1. Radial Gradient on the BG layer > Duplicated the layer then Transformed it down for a "Floor" effect 2. Added a Mask then painted to fade the duplicated layer into the BG layer 3. Opened the Paths panel > Clicked the New Path icon > Pen tool (set to shape as I assumed it should be because I tried it set to Path and down the line it didn't pan out) I drew the basic shape for my project (which is to be a camera) 4. Copied a Leather Texture from a different document and Pasted it on to the Same Layer (ie: I didn't create a NL) 5. Added an Adjustment layer > set the HSL's 6. Copied the basic (camera) path and placed it on top of the leather texture (layer) 7. Selected the Texture and the Adjustment layers > Ctrl+G > Layer > Vector Mask > Current Path
Below is where I am stuck
8. I am suppose to Duplicate the Path of the Camera ... but ... when I drag the Path down to the Create New Path Icon ... or attempt to Duplicate the Path by Any means and then perform the next step which is: 9. go to Layer > New Fill Layer > Solid Color ... either the color will fill just the shape of the camera or it fills the entire layerwhen the camera does fill with a color I cannot get the next step to work which is: 10. Add a Rectangle Shape and Modify its shape > set the Rectangle to Subtract ... Well, the Rectangle is NOT Subtracting
I know this because the leather is not showing through the color So, all in all I suppose I am asking how I should Best go about DUPLICATING a PATH ... ??? I mean, do I ... need to copy the path into an other component? An other layer? Should I be using NL where I am not using NL's?
Is there any way in photoshop or with a 3rd party plug-in to duplicate an object on a layer along a path so that it conforms to the orientation and possibly deforms accordingly? I'm working on a fish scale texture that has scales of varying size that flow in different directions depending on the location on the body. As of right now I've crudely grid warped a tiling fish scale matte I made to define how I want the scales to flow. I'm using this as a guide as I individually place each scale.
So, I use many of the same brushes. If I copy a path from a file that uses a certian brush to another file that uses the same brush, I get a duplicate of the brush in the brush panel.
I readily admit that I have another thread open where I mention this issue. However, that thread mainly addresses another issue. The problem that I address, here, is holding up progress on the other and I believe it to be unique enough to warrant an independent thread.Here's what is going on:
-I am attempting to have text travel along a path. -I am using the proper procedure to save the background frame as _000001. and duplicating way more frames than I am using path points. -I am using the proper procedure to create my text letters in a separate source image.xcf file. -My RGB settings match up. -I am activating the background layer in _00001. -I am using the proper move path procedures and operator settings. -My From and To frame assignments are less than the number of frames. -Whenever I Refresh, or OK, the move path function, I get a Move Path Message stating the selected path points are different than the number of frames and I either need to adjust the number of path points I am using, or change the number of frames.
I have spent hours researching this. The only two issues I see mentioned are to make sure that the RGB's match up and that I am using the background layer of the _00001 file.I see that there was a patch for this condition on early versions of Gimp/Gap. I wonder if it could be reoccurring.
When creating a work path on a new layer, the path is a grayish black color is there a way to create that path to be a different color, yellow for instance? Using CS6, I don't see it in preferences anywhere
I'm trying to stroke my work path with a brush I tailored myself. now, when I create a workpath from my text layer and switch to my top layer to try and choose 'stroke path' the option is shaded out.
I'm trying about 8 hours to convert a Photoshop shape in to a working path in order to put a brush border around it. I don't understand why the "stroke path with brush" is grayed out and not usable directly on the shape path itself.
"Load path from selection" is not an option because it deforms my path.
I want to be able to transpose the perspective of the existing image to my new 3D prism shape.Why can't I create a path.. and then drag nodes on that path.. and warp the pixels at the same time???
It shouldn't apply to just 3d.. because I should be able to draw a rigid path around anything and warp / stretch the image from those points.
Having made a (ex circular) closed path within a (ex square) path, I want to turn this into a selection in which the inner circle is omitted from the selection. But when choosing "Make Selection", only the first option,"New Selection" is available, the other three are grey (Add to, Subtract from and Intersect).
I'm wasting time having to place my image in Illustrator then manually line up the clipping path. You used to be able to save a file with a clipping path as an EPS in photoshop, select "retain vector data", place in illustrator and hit cmd Y to see the clipping path. I need the image and the clipping path in Illustrator and the image is too complex to create a mask in Illustrator. I tried to save it as an EPS but "retain vector data" is grayed out.
I have many drawings that were created with the xref's as full path and I need them to be relative path. I would just go in and reatch them as relative path but the drawings are complete and there are different layers frozen in each one.
I have found a way to convert FULL to RELATIVE using XRP2004.lsp but not the other way round. Main reason I want to do this is to change the Relative to Full, move the drawing and then revert them back to Relative.
I have some negative space I created(black area, see first image) that I want to fill with type, not just a simple fill.
Basically I want to create the negative space from a bunch of small minus signs(-) that need to line up as they go across. If I type on each path one at a time as the text doesn't line up that way. This needs to be one continuous path. (see second image)
Unfortunately if I add them together, it creates a compound path, which you cannot type on, unless I am mistaken? So I need them to be a path, not a compound object.
Actually, I have more than 6 years experience on Catia V5 customization and vb and vb.net catia API's. What I am trying to do know is converting some applications or programs running on catia to the inventor.
The first program deal with the inventor API relating to the SweepFeatures class. So my first problem is about to find the right way to use the sketch3D for the creation of the path which is the input of the sweep method.
I know That is possible to create a path by using the CreatePath method when the input is SketchLines or any guide curve in the 2D Plan. Also, I tried to generate path by using the ProfilePath3D method of the sketch3D class but No way, the AddUsingPath method of the SweepFeatures Class doesn't accept it as path Input.
So I cannot imagine that is limitation of inventor because it was possible to do it by using the seep function of the model tab in the ipart document. How to create the path object as an input of the AddUsingPath method of the SweepFeatures class.
I have a bunch of material libraries that need to be re-pathed as I have moved my textures, the Bitmap/Photometric paths editor has a tickbox that says "include material library" which leads me to believe that it will list, for re-pathing, all materials in my library.
However, it doesn't seem to do anything for me even though the library i need to re-path is loaded into my Material/map browser.
I am attaching a File as a xRef. At the time of Attachment, I select attach as attachment, and No Path in Path.
Now if I try to fetch detail of this file using MdiActiveDocument.Database and BlockTableRecord, I gets only file name not the path. However, In AutoCAD we can see the file path under "Found At". Can we read / fetch this using C#.
In case of Full Path or relative Path, I gets full path in btr.PathName
Here is my code and I am using AutoCAD 2013
Database db = acadApp.DocumentManager.MdiActiveDocument.Database; using (Transaction Trans = db.TransactionManager.StartTransaction()) { BlockTable BlkTbl = (BlockTable)Trans.GetObject(db.BlockTableId, OpenMode.ForRead,false,true); db.ResolveXrefs(false, false);
I've tried every permutation of copy and paste; I renamed the path to path. It looks like a path when I add stroke, but it does not behave like one. I can't cut it or join it to any other path. It remembers it's text path status. I'm running OS X 10.7.5.
I accidentally converted a path to a text path. I searched the forum for how to convert it back to a regular path. The answer I found said to select the path and hit Command+C+F. This gives me another text path! I now have at least 6 copies of the path in my files but they are ALL text paths and none are visible with a stroke.
Why the "Text along path" feature hovers the text so far above the currently active path? (in my case, the space between the path and the text is about 3 times the height of the currently used font!). I've been told that the letters should lie on top of or at least closer to the path instead. How can I move the text closer to the path?
I've got two paths. They don't intersect, exactly, a straight path ends at a curved path, but I need the end of the straight path to be curved, to make it look like the two meet perfectly. The two gray paths (a single path, then path->offset for the second) are the outside of a shield shape. The two black lines (paths) just surround text, but currently they overlap the gray paths.
The problem is that it's only loading the outline of my path as the selection. All the inner areas aren't included, and I want to chop them out as well
somehow my cs6 workspace has gotten muxed and, when I dup an image the dup is created at full size versus the same size as my original...I often work on the org image at 50% and want to create the dup at 50% also...
What happened with duplicate layer in Photoshop CC? In Photoshop CS6 was:
- if select a number of any raster or shape layers and press Cmd-J - those layers are copied and placed on top on layer palette. In history added "Duplicate Layer". It's perfect.
In Photoshop CC is:
- if select a number of any raster layers and press Cmd-J - those layers are copied and placed on top on layer palette. In history added "Duplicate Layer". It's perfect. BUT!
- if select a number of any shape layers and press Cmd-J - those layers are COMBINED INTO ONE and placed on top on layer palette as ONE layer. In history added "Shape Layer via Copy". It's bad.
I don't want to get one combined shape layer. I still want to get that number of shape layer copies. Why it combines? Is there any settings to turn this combine off?
I have 2 opened files in photoshop, and I duplicated a layer in file 2 to the file 1. When I click on the file 1, I can see in the layers box the layer that i had duplicated, but I can't see the image on the screen.