Paint.NET :: Create A Winamp Skin Of Kimidori Emiri
Jul 21, 2011
I just learned how to edit existing Winamp skins and change their buttons/backgrounds. I want to create a Winamp skin of Kimidori Emiri using the following image.
[URL]........
How can I trace Kimidori Emiri, in the aforementioned image, and cut her out so that she looks like Hatsune Miku (smooth and not jagged) in the following image?
[URL]......
Things I have tried:
- I tried two different outline plugins but was unable to get them to work.
- I tried tracing Kimidori Emiri using the line tool but I'm not sure how to delete the rest of the image and it's really difficult to get a smooth cut anyway.
- I tried selecting pixels using the magic wand tool and it was great except the tool ended up selecting pixels that are apart of Kimidori Emiri too.
is it possible to create a rig, then animate, then skin it to the model?
The reason why I ask is, what if a team is working on a project. One person is working on the model and the other can work on the animation, do you think they are able to meet in the middle, instead of waiting for the model to be completed?
Rig: Intel Core Quad CPU Q6600 @ 2.40GHZ 8gb RAM 64bit OS GeForce 660i GTX 3DS Max 2013
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My question is does anyone know how he adjusts the curves to create highlights on the images (One looks like he has played around with the curves and animated it...I don't know how he has done this).
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I'm trying to remove skin blemishes like acne but not sure what is PSP x4's equivalent to Adobe's cloning?
It's where you can select an area that you want to fix up and when u drag the mouse anywhere else around the face, it clones that skin over the selected skin blemish.
I would like to change skin color in a picture, without disturbing the detail/features of the face.
for example, see attached picture.
I would like to change the dark skin face at left to a lighter color skin, something like the other persons. what are the steps i need to take with Paint.net to achieve this?
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I'm still using Maya 2009 because I really hated what they did to 2010 and 2011. Features that I use often were removed. Multilister being one of them. Now I feel like I'm falling behind too much so thinking of upgrading to 2012 but I ran into a few issues while trying out the trial version.
Paint skin weights tool in 2009, I had the ability to set scale value above 1. Flood smooth couple times and flood scale 1.1 couple times and skinning was pretty much done. It was very quick way to dial in skinning and very effective. Now in 2012, I can't set scale value above 1.000. Has this been moved somewhere else or has it just been taken out? Why is Autodesk keep taking out useful features?
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Now I think this could be accomplished using the "colored eye" technique but I feel like there is another way to do this with all the different tools and effects that would be easier.
For some reason when I use my Paint Skin weights tool, the mesh does not go into a grey scale type shader. Instead, the textured model is still displayed instead of the black and doesn't display weight values in the greyscale I'm used to.
Did I mess up settings somewhere? I know I'm in Paint Skin Weights tool because I can see the bones when it goes into Xray. I can open other scene files and can view the weights just fine.
Note: I have tried the following fixes: copied the mesh into a new scene, made sure it wasn't a subdiv shape.
if is possible to create the paint drips in the attached design. I really want to learn how to create urban designs, is corel paint shop x3 suitable for that?
New Year is coming in less than 2 days and I want to create a greeting card for the holiday. Wanna celebrate the New Year, with a big colorful splash of colors on the virtual sky.
So far, I have not yet found a way to create the classic firework explosion
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1. Creating the background of the outline (secondary) map as transparent, leaving lines or points
2. Stretching the transparent outline (secondary) map over the base/master map so it fits as close as possible
3. Then after creating a number of transparent outline (secondary) maps create a slide-show of the seconday maps over the master map
4. If PAINT.NET cannot do this with ease any pointers what will?
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Examples: [URL].....
Alternatively, any font that already looks like that? The font used in those name tapes is Franklin gothic condensed, but I need to simulate the "stitches".
1. Can I create subdirectories, (e.g. one subdirectory for each plugin author), within the effects directory; and then place the plugin dll files within their coresponding subdirectory ?
OR
2. Should/MUST the effects directory contain nothing but the individual dll files ? No subdirectories? No Readme (or other txt files) ? No nothing else but dll's ?
3. Can I create a subdirectory within the Paint.Net directory (e.g. "instructions") where I can save/store any saved instructions, comments on plugin use, explainations, etc. (similar to the way I might put explanitory comments within the body of source code) ? OR Should any such (selfcreated) directory/folder be kept in my own personal files ? (i.e. would the placement of any such file within the Paint.Net directory interfere with the functioning of Paint.Net ?
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How do you create a watermark in Paintshop pro x3 that you can use over and over for multiple photos? I've read some articles out there but it seems it's just specific to a photo itself, is there a way to create one and which settings should be used so once it gets added to a photo, it's seamless. Do you create a new image? if so, what is the preset, characteristics and so on? Here is one article I've read: [URL] ...
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