Photoshop :: Applying Filters To Patterns Or Gradients?
May 27, 2012
I am an intermediate to moderatley advanced user of CS5 but any way to apply a filter such as blur or liquify to a pre-existing pattern or gradient (overlay)? Can a pattern or gradient be put on it's own editable layer for instance? Have tried a few ways so far but without success.
I know it´s possible to create new characters for realistic games, Mangás and even presentation, simulating pure skin, as in people using trunks. They can preserve the face, feet, hands and even chest, however they do limbs entirelly from scratch. I know they use the ´copy area´ button, but some skin can be made from the beginning, by means of noise, patterns and gradient. I would like to know some of these techniques
I´m almost expert using ´copy area´ effects until now, but I do know it´s insufficient for a good artwork. Some limb areas still looks ´repeated´ and ´painted-like´.
I have the kind of bull/goat face in this edited out as a separate layer for adjusting, what I would like to do with it at the moment is apply a left to right brightness gradient on it to make it gradually change from light to dark so that it blends in with the background a bit better.
Is it possible applying those photoshop filters into After effects layers? I thought the filter worked like layers, so when I import the photoshop files to AE I could drag the filter and apply it on a movie layer! I didn't work! Is it possible?
I'm using Photoshop CC on windows 7 64 bit Compaq Presario CQ57. I'm very concerned that the "v ram" graphics card memory with this laptop is not big enough for the stated 512MB needed for 3D and other visual effects and that this might be the issue.  The "v ram" is set by HP on these models and is apparently 'linked' and 'unchangeable' from the motherboard. (as is 99 percent of laptops) BTW, I am disabled, I can't use a desktop PC.  I can't, however, find out how big the actual "v ram" is on my laptop. My computer's direct x diagnostic tells me the total display memory is 1960 MB. But is this the same as the v ram? Perhaps I'm just missing a stage in CC Photoshop that I need to do before using filters.
I am applying Artistic filters to an image in Photoshop. Some of the filters are turning the image into a black and white image, for example, the "torn edges filter." And it then does not seem possible to change that layer into a colored layer. Other filters, such as "glass" leave the image its original color. Is it possible to use the torn edges filter without turning the image black and white?
I have a video clip that I broke down into single frames so I could work with them in Photoshop, then import them back into Premiere.
I opened one of the images and applied some filters.
Is there any way I can save the settings of the filters of this image so I can just open up the next image and not have to manually re set the filter settings for each individual image?
Or, is there a way, in Bridge or something, that I can apply all the filters used on one image to a whole bunch of images at the same time? (I'd hate to apply filters to 1000+ individual images)
When applying filters such as accented edges, ink outline, etc to a medium sized image (1024x768 or 1280x853) produce some pretty cool results.  However, when applying those same filters to larger images like files with a 5184x3456 resolution, the filters have little to no effect. I'm guessing this is because there are so many more pixels that altering each pixel has a less noticeable effect.  You can see an example here with the accented edges filter run over a smaller version of a picture I took, and then a larger one (that was then downsized to make it viewable): [URL]  The 1280x853 one looks pretty cool. On the larger 5184x3456 version the filter had almost no noticeable effect.  The problem is that I want the cool looking version like is seen in the 1280x853 version, but at a high enough resolution to print on a large canvas that is, say, 40' x 40' or so. Is it possible to get the bigger image to look like the smaller one without losing the resolution required to print it on a canvas that large? I've been trying to figure this out for weeks now...
I was trying to use layer states and layer filters, the way when I use the layer state 1, for example, it will only be shown in my layer panel the layers on/unfrozen for this layer state. I checked the layer management panel and removed the layers I didnt want to be shown from this layer state 1 and hit ok/close, but they're still being showed. So i created a filter, turned it on and saved my layer state with this filter ON, and nothing was changed.
I click the gradients panel and then the dropdown of gradients on the left side. Â All I see is: White Black, Gold Dust, and Blue Sky. Â I know AI has a ton more gradients premade than that so why aren't they in the list? How do I add more to that dropdown?
I have hardly ever used filters for any of my work as I have preferred using Xara's native tools and effects to get what I wanted. But recently, I was inspired by some animation work which used backgrounds painted in Photoshop. They used a lot of textures which enhanced the look of the animation and so I thought I'd try to simulate it within Xara.
It works very well and I can export it as a PSD retaining the layers and Alpha channel. But here come my questions.
1. How can I remove the two Alien Skin demo plugins as I already have the full versions.
2. Why don't the native Photoshop plugins--Artistic, Sketch, etc.--seem to work?
In CS3 you could change something to make all filters act like smart filters, even though they won't. I found this worked very well, now I have CS4 and would like to do the same but can't remember what to do to make it work.
I just downloaded a bunch of filters and I dragged them into the filters directory under plugins, but when I open photoshop, none of the filters are there.
I downloaded and installed GIMP 2.8.8 in Windows XP. The Filters menu option shows only Repeat last, Re-show last and Reset all filters.Nothing else in there. Where are the filters?
I am working on a dormitory project and need to provide a required light and ventilation schedule. I have figured out how to create a schedule for each level, but I want to isolate only the Dormitories and the Kitchenette (weed out all the other rooms such as corridor, elevator, storage, toilets, showers, stairs, trash, electrical, etc.).  I tried using seclusion filters, but there are too many items to exclude and cannot fit them all into the 4 filter categories.  I am trying to just get the rooms that begin with 'D' and 'K'. I tried providing the variable 'Begins With' for D and in the next line 'Begins With' K, but then nothing shows up.  Is there a way to provide information to the filter that would allow it to show only rooms beginning with D AND K? I cannot seem to get it to work. I have been playing around with separation values within one filter category (i.e. 'Begins With' D, K) but apparently you cannot add multiple variables within one of the filter items.
How do I create my own gradients? I know how to manipulate existing gradients and I DLed a few free gradients as well but i would really like to make my own. Anyone know how to do that?
I am trying to create a gradient glow effect like the attached, my attempt is on the right hand side but it has rings and just looks crap... Was this not done in Photoshop? I thought this was the best program to do this type of thing in... I just want to create nice gradients!
I recently wrote myself an action that includes a gradient layer (two colors in radial so one color is in the center and fades to another on the outer edges) Â The gradient's position is exactly as I want it when I return the action on horizontal images, but doesn't work on vertical, as the gradient stays horizontal when the action is run, and so the edges are more or less lost. Â This might be a daft question, but is there anything I can write into the action so it knows when it's running on a vertical picture, and when it's running on a horizontal one, so the gradient layer will have the corresponding position? Or is this (as i have a feeling it might be) a case of inserting a stop, and message telling the user to manually adjust the angle of the gradient before continuing?
I have been trying the achieve a smooth colour gradient in one of my PS drawings using the gradient tool. No matter what I do I alway get banding. The worst scenario is when I try to use radial gradient.
I'm using large (80x50ins@200dpi) 8bit psd files on a colornavigator calibrated Eizo CG301w. (Vistax64)
Greyscale gradients are really smooth but the colour gradients are not....
there's a sharp transition after the smooth one (transition end and fill color doesn't match)... What is configured wrong? in the gradient settings, there's only one color, and gradient midpoints are also in the middle...
i'm working on a 16 bit psd photo file. i'm using an adjustment layer with a layer mask. when i draw a gradient or use the eraser tool on the layer mask i've been noticing a banding pattern.
I've got a client that needs the PMS colors of his logo. The problem I have is that his logo has a gradient and since I didn't originally make it, I don't have the original source files.
I recently upgraded from CS to CS3 and I can't for the life of me figure out how you set the gradients so they add on top of each other rather than overwriting.
I'm an artist by profession and having problems trying to blend colours consistantly on canvas. At the moment it is trial and error. Is there software out there that if I select two colours , the programme will create a colour gradient and by selecting a certain point on the gradient by using a dropper, the programme is able to calculate in what proportions (%) the two original colours were mixed?
9.0 CS2, but it is not so important, because the questions are fundamental.
Gradient Overlay  1. Look at the gradient settings scale. Why gradient isn't stopped at the second opacity stop and go on till the edge of the settings scale? After all, following the logic it’s the opacity stop and the gradient filling have to be stopped at it. That is to say If the logic of gradient algorithm is next. Filling begins from the left edge of the settings scale and stops at the first opacity stop(this filling is initiated by first markers). Then it continues since first markers and stops at the second opacity stop(this filling is initiated by second markers). But in practice filling continues since second markers also, though there is no third markers which initiate it.  2. Why second markers are necessary(they can’t be deleted)? I can suggest if second markers would be deleted and the first would be moved to position of the second, we would got the same gradient preview. Of course if the filling begins from the left edge and is initiated by the markers as I wrote above.  3. User color – you can set fixed color, which you can choose for the future in a dialog window. The window can be called via click to the pointer near the color icon.
When I click the pointer I see only one window where are three text items – foreground, background, user color. All is clear about foreground and background, they are set in two squares in the tools palette. When I choose “user color” there is no any window is appeared which have to contains at least current user color icon, color picker window, and buttons that allow to tune and apply user color: “set as user color sample” for picked color, “use user color sample as user color”. So how I can tune and choose user color?  Gradient: 4. I use gradient tool from tools palette. I spent it since canvas top edge till guide line. What is the gist of spending it for a specific distance? Why the color of first color stop fills the space till the guide line changing and stops at some light blue. And then monotonically fills with it all distance from guide line till canvas bottom and have no any opacity changes at bottom. Although it have to have some opacity changes because them present in the end of gradient settings scale.
I frequently find myself recreating gradients created in illustrator using Photoshop. however, even when using the exact settings for color, opacity, and location, they never come out the same. is there some rule of thumb or some logic as to how those two applications create gradients and how to better approximate them?
i`m trying everything to get the smoothest softest blends possible in photoshop, and I think its possible because Ive seen a lot of digital graphics where it is really nicely done, but mine is a disaster.the banding and artifacts in it are disheartening. whether with brush or gradient, even on small areas like 7 to 12 inches. I'm not talking about poster size just average A4 pages being painted. Â I've used the brush tool on the softest setting, and a wacom bamboo tablet, with pen pressure determines opacity seeming to produce the best results, low opacity to try build it up, opaque etc, and very close tones, as close as possible, and the gradients don't fair much better, Â is this the way it is or is there another technique to get smooth blends with the brush or gradients? the colour picker seems to have smooth silky powdery blends, I thought it would be possible to paint like this with the airbrush in PS but it doesn't produce this kind of softness.. of course the colour picker is code generated not with a brush,,
-here the brush is used on 3 types of settings, the last being with pen pressure determines opacity producing better results, but not what I expected.
-here I used a large soft brush which was larger than the oval, and a few swipes across but I can still see artifacts or shapes in there,
getting rid of some of the gradients in the gradient palette. I'm using Photoshop CS3. Sometimes the graients I create are added to the palette, sometimes they are not, (regardless of whether of not I save them.) The palette is full of gradients at this stage, (some of which are default gradients I would never use.) There doesn't seem to be any logical way to get rid of some of the gradients that have been stored in the gradient palette.