I was using a trial version of paint shop pro x5 and still had 11 days left of my trial when it suddenly stopped working. When I click on the icon to start paint shop pro it starts up and then freezes every time when it is loading in the spot that says "initializing color swatches".
I haven't changed anything on my computer- it just suddenly stopped working. I uninstalled it and tried reinstalling it, I also tried restoring it.
After I migrated to Windows 7, PSPX3 does not load the plug-ins anymore. It says: "No plug-ins loaded." Older versions of PSP can load the plugins from the same directory, but not PSPX3. I have tried resetting the cache, and have checked the file location. It's correct and it is notched, but nothing works. I have 6Gb of RAM so it should do. Of course, I could always run the scripts in PSP8, so it's no big deal. But it should work.
I've just installed PSPx6, downloaded and installed updates. I'm using the 64 bit version and it will not load any plug-ins. I've set the file locations etc.
I've been using PSP since version 7, so I'm pretty capable. This is really making me angry though. It's a useless program to me if it won't utilize my Dreamsuite, KPT, Filters Unlimited, Plaid lite, and Muras copies.
Is it somehow possible to load .exr (OpenEXR) files with PSP X4? This format seems not to be natively supported, the Photoshop plugin does not seem to work
I have an issue with PSP x5 on my Win-XP pc. When I exit the program, it won't load in again. if I open the Task manager. I can see that PSP is still loaded in memory. I can manually unload it and it will start properly the next time. I can use it on my Win-7 pc without the problem.
I have deleted these folders manually and they are recreated each time PSP launches. I have changed the settings in File -> Preferences -> File Locations to remove references to these folder locations, and then tried deleting them, but they are recreated again on load. how to remove them? They are littering my network drive...
In the past I created a picture with multiple objects (rectangles, colors, text labels, lines,...). As far as I remember I saved it with PSP vX2 into a *.psd file. This kind of file stores not only the final picture but the intermediate manipulation steps/layers as well.
Ok, now, some months later, I want to resume the picture design process.Therefore I started PSP vX2 and load the mentioned *.psd file. Much to my surprise I found no way to e.g. select a certain text line shown at the bottom of the picture and to edit it (again).
How does this work? Do I have to tell PS somehow "re-tokenize all layers" ?
Maybe (I am not sure) the *.psd file was saved by Photoshop and not by PSP. Does this matter? Are *.psd files compatible between Photoshop and PSP? Can I find out the previously saving program? I can imagine that this is somehow stored in the header of the *.psd file.
I start psp and the TAB on the left hand side (which shows my collections) flickers as if it is continuously trying to load. After about 2 mins it stops and I can continue as normal
Just came upon an error I had not seen before. Though PSP no longer supports Animation Shop, up until PSP X4, the user has been able to export frames back to PSP from Animation Shop. Now, this no longer works! There's still some communication there, because an error message - which, incidentally, makes absolutely no sense at all - is generated in PSP X4:
I installed PSP X4 today on a new PC with Windows 7 and noticed that it has no Animation Shop. Can I install Animation Shop to this machine? Will it work without PSP 9 or does it need certain dlls from PSP 9 ? I really want to be able to use Animation Shop again.
if is possible to create the paint drips in the attached design. I really want to learn how to create urban designs, is corel paint shop x3 suitable for that?
I want to use the paint brush for editing a photo I have, but the only color available is black. No matter where I've looked in PSP, there was no option to change the color of the paint brush. I've read online that you need to change the pallet to material pallet, then go to "Foreground & Stroke Properties" and set the color box to the color I want, but the only colors I get are different hues of black and gray.
Even in Paint it's just a matter of clicking the desired color to use different colors. Why isn't it so simple in PSP?
Most of the designs require some unique font to get the desired effect. Most likely, we'd search the web for one, download it, use it and discard it. We don't wanna keep all these single-use fonts installed. It would be great if we can load a font in to PDN by just browsing for it using a file dialog. I think Photoshop lets you drag and drop a font to its main window and till let you use it for that session. When you exit the application, the font is unloaded.
Can this be supported? Of course, there is a workaround: Use a font manager app. But, I think it's a pretty good feature to have in a image editor never the less
Is there anyway at this point in time to load a DDS file with alpha set to something other than 100%, alter the alpha channel, and save it back out again?
My situation is this. I'm currently working on a module for a game called Mount and Blade Warband and have created quite a few textures using Paint.net and never had any issues previously with any textures I've created and saved as DDS. However recently I found a texture file that I need to replace with my own version which has it's alpha channel set to something other than 100%. It's used to blend with another texture to give an aged appearance to hair.
Now this texture when loaded into Paint.net appears as a mostly transparent texture, which I cannot make any darker using the layer transparency slider which is set to maximum. i.e. The texture is loaded and displayed with transparency on, but the layer transparency slider in Paint.net is set at maximum opacity as if there is no transparency -- so the only thing I can do is make it even more transparent rather than make it darker. So when I tried to make my replacement for this particular file I created my texture, set transparency for the layer to about 20%, then saved as a DDS file -- however when I load it into the BRF game editor it displays as a completely black texture, while the original file displays fine.
EDIT: Also does it actually create mipmaps when you ask it to when saving? I just noticed that my textures don't seem to have them.
I should point out that while I'm very experienced with programming, 2D etc. I'm pretty new to 3D programming (not that I'm doing so on this project of course -- thought it might be easier working out how to create 3D objects while using someone elses engine to start with) and 3D object creation -- so things like DDS texture formats still create a lot of head scratching.
Is there a plugin that will allow the loading of binary data as an image?
There is a similar capability in Photoshop and PainShopPro. I'm not writing about a RAW image loader ( to handle camera data ). I'm writing about a loader for a data matrix.
For example, I have 8-bit data, a 257x257 matrix, that can be viewed as 8-bit greyscale, and could then be assigned a palette in PSP version 8. After reworking the data visually, it could be resaved as a binary matrix without the palette, resulting in a new 257x257 matrix.
I deal with flight simulator data, and often have use to edit land classification data this way. I can do it in PSP8, but I much prefer wortking with Paint.net
I also deal with 16 bit data for elevation... I don't know if Paint.net even would have this capability.
I was looking at some of the image saving features in the cloud. Occurred to me that it would be great to have cloud capabilities in the PDN file menu.
I have some Tif files and jpeg files that are 600dpi and 400dpi. I scanned these images with my Canon CanoScan LiDE 700F scanner. Can i use my version of PSPP X3 Ultimate to change the dpi value? Is this stuck? I wanted to be able to get the 600 and 400 dpi image files (I have some 300dpi's too) down to the 100-250 range if I needed to. I see there are different export options and compression in PSPPX3Ultimate, but I'm not sure if this will do what I want.
I want to export as Tif and Jpeg again.
Are there any good third party photo and or video editors that I can batch edit this with? It's ok to mention pay programs and I'd prefer good quality freeware if there is such a thing. I am sure that my Corel program can do the trick though. I just don't know how and don't want to rescan multiple dpi's every single time. I only need the archives and then get the smaller dpi when needed.
I installed PaintShop Pro Ultimate X3 several months ago. It worked fine initially, but then stopped running and gave me an error message pertaining to a language error. In an effort to fix the problem, I have completely uninstalled the application and removed all of its registry entries. I then reinstalled the program, which appeared to be successful, however, now it simply will not run and gives no error message whatsoever. When you click the desktop icon, it tries to load momentarily, then does nothing more.
I have removed my virus protection and my User Account Control.
During preparing a collage, when I try to save the project, I receive the the message that I don't have enough memory.I am using windows 7 and as far as I know, I don't have memory problems. I am working a lot with VideoStudio x4 without any problems.
I would like to add some Plugins to PSPPX3, I read/understand i should add the Plug-ins path at Preferences>File Location>Plug-ins - But there is no such option or Preferences>Workspace>Plug-ins - Same story
There was also no Plug-ins map or Workspace map in: C:Program FilesCorelCorel PaintShop Photo ProX3PSPClassicLanguagesNL
I installed PSPPX3 today, and i updated it and downloaded patch 1-4. How / where to install plugins?