text effect in the image posted here. Colors are not a factor because it will be toned when complete. The effect appears to have the text washed out in parts as well as not horizontally aligned. The alignment part isn't that critical however . the washed out look is what I'm looking for.
Using Inventor 2014 for some very simple (just a few component) models. When I use Studio to render an image, two objects are shown with a "cross" on them. The parts are nothing but extruded circles--nothing to them, so it's not clear to me why there are lines on their surface.Â
After I have created the whole 3D image using autodesk 3ds max, there is an option to view it at any angle like front,left,right etc. or I can view at any random angle by using the mouse. But how do I view the rendering at a particular angle like 15degree or any angle specified by me. I am an amateur in using autodesk.
I am having a problem with camera mapping...I get everything setup and looking good, but when I render it, the image looks really washed out. This happens with both scanline and mental ray rendering. I have done this in the past using max 2009 without any issues.
I am aiming to plot and print a 3d model when it has been rendered.
I am able to save the rendered image when it is produced in its pop up box, but then when I try to import the image so that it can be plotted and printed it says that autocad doesn't support the file.
I've been having shadows of a huge grid projected on the surface of my project. Apparently, they come from the sky of my drawing (and I didn't draw anything like that). A few hours ago, I was playing with some sun and lightning settings (I think), and those shadows stopped appearing.
Using X5 pro, a project comprising an introduction and 6 clips was created, with menu. Each clip has its own sound (voice and music). The rendering config included 2 pass conversion and normalise sound checked, for creation of a disk image on an HDD folder. The preview worked fine - vision and sound OK. Because there were multiple disks to be made, the image creation also worked fine, as did the burn disk from iso.
But when the resulting disk was played back after burning, the first clip on it had no sound. Imagery fine, just no sound. It wasn't an isolated case. A repeat try - with particular care to check this aspect, ie sound on the clip, was OK during preview - got the same result in the final disk.
How do I make an image match the colors of a cloud, like in this attachment?
Right before putting the image in a normal cloud picture, what's the easiest way to select the part of the image I want in the cloud and have it fade out all around the image like it does in this example? Is there a much better way than the Fuzzy Select Tool option?
I would like to try to embed an image, in a clouds/fog effect, but don't want clouds in the whole entire picture.
Is there a way I could possibly, make some clouds or something. I want it to look realistic, like the stuff that comes out of an car exhaust. A kind of fog/smoke coating a portion of the photo.
I dont want it. Im not interested. But hey we are changing all your icons to cloud. Screw you I have to login and am scard these fools will use my credit card# Â Adobe is really good at graphics I dont trust them as far as I can throw them with my credit information.Why are you changing my desktop icons without my permission. Yea do whatever you want to. Down here in the south we have a little something called uninstall.
I am trying to accomplish something but i am not sure of the correct terms to use to describe it. I would like to "trim" or "cut" around an object in an image and have a "cloud" or "blur" around the edge. I have included a link below with an example of what i am trying to accomplish from an ebay listing. If this is possible with gimp, if not with what other program?
I been trying to get the outline as in the above image, but i just cant get it right. I tried adding a Stroke, but every time i get smooth edges, instead of getting them like the above image. Is there a way how to get the outline around the numbers to look exactly the same?
When I select text in photoshop cs4, it seems to invert just the luminance (forgive me if my terminology is incorrect). That is to say, it doesn't change the color of stuff in the background, but it does invert whether it's light or dark. I've added an example to this post, the top text is selected and the bottom is not. I like the way the top selection looks and frequently would like to be able to do exactly this, and apply it to whole images. What's happening when you select text, is there a specific name for this effect, and how can I replicate it?
How to replicate the background of this picture. The concrete/wall texture is easy but the multicolor vignette is a little harder . Also the text is just 3dified in Photoshop right?
How the effects in these pictures can be replicated and possibly tell me or provide me with a PSD? These are some blood work for walls using in a game, due to the color burn and dark blend these look very realistic in this game :
Replicate.zip - ZIP for all the images
Hud_Splat_3.bmp - The best effect of them all is in this image.
replicate the filters and effects used on this photo? Obviously I know the subject matter has been cut and pasted as a new layer but I want to recreate the vintage style feel about it.what process has been done to background.
With autumn looming Id like to get some nice outdoor shots in the woods of my friends and family and then duplicate this filter style.
i've been driving myself to the edge of crazy over the past few hours trying to replicate this effect. i'm by no means a photoshop expert (obviously), but have used it for the past few years. still, i'm stuck at this and maybe it's really easy to solve. the effect i'm talking about is the following:
note how on the left side of the graphic, the item seems perfectly even with the background, yet on the right side it's "standing out" as if it was a sticker i have no problems achieving the background effect, but i'm stuck at how to get this effect done. i've tried rotating the graphic, twisting it, distorting it, but i can't seem to be able to replicate the effect correctly.
I am trying to replicate the "football" text in this free template i got online. i want to use the school's team name instead of the word football... How to get the arc on the bottom of the text.
I would like to be able to replicate the shimmery fading in and out of the curtain so that I can make a wallpaper of it for my widescreen. I have tried making a random shape, fading out parts of it, and than doing a guassian over it, among other techniques to no avail... anyone have an idea how to replicate this effect?