Photoshop :: Convert PSB File To PDF Files - Size Is 3.58 GB
Sep 19, 2013
I have a few files that I need to make ASAP into banners that are 19ft x 15ft and many other sizes. I can only change into a RAW Photoshop or a tiff. I tried saving into a tiff then converting but nothing is working.
I was also going to try to convert into a AI program then into a vector but with no luck.
I uploaded some photos from my phone onto my laptop. These seem to have disappeared altogether. They are no longer on my phone, they are not in any of the folders on my laptop (I have checked several times) and they are not in my laptop recycling bin either. Since this happened, I have notcied the appearance of many LRPREV files on my laptop, which I cannot open and I have not seen before. Putting 2 and 2 together, I am inclined to believe that the lost uploaded photos from my phone are the LRPREV files, and that they were somehow, unintentionally converted.
What are LRPREV files, and how do I open them? Alternatively, is there a way to convert them into a file type which I can open? where my uploaded photos may be?
Is there a way, when saving jpg files to save as a specific file size, rather than quality level (currently using CS5)? I have a few clients (realtors) who require files to be 100kb (or smaller... but 100kb is the ideal to shoot for) for their listings.
Given I'm working with a number of images, I would like to be able to do this as a batch, rather than one at a time, getting as close to 100 as I can without going over, as I have to at this point.
I'm working in VSX4. I've created a couple of small movies which I want to compile onto a single dvd. The video files from both movies combined only amount to about 3.2 GB, yet when I try to "share" and make the dvd with both of my vsp files, it adds up to be a total of over 7 GB. Is it normal to have this much "inflation" on a project? I've not done anything special as far as graphics or fancy menus or even chapter markers. It's just a handful of clips with the "crossfade" transition applied. And that's it.
merging mesh and group from other file (i do this in every new project) i see file size growing (120MB to 700 Mb for example!!)Now, if i try to "save selected" some object,
- from the scene1 in which i've merged object2
or
- from the scene2 that i have merged in scene1
the file saved have the same big size, and if i delete from scene 1, merged object and resave it, the filesize is just a bit less of 700..
I realise there are pros and cons to this question and the temptation is to opt for the highest quality, but the file sizes are huge. So, my camera files will be mainly 1080 files at 30fps, what will be the best file type/size to save files for future use. I don't really mind the rendering time and space isn't a huge problem, but the variety of file types is bewildering. Most clips will find their way to DVD but I don't want to reduce resolution as they might be used at a later date for Blu-Ray.
After inserting quite a lot of linked images (without embedding), the file size becomes much larger, up too nearly 400MB.
I saved without pfd compatible function already, but the file size is sill very large. I did not face the same problem working with CS5 before, is that a bug for CS6?
I can not figure out how to maintain the original file size of my photos when I open them in Paintshop For example, the original file might be 3.78 MB but once it opens in Paintshop it is only 706 KB. Do I need to change settings somewhere?
I am working on a museum project. I have been asked to convert full resolution files to web based files using "Save for Web and Devices". The problem is in the file naming. Museums typically use accession #s for each work. Example 1999.63.102 So the digital file would be named 1999.63.102.jpg (or tif).
When I attempt to save the file using "Save for Web and Devices" the resulting name is converted to 1999.jpg I believe the . (periods) to be the culprit. There are hundreds to do so renaming is not an option. This does not occur when I use "Save as".
I am trying to help an organization convert lotssss of .jpg pictures that have been created by PhotoShop into a smaller resolution size. Can I receive a suggestion as to how this can be done pragmatically?
is there a function in photoshop cs3 that will reduce the file size of a photo without affecting the physical size of it, i know macromedia fireworks can but thats no help to me unfortunately...
Why is the image on the screen small the the actual file size. As an example I have an image thats 5.7x5.7 @72DPI. My canvas says 100% but the image on screen is about 3x3.
Can someone please explain to me about file sizes and image dimensions. I have to put together a collage which is 165mm high by 258mm wide. If I click file new and choose default resolution (72) then the file size is ok, if I type in 300 dpi the image becomes huge.
If i chosse 300 dpi then the images I was going to use seem tiny on such a vast workspace - Im confused why does the canvas become so large when changing resolution?
to convert a rather large & complicated logo in .PSD format to a Vector file, I have PS CS2 & IR CS2. Is there any way I can do it using what I already have without using the pen tool?
 When I save a file to jpeg the image size in photoshop remains the same as it was as a tiff file BUT according to the information that comes up in windows properties the file is much smaller (300k vs 2.9mg).  Can you advise me which is the correct file size?  If the correct size is the one showing in windows (300K) does mean that the file compressed in JPG and lost a lot of information?
 and if this is the case how can I prevent that from happening and still save the file as a JPG?  [ I would like the image to remain the size photoshop shows it to be] . Thank you very much.
My computer crashed and luckily I managed to save a back up copy of all my photoshop brushes. Problem is that they are all in png format and I need to convert them to abr. I've got well over 2000 brushes and this will take me forever to do. Is there a program or a quick way to convert all these png files to abr so I can put them in my brush file?
I have created vector art in Illustrator 5.5 that is exported as a PNG file at 96 dpi. When we open the PNG file in Photoshop, the image size is larger in Photoshop than it is in Illustrator. Width was 232.8 px on Illustrator document and 233 on Photoshop document. Height was 181.4 px on Illustrator document and 183 on the Photoshop document. If I export as a 72 dpi PNG file then the size does not change. How can I export the image at 96 dpi without changing the size of the image?
My picture’s original size was 108.2 MB in tiff. After I developed my photo in Lightroom and exported the new image, the file decrease to 50MB in tiff. Why did Lightroom decrease the file size to more than half the original size? Is there a way to increase the exportation file size to that I may develop a large size print?
We got several image files every 2 weeks which should be edited and mainly reduced in size for web purpose. This work needs 1 work day for one man/woman to do, because he/she has to open the file save for web and then set the quality to a value were the file is nearly about 150-200 KB in size.
The images are different, some have few colors, some have a lot of colors and there are also different in resolution. But they should not be reduced in resolution, only in quality. All other specs of the image should be kept
Is there any possible script, plug-in or similar which can do the same (Saving with a specific max. file size) in some automatic and faster way?
Years ago I scanned old family photos using Adobe Photoshop and saved them as pdf files. Now I don't have the software to open them. I've read online that I may have success if I download software called Image Converter Plus. Should I go that route or will today's Adobe Photoshop software convert them? I currently do not own any of the Adobe products.
I'm building palette's for another application that is not presently capable of reading the Adobe Color Swatch file .aco and would like to initially develop the palette in CS6 Photoshop, save the swatch file and then produce a file in similar fashion as is already used in Flash; namely the .clr file; e.g. the sample below where the last values given on each line are in RGB.
wrangle the .aco into an RGB ASCII, either from within PS or from some other application ?
I have Photoshop files that have UI elements but i don't know how to use it in illustrator as with normal copy and paste it doesn't work, i tried to open the files in illustrator and although i choose the option convert layers to objects but that doesn't work as all layers are converted to a one whole image ?
I have a folder of 50 images. The images are all different sizes and dimensions (ranging from about 400x600 to 1600x900).
Separately, I have a little design on a canvas in HD dimensions (1920x1080).
The end goal is just to be able to lay out all the photos on the center of the canvas as 50 new individual images (with the HD dimensions of the background canvas).
Obviously, to load in 50 unique images and then export each of them would take a long time. So I was hoping that there is a way to both (a) automatically combine multiple unique images to a common background, and then (b) export them all.