I have some very large comma delimited ENZ files that I wish to create point clouds from. When I try to read points into a points cloud from this file I get "an error occurred in data processing" after a few seconds.
Since the error occurs early on, I was assuming C3D is getting hung up because of the first row of the file which contains an "x,y,z" header. The text files (around 270MB) are too large to open in wordpad, excel or similar, so I'm not aware of any way to edit or delete this line. To counter this I tried creating a new point file format using "x" as the comment tag (and setting all the other parameters as required. This "parsed" properly when testing on the file, however when I tried to import either as points or into a point cloud I still get the same error as above.
Is the file size/number of points too large for C3D or is it some other problem?
I have a photo that I copied from an Power Point Presentation which looked great on Power Point but when I have it in PS I noticed that the image size is just 2.507x1.028 with a res. of 576. Pixel Dimensions are 2.45M
I would like to print out a larger version of this photo but I'm not having much luck with it. It gets blurry when I try to enlarge it.
It was on Power Point as PNG graphic and I saved it to the desktop as a Gif andthen dragged it into PS.
Don't know much about Power Point maybe there is a better way to transfer pics from it.
In Lightroom 4, I need to figure out how large a photo can print and still keep good resolution. I .e., I want to print a photo at 20x30" and I need to know ahead of time that it will look good printed at that size.
I am producing an 10 x 5 foot trade show display for a client. Even though the image they chose is relatively large (18.7" x 12.5" at 300 dpi), when scaled up it will be about 64 dpi at final size.
I've read that such displays typically use 75-100 dpi images. Where do you find ultra high res stock images? The one we are using is from Istockphoto.
I am trying to attach a Source Data Connection to a DEM that is 100km x 77km. I keep getting the error message "There was a problem adding data to Map." I have set the projection. I have also tried a changing the source DEM sizes - 100m grid and 1000m grid.
Also tried GeoTiff and ESRI asc formats. Still same error message.
I have been trying to add a county wide 3m dem into C3D 2012 with no success. My goal is to be able to open a drawing, zoom into a small section of the county and instantly have an accurate surface to look at. I realize this is an extremely large file with over 450 million points but I was hoping that if I set the surface to "no display" then created a boundary around the work area before turning the surface on it might work. However, I can't even get the dem to load without crashing the computer. I've also tried adding a data clip boundary to the surface then adding the dem. This worked but was extremely slow loading defeating the purpose. Is there another method used for adding a dem as large as this to a surface?
I am working on a museum project. I have been asked to convert full resolution files to web based files using "Save for Web and Devices". The problem is in the file naming. Museums typically use accession #s for each work. Example 1999.63.102 So the digital file would be named 1999.63.102.jpg (or tif).
When I attempt to save the file using "Save for Web and Devices" the resulting name is converted to 1999.jpg I believe the . (periods) to be the culprit. There are hundreds to do so renaming is not an option. This does not occur when I use "Save as".
I have a family photo including many text layers. I'm trying to edit the text in a selected large multi-line text layer. I'm following the steps from the appropriate PSE article, but I always end up creating a new layer and the red/green no-go/go option. I thought I should just be able to double-click the text layer and start editing.
I have a fairly new Panasonic Lumix LX5. I've recently converted a few files to DNG. They're turning out to be @ 37MB, over three times larger than the original file.
I'm not embedding the original raw files in the DNG. NEF files I convert from my Nikon D2x are around 9.5MB. I'm running Mac OS 10.5.8, DNG v 6.6 and also use PS CS5.5 and Lightroom 3.0.
I'm making some graphics to be printed on a car. I have some lines with outer glow on them, but Illustrator won't render these unless I use 72DPI in raster effects reslution. I would like to go higher, but it won't give me anything. Guessing it's to heavy for Illustrator maybe? Is there anything I can do about this? I'm making my graphics in 1:1 scale, but I do it in a lower scale since it's just vector art anyway, however how would that effect my glow? Since it's a raster effect.
When attempting to add text to a photo, the typed text is not visible on the layer in the "Layers Box" until exiting the Text Tool. Text nexer is visible on the photo Background image. If the edited image is saved, the added typed text is not saved; only the original Background image. How do I reset the Text Tool so it will be functional?
Every new file in Photoshop CS5 is suddenly too large. For example, an 8 1/2 x 11 document at 300dpi (created simply with the Photoshop preset), is now 80MB on the disk drive after saving. In the past, it would be only 1MB.
I currently work for a fashion company whom do lots of designs using photoshop and the rest of the adobe applications.
When they save PSD files they're about 1GB in size.
Storage on the server seems to be getting very low now and we need to do something about it. We have several options in place for extra storage but would like your advice on down sizing the PSD files?
For example:
1) Are there add-ins to downsize? 2) Are they saving the files wrong? 3) Are they using wrong effects. layers etc? 4) Is it normal to have 1GB PSD files? 5) What can they do to have smaller PSD files?
We have 5 designers sharing design files across a windows network. Everyone is running photoshop CS6 cloud subscriptions (which have auto updated to 13.0.1). The team have created and opened PSD files fine since July. Over the last 3 weeks we have had 5 files so far become unopenable - we get the message: “could not complete your request because the file is not compatible with this version”. Could it be that they are too large? The problem files are larger than the rest at around the 1GB mark. We are running HPZ210 PCs with Windows 7, solid state drives for the software, regular HDD for the data, and 16 GB Ram. One file at least was housed on a hard drive as well as the server and neither the local or network version of the file opens so it doesn’t seem to be a server issue. Five people on different subscriptions and computers have tried opening the files to no avail. Files were working ok one day, then not opening the next.
I'm using/testing Photoshop CS6 for our company. We are using CS5 for 2 years with no issues. But PS CS6 crashes on lareg files. Say above 100Mb, with some layers. When saving the file, PS just closes with no message. Windows than says PS stopped working. And in the Eventviewer there is a error event.
I'n running no extra pluginns, just CS6 standard, fully up to date. Windows 7 32bits, 4Gb of RAM, 1 harddisk, Mac mini with i7, fully up to date. CS5 never gave issues with the same files.
I am using windows 8.1 and cs6 both recently installed. I have a problem with my PC in that downloaded RAW files are much too large at something like 45mb when they should be about 15mb.camera is a Nikon d700.
I'm having problems opening some large files I've been working on in photoshop7. Win XP pro sp3, HP dx2250 AMD athlon 64 3800+ 98MHz, 1.87GB RAM, 79.4GB free space on C:When I try to open these files I get a dialog box titled 'New', instead of the opening progress bar starting to fill up. The 'New' dialog box has the correct file name, image size listed as only 452k, when the file is actually over 2GB, Preset sizes set at Default photoshop size, width 16.02cm, height 11.99cm, res 72dpi.Actual size of file is 2.2GB, 96cm wide x 66cm high at 300dpi. Clicking on the "New" ok button opens up a blank background layer and no others ie it is opening a new file and not the one I have been working on. This happens to two versions of the updated file with separate file names (v3 and v4). I've opened the original file (v2, which still opens ok)) and have been enlarging the canvas size and converting from rgb to cmyk. It appeared to save okay. This happened yesterday, too and I thought I must have not saved it correctly, so redid the work and saved again. Now I know something not right as I can't open the saved files. I've cleared the preferences file but no change.
I have changed the process of my editing. I scan in film w/nikon coolscan scanner. I don't quite know which resolution/size to save the images at. The largest print that I need is 11x14. I've been scanning in at 3200 dpi and changing the image size in ps to 300 dpi for printing purposes. Is there anything else that I need to be chaning on the ps "image size" screen? Do I save the Tiff as is and a Jpeg for my prints and a smaller file for website purposes?
I think I may have made a big error. While adding text and applying (experimenting) various "Effects" with the text, I used the garbage can icon to remove the "Effect", thinking it is going to remove the 'Effect" from the text, until I realized I had to remove the "Effect" with the edit button, not the garbage can. Have I now permanently removed the various "Effects" permanently or just off the screen? How do I regain them back onto the menu column? How many "Effects" should be visible in order to have the complete set? This was my first experiment with the lettering effects and hope I haven't lost them forever.
I have recently moved from PS CS5 to CS6 and have noticed what seems to be an increase in the amount of time it takes to save large files. At the moment I am working with a roughly 8GB .psb and to do a save takes about 20 minutes. I have had to disable the new autosave features, otherwise it just takes far too long.
CS5 managed to save larger files, more quickly and with less memory available to it. Looking at system resources while Photoshop is trying to save, it is not using its full allocation of RAM specified in performance preferences and there is still space free on the primary scratch disc. The processor is barely being used and disc activity is minimal (Photoshop might be writing at 4mb/s max, often not at all though according to Windows).
I am finding the new layer filtering system invaluable so would rather not go back to CS5. I can do to speed up the saving process?
I am in the process of creating a large( 10 feet by 3 feet) sign for a hockey arena. I am having trouble saving it as an eps file, which is what the printer has requested, without distorting or completely changing the effects? I am using photoshop cs5 on Mac os 10.6.8.
We are currently working on an architecutre project for which we have to make printed curtains/screens. The maximum of one Curtain is about 180 meters (600ft). Over the 180 meters we have a pattern, which makes it not so easy to split files into pieces (color gradients, a.m.m.)
Our printing company suggested us to produce everything in a 1:10 scale (1 meter is 10 centimeters) and in 600dpi and they will scale it up with their rip unit and print it than in 1:1. Final print resolution is therefore 60dpi.
As a start we are doing a 25 meters x 2,5 meters file - which is already super hard on the computer. (all new macs with 16gb ram and adobe creative cloud)
Is there any way of working like with videos - online and offline files? So that we work on a smaller scale and then repeat all the steps on the larger images.
We want to get our workflow optimized as we have to produce 3000 meters of image.
I've had problems with Photoshop CS6 freezing on me and giving me RAM and Scratch Disk alerts/warnings ever since I upgraded to Windows 8. This usually only happens when I work with large files, however once I work with a large file, I can't seem to work with any file at all that day.
Today however I have received my first error in which Photoshop says that it has stopped working. The log info is as follows:
General info Faulting application name: Photoshop.exe, version: 13.1.2.0, time stamp: 0x50e86403 Faulting module name: KERNELBASE.dll, version: 6.2.9200.16451, time stamp: 0x50988950 Exception code: 0xe06d7363
In general, I save my documents as uncompressed TIF files. On a recent project I have noticed that the files being created appear particularly large and are significantly bigger than the size indicated in the status bar.
An example:
Document is 16-bit RGB with Background layer, copy of background layer, a new layer that contains a small amount of retouching work and 3 curve adjustment layers.
Status bar shows Doc 223.3M/502.1M.
Saved file size as uncompressed TIF is 1.22 GB. This would seem rather large to me, considering how many layers are in use. Perhaps I have just overlooked the size of files generated before. I do note that deleting unused layer masks reduces the size of the saved file to about 989MB.
I saved the file as a PSD for comparison and the resulting file is 611.7 MB (with Maximize Compatibility turned on).
So, I am wondering if the above is considered normal and, if so, what the second figure in the status bar shows? Does the size displayed in the status bar refer to the document size when saved as a PSD file (rather than uncompressed TIF), is it merely an approximation of the saved file size, or do have an issue with my installation of Photoshop?
For information, I am using Photoshop CS 6 Extended (13.1.2) on OS X 10.8.2. Forgot to add that I am not using any smart objects.
I work a bit on my laptop (vista premium, 4gb ram) and especially with large files the ram soon get maxed out and the scratch disk is used a lot (haven't run out, have about 150-170gb free).
I was wondering if putting the scratch onto a (partitioned - 1st for scratch) portable esata hdd would help?