Photoshop :: Having An Issue W/erasing A B&w Layer To Reveal Color
Nov 12, 2005
Using CS2 and images that were shot in RAW and have been converted to jpgs or psds.
When I create a duplicate b&w layer and try to erase over a color that is not bright (in the more neutral family, like blue eyes or faded blue colors), the bottom color layer is not showing true to its color and is instead showing as a yucky orange peach. This does not happen with brighter colors of any type - erasing to reveal them will reveal the true color.
This does not happen with my older documents that came out of my camera as jpgs. Also, no amount of changing modes, color spaces or anything like that seems to help.
I need to cut into a mask to reveal a layer. I have a alpha image with thousands of lights scattered around the image. I'm laying the lights layer over an image of a city to create more lights in various buildings. All I need to do is create some form of mask that when I cut into it reveals the lights below which is over the city.
How can I cut out a shape from my PS image to expose the background layer? I will "Save for Web" with a transparent background. The shape will be a rectangle, and a text layer will later be added to display within the rectangle.
My goal is to use the PS image as part of a Web page, allowing the Web page background to show through the rectangle which surrounds the text. Hope this explanation makes sense.
I have an image silohetted on a transparent background. In order to put a drop shadow on it that only affects the bottom half of the image, I duplicated the layer, added a drop shadow layer style and a layer mask>reveal to fade the effect of the drop shadow. This worked but the layer masked added black or darker coloring to the over all image - then I reduced the fill on that particular layer to 0% and still got the discoloration. Why is the overall image getting darker with the addition of the lay mask on the layer style?
When i am using layer masks in elements 9 I can conceal paint with a black brush, but when I want to go back over something to reveal (white brush) nothing happens. I have the layer mask selected as active and it works perfectly fine in reverse (black).
I'm working with Layers, and wondering if it's possible to use a brush to reveal the layer beneath. If so, how would I do it? I'm thinking of an effect a bit like when you have a window that's all steamed up, and you run your finger across it.
I am doing a kinetic typography project for for set to a certain song.
At one point I want two words to be displayed with simple text movement and once those two words are in place I would like an image to rise from behind them to be on top of them(not in 3d sapce but standard 2D). Since text is transparent you can see the image behind the text before the image is set to move.
I tried creating a mask around the image which does mask it out but when I move the image up the mask moves with the image, thus keeping the image masked. I thought maybe a null object with a mask would be needed but I cannot get to see to get it work. I feel this should be easy but I just do not have the skills to put the pieces together....
Am I missing something very basic?? I am trying to invert a mask on a sculpt layer. I don't seem to be able to invert a mask on a sculpt layer.
I have a layer with sculpting on it an I need to separate it out into two different layers. I painted a mask for the parts that I want to mask out and then duplicated the layer. Now I want to invert the mask to reveal the masked out sculpting on the second layer but I don't see the "invert mask" function that I thought for sure was there. I see invert freeze but not invert mask.
I am trying to make a black and white image but leave certain aspects of it in colour. I did this yesterday by applying a black and white layer and then using the eraser to get colour back. However, this no longer works for some reason. I have also tried to use the history brush tool but that doesn't work either. I'm kinda a newbie so I think I did something last time that I'm not doing this time.
In Photoshop you can erase part of an image with the color white with the paint brush and bring it back with the black brush. I used the erase tool to remove part of an image but then wanted to bring the edges back, but with precision detail, however i don't see a way to un-erase the edges like you can in photoshop. Example I have one shot of a sky and one shot of the mountains. I layer the two images and I erase the sky in the mountain image so the sky image in the layer below comes through. However, the divide between the mountain photo and the sky photo has jagged edges and I want to paint part of the image back in with precision along the rough mountain edges.
is there a way to see a reference background in the layer panel when painting or erasing? I dont want to paint on that second layer, only see it in the layer panel.
i like drawing in pencil, then inking, and then scanning it into my computer, and what i'd like to do is put the pic on a transparency and then erase the paper and pencil from it but keep the ink lines, so they'er the only thing on the transparency. I can do the inking on a transparency layer over top of the original draft in gimp, but i prefer to do it on paper.
What I want to do is to have an adjustment layer that is a reversed, black and white image. I initially thought to merge B&W and reverse adjustment layers, but read that an adjustment layer may not be the target of a merge. Is the way to accomplish this to fiddle with the B&W adjustment layer sliders somehow?
I like how the black and white displayed image of a given color channel looks, how can I export that channel into a layer?
I work with .dds texture files a lot in modding the games Oblivion and Skyrim, and whenever someone else releases a mod that I like, I usually change it to my preferences (solely for personal use, of course). This occasionally means editing their textures, but some people have a way of making the texture "invisible" (as in totally transparent), yet still readable by the game as well as some plugins like Emboss. This makes it impossible for me to do anything with the file, and as a result some become completely unusable. what this "invisibility" is caused by, and a way to reverse it?
I want to color a photo of a brown leather shoe by switching on a color layer under it. I need this because a website script works with 2 separate images/layers. The top layer must be a transparent png of the image (the brown shoe) and the layer under this is a solid color (or more colors). This way you can color a shoe by clicking a button on the webpage.
I tried it using a white shoe on a layer, setting the opacity to 80%, than I used 'Select Color Range' to select the leather of the shoe, than I deleted this selection. This way the shoe keeps the leather look but is kind of transparent. A colored layer under it 'paints' the shoe while you still see the leather texture on it.
i'm making a new color fill layer and want to fill it with the same color like an other (already existing) color fill... how can i simply pick the color from that existing layer? or how can i set the foreground color to the collor of an existing color fill?
This house was going to have woven shingle corners. Of course Revit can't really do that. It appears that materials are prety much like wall paper so they look pertty fake up close. NIce for sketchy stuff and "common" presentations. 3dsMax can punch up that wall paper but still in a close rendering or animation it's going to look pretty cheezy. After exhausting all searches for a very real looking siding material or texture. I came up with the clever idea of using a reveal to "press" a siding pattern into my outer finish layer. (This would save me the laborious task of modeling the siding and remodeling it every time I need to move something.)
It started to work and I got excited, I exlaimed, "good job autodesk! I can finally at long last, put 3 dimensional siding on a project!" Then things got weird. For some reason when it's applied to SOME walls it won't join with the adjacent wall, AND it unjoins my walls in plan.
If I paste an image which is larger than the canvas size, a part of the pasted image will be outside the canvas. How can I resize the canvas so it will reveal only the image outside the canvas but no extra white space is shown.
By using the built in "Resize canvas" function, there is a lot of trial and error involved.
From DWG files exported off Vectorworks, in Model Space my lines are interrupted with blank area which are non removable, unpickable. If I move my drawings in MS theses black areas stay in place, the problem is: I can drag my drawing away from them but without seeing them, where they are. In Paper Space, these invisible hatch turned into grey area in random location and as grey background behind Elevation Benchmark (circle+text), room text, floor section.
I want to use a color balance layer with a vector mask to change the color of a shirt to come as close as possible to matching a particular color swatch. So, say the color swatch is RGB, 101, 164, 33
The color balance has the 3 sliders and I can adjust:
cyan -> red magenta -> green yellow -> blue
Is there a way of converting the RGB values (or CMYK values) from the swatch that is not trial and error that will tell me where to set the 3 color balance sliders to match the swatch color?
I have a bunch of objects on a particular layer, and they're all different colors and linetypes and lineweights, and i want them to all take on the color / linetype / lineweight that i chose for that layer.. how do i do this?
I'm trying to reveal text using Gmask and Blur. When I apply the effects I get a dark edge around the text. I've tried the different key operators in the blur node but that's not working.
Is there a way to tell whether a DNG is the result of converting a cr2/nef vs. jpeg or tiff? I seem to remember an "original file" field in the metadata in the past.
In a .psd-document, I'm working in many layers. Each layer has a different color. What i want to do is to be able to erase trough several layers a time with an eraser with some 'softness' and some 'opacity', and just a tiny bit of 'hardness'. The eraser should affect the upper layers more than the lower layers - ideally in an exponential-curve.
I've made a muck-up erasing manually less and less trough five layers, just to let you know visually what i want to do:
The eraser takes away a lot of the first layer, but barely touches the one lowest.
I have a shot with an item on a white background. I have selected the white background and used the background eraser to remove the white. Is there a tip to determine that I have it all erased?
Many times I complete the erasing only to find several areas I have not fully erased. The checkerboard background makes it too hard to the areas I might have missed. Is there a better way?
If i have an image that has several adjustment layers on it, is it possible to erase through all of the layers at once to reveal part of the original image. I don't want to have to flatten all of the layers first.
I am trying to erase part of the background in an image, but the portion I'm trying to keep is similar to the color of the background .
I want to create an extra layer (which is a contrasting color...bright green) so I can see more clearly as I'm erasing the sections I don't want. Can anyone show me step by step how to do this ? ..I'm not getting the layers in the right order or something .
I'm trying super-impose the bust of a PSD image (without the white background) on top of another GIF image, and I cannot figure out how to get rid of the white background. If any of you know how to do this, and are willing to go V-E-R-Y slow in explaining it,
I had overlapping shapes with the stroke layer style and I wanted to erase part of the shape so it was white there rather than a line from the overlapping. Apparently now with CS4 you cant just simply erase lines if the layer you are in has a stroke layer? Cuz when I erase, it just like pushes the line, which ultimately is very cool, if I wanted to keep the line but erase the shape to create a custom one. But I just want to get rid of the line. I think I knew how to merge shapes in CS3 for them to share the same outline, but I dont know how now. Plus I dont think that is what I want cuz I only want the shapes to share the outline in a specific area.
how to merge shapes though? Like if you put two circles together like a ven diagram and then merge them so they have 1 outline not intersecting it gets rid of the middle lines that create a sort of () shape and instead you have 1 big outline of 2 circles?