Photoshop :: Cursor Movement Not Smooth
Jan 1, 2009
I just decided to try out Vista and installed the 32bit version. Following that I installed Photoshop CS3, but when using it some weird problem occurs.
When I use certain cursor types (for example the marquee tool or brush) the movement of the mouse feels a bit "laggy" or wobbly - it's difficult to describe. It's not as precise tracking as if I use move tool or the color picking tool (eyedropper tool it's called) - when I use these tools there are no problems at all and the cursor movement feels good.
This issue seems really odd to me - does anyone got some possible explanation to this?
For your information my hardware setup is like this:
Intel Q9450 2,66 Ghz cpu
4GB DDR2 memory
Asus P5K/EPU motherboard
Club3D 8800GTS 512MB graphics card
Razer Deathadder mouse
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Dec 14, 2012
My cursor appears and disappears while in GIMP as I move the cursor over the canvas. I can make the cursor appear but only if there is no movement of the cursor. It makes no difference which tool I select, the size of the canvas, or the level of zoom.
Please note that this only occurs in Gimp, and none of my other applications. It started when I upgraded from openSUSE 12.1 to 12.2. I'm assuming that it has something to do with my input device configuration, but I could be totally wrong.
I have a total of 3 input devices - Core Pointer, Logitech USB-PS/2 Optical Mouse, and Virtual Core XTEST Pointer. Both the Optical Mouse and XTEST Pointer are DISABLED. Core Pointer is the only one enabled. Enabling Optical Mouse and XTEST Pointer give me other problems in Gimp and need to remain disabled.
For the Core Pointer, Mode is set to SCREEN, a message says that 'The axis X has no curve', and the following Axis Settings:
X 1
Y 2
Pressure none
xtilt none
ytilt none
wheel none
In Gimp Preferences->Input Controllers, there are three active controllers - Mouse Buttons, Main Mouse Wheel, and Main Keyboard.
OS: Linux 3.4.11-2.16-desktop i686
System: openSUSE 12.2 (i586)
KDE: 4.8.5 (4.8.5) "release 2"
Display Info:
Vendor: Intel Corporation
Model: G33
2D driver: intel
3D driver: Unknown Gallium (9.0.1)
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Aug 2, 2013
I have just got CS6 and I am having problems with the brushes tool when drawing, moving a cursor values, moving images and so on. Although I am moving the brush, on screen it appears as if it wasn't moving at all, and the circle around the brush appear, as if the brush was stationary, and a line starts to appear around the brush cursor creating a circle, when this circle is complete, it bring the left-click menu (when using brush tool).
It's frustrating, becase a 5 min job ends up taking 20mins instead. I'm having to do really exaggerated cursor movements for the circle to not appear around the cursor and actually register movement, but by that point, the movement is so exaggerated that it messes up the drawing or piece I am working with..This didn't happen with CS3 when I was using it yesterday, but has been happening since the beginning with CS6.
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Apr 5, 2013
Using an old version of autocad 2012 in my laptop as backup loaded on Window 7. Everytime I used the snap mode it slow the movement of my cursor to move to specific location, but no problem using the Window XP.
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Nov 15, 2011
Somehow, the little triangle that opens and closes the Quick Develop Module in my Library has become solid, so it no longer pops the menu open when I glide my cursor over to the right side of a full screen image. How do I get the Quick develop module triangle to have that shadow look again so that when I glide the cursor to it the module opens.
I must have changed this with a keystroke or something but for the life of me I cannot get it back and it's driving me crazy. I do not like the module open all the time and it's a pain to use the keystroke or click the triangle each time I need to make a quick adjustment. I hope this is not an upgrade change. I notice it is the same in my develop module.
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Apr 11, 2005
when i use the brush tool the brush is on the canvas, now i want to rotate just te brush not the canvas, someone had done it before and they hit like shift + R but it doesn't work, anyone know how to rotate a image/brush without rotating the canvas?
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May 2, 2013
First of all, Photoshop is only available at my school for the time being, so I can't provide screenshots. I'll try to explain properlly though. Basically, I'm just looking into having a man bend down to talk to someone for an animation, and to provide frames in between. I already have the timeline up, and I know how to use the puppet warp. I want to automatically have new frames created in the timeline in between the ones of the man standing and bending. These are my attempts of what I tried to do.
I duplicated the layer of the man. One of the man standing, and one bending down. In the timeline view, I opened up my layers and clicked the stop watch under the "Position" option of both layers. I don't recall what happened, but this attempt didn't work.With the two layers, I tried editing in the stop frame view. I clicked the two frames of both layers, and clicked "Tween" below. I then chose how many frames I want to have be created in between, and the result gave me frames of an opacity difference. In other words, it was fading from the man standing to bending.I had a single layer that I was planning to work with this time in the stop frame view. When I used the Puppet Warp for frame 2, I think I recall it was working fine. But when I tried tweening the two frames, I ran into another opacity problem, and I think I recall the first frame changing into the warped frame.
So is there a way to tween motion in Photoshop?
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Apr 16, 2008
I'm trying to create an image where the amount of color I paint is based on the mouse movement, i.e. if I paint to the right I'll get 100% of the color I paint, and if I paint up or down I'll get 0% of the color I paint, and then the same thing for painting up and down.
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Feb 27, 2014
In Xcode, we have to define cursor as:
resource 'CURS' (16001) {
$"00 00 00 00"
$"18 00 3C 00"
$"1E 00 0F 00"
$"07 80 03 C8"
$"01 E8 00 FC"
[Code]...
In Windows we use .cur file, simpler.
I want to convert .cur file to the mac format above, how?
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Nov 12, 2012
Brand new MacBook Pro - Non-Retina - OSX 10.8.2 / 2.6GHz Intel Core i7 / 8GB RAM / 750GB HD (currently 522GB free space) / CS6 Extended Version 13.0.1. x64
I just got a new MacBook Pro this past week and immediately discovered that whenever I would try to move around on a zoomed-in image (using two-finger scrolling on my trackpad, as I've done for years), it would be very choppy/jagged/sort of jumping pixels. I've changed everything in Photoshop--Preferences--Performance multiple times (including the graphics processor settings, memory usage, history & cache), as well as all of my scrolling and trackpad settings, and have also tried with and without automatic graphics switching.
I have this issue in both CS6 (downloaded directly from adobe.com last night, extra updates done immediately), and CS5. I tried CS4 and there was no issue...but I didn't get a brand new computer to use an old version of Photoshop. Went into the Apple store today to see if they've seen this issue before, but the person I spoke to had not (and knew nothing about Photoshop...not that I expected him to).
I have a few friends who have this same problem - some just deal with it (or don't use Photoshop enough for it to be a bother), some have gotten their computers replaced (but with no actual answers). Apple wasn't convinced that this was a hardware issue in my case, but did offer to replace the computer (however it will take a couple weeks, as it's a custom order). I've spent countless hours searching these Adobe forums (and the rest of the internet) for insight.[URL]...
This happens on ALL images, regardless of file type and size (the image shown in this video is just a jpg with no extra layers - working on RAW files with multiple layers produces the same result, no worse). And once again, I have changed everything in the Performance Preferences in PS (including the graphics processor settings, memory usage, history & cache), as well as all of my scrolling and trackpad settings, and have also tried with and without automatic graphics switching in my energy saver preferences...all multiple times, all with closing/reopening PS, all with restarting my computer afterwards. Have I missed something, or do you guys think it is more than likely a hardware (RAM, graphics card, etc) problemHere is my (current) system info - again, I've changed the PS performance preferences multiple times -
Adobe Photoshop Version: 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00) x64
Operating System: Mac OS 10.8.2
System architecture: Intel CPU Family:6, Model:58, Stepping:9 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
[code]...
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Feb 3, 2012
I have an object that moves right-to-left on the X axis. I've applied a flex modifier to the object and disabled "Use Weights". So now I have an object that moves with a slight sway/spring behavior.
But what if I want another object to be linked to this object and thus inherit it's flex behavior?
It seems that the flex modifier doesn't affect the object's Gizmo at all, even though it moves the object from it's original position.
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Apr 2, 2012
Starting in X6, I have seen that a group of artistic Text when selected and moved with the Arrow keys is slow and choppy to move to the new location. It seems like it may be trying to do too much calculation. It gives me concern because this is how a program would act just before it crashes. However CD X6-64 has not crashed on me yet.
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Jun 6, 2013
Noticed that after creating a DVD menu via Videostudio (x6 installed), that when the Main Menu appears on your TV (or preview box in the DVD maker) that the wording you have created has a slight judder as it settles into its place? The same happens when you select to play or leave that menu page, that it always has a slight judder moving off again.
I tried turning off motion menu, but the font seems to always judder slightly out of position on arrival or exit.
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Dec 14, 2012
I'm working on a little trackless train at the moment. I have a working model of the train going around a curve, but I cheated a bit, by constraining the center points of the axles to the curve, and then had the wheels angles based off the drawbar angles.
I have began working on a more accurate version, where the angled wheels are what drives the carts around the curve. Long story short, if you have a thin playing card in Inventor, how can you restrict motion in the normal direction, allowing the card only to translate tangentially no matter how it is orientated in the model space?
Constraints are all based on relationships between two parts. Is there such a thing as restricting a part's movement in certain directions? The reason I ask, is I would like the wheels to follow the direction they are oriented (not being dragged in a normal direction, something resembling slip motion).
Essentially, I would like to do this without using contact friction between the ground and the wheel (which is what actually makes the wheel follow the direction of its orientation in real life).
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Sep 24, 2012
opened the DesignerProX and wanted to work normally. Recognized that any bitmap I do import (neither via drag n`drop or via bitmap galerie ) I can no longer move or resize with in grapmode. Only using the arrow keys. Instead whenever I grap the bitmap with the mouse it shows view extract.
In any case, I am sure there is something I made in the set-up and not generally wrong in the software.But which "button" do I need to "turn" to get the original set-up back?
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Mar 21, 2011
I have a video clip I need to place come rendered objects into. How can I extrapolate my camera movement from my video and transfer it on to my camera in my MAX scene?
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
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Sep 19, 2013
I have a shot with handheld camera. I like the movement but it´s a bit too much. So i want stabilize it, but just take off let´s say 50% of the movement. Is that possible in an easy way?
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Jan 4, 2012
I have a question about limiting movements. In real life, when you close a door it stops as soon as it hit its frame. I want to do the same in Inventor.
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Oct 27, 2010
When importing a HD project (not rendered footage) into another HD project in VSX2, the movement of objects in the rendered AVCHD is 'stuttered' - why ?This is NOT a transition or title stutter as per one of my previous posts - which was resolved by downloading the trial version of VSX3.
In VSX2 I have cut down my AVCHD source film into smaller, more manageable chapters - each a separate VSX2 project.When assembling these chapters, I chose the "import project" (ex chapter 2 into chapter 1) as I used to do with UMSP7.0 Once BD-RE is cooked, the first chapter looks fine but the subsequent chapters have very noticeable problems with movement - especially vehicles moving accross the screen - it looks like the frame rate has gone right down to 10fps (iso 25 for PAL).
Oddly enough (I would have thought it should be the opposite), if I render each chapter to AVCHD and then import the rendered chapters, image movement is much smoother (virtually same as original).The project properties are all the same in each project (PAL AVCHD 1920X1080 25fps); I have tried activating the 2-pass render and have tried switching on and off the anti-flicker but no improvement.
The "import project" feature that I used in UMSP7 is great because it allows you to create the chapters independently but then put some uninterrupted music over the links between chapters in the final project to ensure continuity if desired.
Win Vista, Pentium Core Duo 2.26GHz, 4Gb DDR2 300Gb HDD + 2 x 250Gb USB-connected HDDs, BD-burner, Sony HDR-CX550
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Jan 13, 2012
I'm a new user of Paint Shop Pro X4 and have come across from Photoshop Elements 9.
One feature I can't seem to find, if it exists at all, even though it really should, is the ability to move a layer while constraining it horizontally or vertically.
In PSE/PS you can hold down the Shift key when dragging layers to keep it on the X or Y axis allowing the layer to be positioned without it drifting in the wrong direction.
Can PSP X4 do this, and if so, how?
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Dec 9, 2012
I have two different files that contain data at greatly different scales. I'd like to render out each sequence and composite seamlessly. Is there any easy way to match the movement of two cameras in files that contain data of vastly different scales? I'd rather not merge data. I'd like to animate the camera in one file, merge the camera into the other file and scale the movement up.
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Jun 5, 2013
I edit in FCPX and do effects and stuff in Smoke2013.
I have a shot done with handheld camera from helicopter. The camera is hung by a system, and we have a small gyro on it. But not yet a wiscam or other cool stuff.
So, in fcpx I can us load and lock X and it is really a beautiful steadycam shot. How do I do that in smoke.
The auto stabilizer does not give me a smoothcam version. And normal stabilizer is just for doing 2D stuff....
The shot, is a helicopter flying around an oilrig, and a nice horizon as well. It is orbiting the platform. So I have at least 90 degrees flying around the platform/oilrig.
How do I do this in smoke?
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Jan 9, 2013
I have one problem and I would like to get your opinion how I could solve this.
I can't share models I have problem with, but I made another with the same problem.
I have two parts - one with slot, another with "pin". How to constrain the "pin" to always move in slot?
I had some ideas but non of them worked for me:
1. Use the Transitional constrain came first in mind, but it gives unsuspected results in this situation. Pin part is jumping around and ends up contrained in another place ir should be.
2. Contact solver kind of do the job, but it works quite bad. I gives no control or accuracy (i can not control how much pin is moved out)
3. I even thought of point on 3d sketch constrain, but it can not be done
How you would suggest to constrain the movement? I hope I stated problem clear enough.
I attached model files. I use Inventor 2013
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Feb 11, 2011
Say I have 400 boxes and I want to animate each box to move up and down along the z axis randomly. How would I go about doing that? I assume somehow with the noise modifier, but I can't figure out how to get it to work with motion and not the shape of the object.
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Nov 5, 2012
I'm using 3D Max Design. I am unable to move an object on the Z axis of the gizmo. When I attempt to do so, a yellow line follows the path of my drag. I can move an object up and down only if I drag by all 3 axis.
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Jan 3, 2014
Gimp 2.8 in Windows Vista, when using quick mask, removal of mask does not keep up with brush movement. The removal of the mask lags behind where the brush is. What's happened
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Jun 3, 2013
I would like simulate this action or model this simple action I have in this sketch. It is pretty basic but I am drawing a blank on how I could see the max movement I can get with a 6" cylinder stroke.
Maybe more difficult than I am capable of, I could model it but don't know how to get it to move or rotate that would simulate the movement.
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Nov 12, 2012
1-week-old MacBook Pro - Non-Retina - OSX 10.8.2 / 2.6GHz Intel Core i7 / 8GB RAM / 750GB HD (currently 522GB free space)
I initially discovered my issue in Photoshop CS6, but just installed the trial of LR 4.2, as well as 4.3RC, to see if the problem persisted, and it does. My problem is choppy/zig-zagging movement when moving around (two-fingered scrolling using my trackpad) on a zoomed-in image. Here's a video capture of the problem in Photoshop - and it does the exact same thing in LR. Solution is to use a mouse instead of a trackpad...so useful. [URL]...The image in this video is just a jpg, quite small in file size.
I have adjusted every single scrolling/trackpad option in System Preferences, tried enabling and disabling automatic graphics switching in Energy Saver Preferences, changed all Performance Preferences in PS. I've also installed all Apple and Adobe updates.
(Here's my other post, with more detailed information - [URL]...)
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Aug 29, 2013
I have a hot o someone speaking lines that wasn't shot on a tripod, in front of a green screen. The background is a still picture. I'm trying to get the background to shift whenever the actor does so h matches his environment. The tracker seems to be having trouble because other than the subject, there is nothing in the shot for the trackers to reference. It seems to be tracking him fine but when I apply the tracking data to the background, it flies around wildly when the subject moves his head. I've tried using the older tracker, just using position and scale, and I've tried using the 3D tracker. I feel like this should be fairly simple. Any other information needed I will gladly supply.
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Jul 2, 2013
I am have a model of a scoop that I would like to animate to show motion and check for interference and clearance.I was told by a friend the best way to create and assembly is to create it as it would be built.
Doing this, I created the cylinders and added to them to the main assembly as an assembly, but I am having trouble controlling movement. I checked off flexible for each cylinder but using the mouse to try and position the scoop bucket and front frame is undesirable. I know I could apply mate constraints to check for clearances and movements, But seeing the scoop move in a regulated motion would be need. Could possibly be used for marketing purposes as well.
Is using dynamic simulation or studio better? I have heard good things about the Wasim Younis Series - book
Does his books get into how a model should be assembled/created before trying simulations?The boom moves off yellow cylinder and the bucket moves off the red cylinderA 4 way joystick controls this movement (hydraulically), is it possible to simulate a joystick to control this animation?
The blue cylinder is controlled by a 2 way valve, that steers the front frame.I know uploading a model is the best way to get fast accurate solutions, however this model is currently over 200 parts, so I figured a .DWF export was the easiest way to give you a visual representation.
Inventor Professional 2014-Update 2 - AutoCAD Electrical 2014
Win7-x64 | ASUS P8Z77-V | i7 3770 -3.4 GHz | 32GB RAM |
240GB SSD | nVidia GTX 670 4GB - 320.49
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Jan 20, 2012
In an assembly we can set driven constraints to drive parts etc.. or we can set the contact solver to show contacts.
Is it possible to set something like a driven constraint but so it is flexible between the set parameters?
when creating designs i like to move stuff around with the mouse to see how it works and the potential problems that might arise etc.. however i would like to still move stuff around with the mouse but restrict the movements with constraints.
so if you have a hingy flappy thing, the constraints would be set so it can rotate round the hinge as required but also an angular constraint could be set do it would work between set angles, say 0 to 50 degrees and if it gets to the limit it stops?
Is this possible, I think it would be very useful?
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