Mudbox :: Export Displacements 50% Gray Seen As Zero
Jul 30, 2011
Any way to export mudbox displacement maps so that 50% grey is seen as zero and black and white are equal and opposite values of displacement? Currently if I render an object in Maya with a mudbox displacement map I get the entire surface pushed out instead of just the high points. My work mates that are using Zbrush tell me that they don't get this problem.
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Oct 12, 2011
If I don't set up UVs in my model and instead use PTex painting in Mudbox, can I then export the model to OBJ with UVW maps? I would like to import the model to Octane render which imports OBJ files and their UVW mapping.
I have Mudbox 2009 and am contemplating downloading the 2012 demo to see if Ptex painting makes things easier for me, but it won't work if I can't then bring the painted model into Octane or into my license of Max 2011.
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Mar 31, 2012
how to lay UVs for seperate objects into tiles so that when painting in Mudbox I can color each object without the color bleeding through UVs to other objects.
I tried resizing them within the UV space but this didn't work because I also need them to have a high resolution so I can get detail in Mudbox...
I basically want my UVS to look like they do in this picture...
[URL]
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Apr 4, 2013
Sent to Mudbox working fine and i can see all uvs and so on, however sent back to maya with UVS and textures giving me hard time, whatever i do it always send it to maya with black textures. I have 3 layers on normal,spec and diffue...
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Feb 25, 2012
I'm having a problem trying to export a ptex paint layer to be used in another application.
For some reason when I export it, everything seems to work just fine, until get gets to calculating tangents and then it hangs forever on 99%... Every way I try saving the file, it does this. I can easily paint on my mesh, and save the project file, but I can't export the ptex file.
Deleting the mydocuments/mudbox folder which I did.
I'm using mudbox 2012 64bit on Win 7.
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Jun 3, 2013
I'm on Illustrator CS5 and I am exporting to PDF. My blacks are coming out grey although my settings for Appearance of Black are all set for rich black on both On Screen and Printing/Exporting. I have tinkered with both settings Display All Blacks As Rich Black and Display All Blacks Accurately, I've also tried messing with the color swatches with different blacks and I get nada!
Blacks still look grey on export and print grey.
My document is set to CMYK and on the Save Adobe PDF dialog, I go to Output and set my Destination to Document CMYK—U.S. Web Coated (SWOP) v2. I've turned this off and on and exported multiple ways—nada!
Blacks still look grey on export and print grey.
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Jan 30, 2014
I have a character model in Mudbox 2014. I exported the face, body and hands as individual .obj files, each at its maximum subdivision level. But in Mudbox 2013 the sculpting layers are all flattened on the main layer.
Is there an option to keep the sculpting and painting layers intact?
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Dec 8, 2010
I'm having a problem with the transform of my model every time I import/export through maya and mudbox.
Basically every time I import a mesh from maya into mudbox then export to maya and back my mesh is shown smaller on the grid, I've done everything I can think of in Maya before exporting by centering the pivot, freezing transform, and deleting all history, but I still get the same result and my mesh just gets smaller and smaller?? I've also tried resizing it as well and get the same result.
I'm using maya 6.5 and mudbox 2011.
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Jan 30, 2013
I have a LOGO that is vector, a software where im using LOGO says that for best results I must export my LOGO to JPG, at least 300 dots per inch and must be GrayScale.
Now, my LOGO is already black and white, do I have to select somewhere GrayScale to export with that optsion selected or I just export to JPG regular way since LOGO is already BW?
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Dec 1, 2011
Hopefully my title gets the point across. I've read numerous threads on here where people seem to have the same issue, but I've yet to discover a solution.
I recently bought a new pc and installed Corel Draw X5. When I export to eps and open the eps in Corel, the Pantone colors appear nearly black. This is also true for my clients, although I'm not sure what program they are using to open the eps.
It is worth mentioning that on my old PC I did not have this problem. EPS files I exported from Corel Draw X5 were fine. I could export eps files containing Pantone colors, and the Pantone colors would be there when I opened the eps file.
The settings I'm using under export to eps dialogue are the exact same settings I was using before:
Output colors as Native and PostScript 3.
I am running Windows 7 Home Premium SP1, and CorelDraw X5 15.2.0.695
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Aug 18, 2013
How do I change the default toolbar background from dark gray to light gray in illustrator CS6? In the older versions, the toolbar backgrounds were light gray. It easier to read on light gray backgrounds. THe same question applies to Photoshop CS6. InDesign CS6 has light gray backgrounds.
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Dec 21, 2012
Is it possible to change the light gray background colour to a darker gray background colour?
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Feb 27, 2013
My company is switching from ctb files to stb files. With the ctb file, we make concrete hatch with two layers. A top layer with the concrete hatch pattern and a background layer with a solid hatch patern. The ctb file concrete plots the concete hatch black and the solid background hatch light gray. I am using civil 3d 2013 and the hatch allows a seperate background color mask. I am trying to make all my concrete layers (Top of Curb, Curb Flowline, etc.) a certain color scheme, i.e. shades of green. I would like my on screen concrete hatch patern to be a green color with a gray background, but plot the concrete hatch black with a gray background. I can not figure out how to do this without making two layers. Is there a way to use one layer and utilize the background color mask to show on screen green and gray, but plot black and gray?
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Jun 7, 2011
I have another question about GREY images.
Example: CTRL+click on grey channel theoreticly (by my theory) make selection from white depending on its value. So cuting out must leave transparent greyscale image. But it don't (okey, it do, but changes black value):
The same selection inverted and filled with 100%K gives correct result: Is my "theory" about CTRL+click selection wrong? Becouse for my point of view, both ways should give same result.
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Oct 30, 2012
Why does a black through white gradient created in an RGB document have a B channel that differs from the R and G channels?
In 8-bit mode, only some of the "grays" have a mismatching B value and there seems to be more of them when the gradient is created by Gradient Tool than when it is a Gradient Fill layer. The difference seems to be 1 in the cases that I've seen.
In 16-bit mode, I see the B differ from R and G by 7 at black, gradually reducing to 0 at white.
Before someone says, "Why make a fuss about small discrepancies?", I'm asking why there is any difference at all.
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Jul 20, 2009
In both Photoshop and Illustrator the gray colors look brown. However, in Fireworks and other programs the gray colors look gray. Any color management settings to fix this?
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Apr 27, 2012
It's possible to change 96 dpi to 72 in mudbox ?I don't have seen this properties in mudbox.
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Apr 29, 2013
it is windows8 64 bits.i can't send anything to mudbox.The button is available,but when open mudbox ,there is nothing.
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Feb 24, 2011
Can I set up camera focal length in mudbox, like maya?I am having hard time to sculpt my model due to the different focal length view in perspective view.
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Aug 1, 2012
I watched a video: [URL]...... and the person paint in UV view at times. I can not figure out how to do this. How they are painting in the UV View? It would be great for fixing little oversprays like they used it for.
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Mar 8, 2011
I am working with a human body mesh that I made in maya. The model is all quads, and has been sent to maya and exported back to Mudbox using .fbx many times.
The problem is: On my most recent trip from maya 2011 to mudbox 2011 the smooth tool no longer works the same. The tool still smooths but it tries to arrange the quads from my mesh from rectangles to a more diamond & star pattern. When I open a different file everything works like normal.
There are no errors when importing the FBX file, and every other tool works as it should.
I am relatively new to maya, and just self-taught with mudbox, so there is a very good chance that I may have caused the problem, but I cant find any settings that I would have accidentally adjusted and the problem stays with this mesh even if I import it into a different mudbox file.
For all I know it wont effect my final rigging and animation, but Ive never had it happen before on any other model and from how nasty it makes the mesh look I cant imagine it would be good.
I attached a before and after image of what happens when I use the smooth brush.
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Jul 13, 2011
Every time I export a scene from Max, and then use the paint tools, mudbox crashes, literally every single time. I can quite happily use the scuplt tools.
I can also quite happlily use the paint tools as long as mudbox is not connected to 3DS Max.
I have applied both SP1 and SP2 for Mudbox 2012, and max is SP'd aswell.
I've got a good machine, Dell M6500, 12gb RAM, 1gb ATI Gcard, Win7
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Sep 26, 2012
I am working on a personal project and any time I try to detail and texture my character in mudbox, I get no UVs showing in mudbox even tough I have projected UVs in maya before exporting.
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Aug 14, 2011
All i see is maximum 4k when you creating new paint layer. Can we somehow paint & output 8k maps ... ?
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Jan 15, 2014
I use a stencil just with straigh tlines. When using that stencil on a cube or plane it works like a charme. The edges look smooth and like a perfect cut.
The cube below has about 98.000 polys.
when I do the same thing on a base shoe model, the edges do not look good anymore.
even by increasing the poly count to 4 millions.. the edges are not smooth anymore.
I double checked the base geometry of the shoe. it's all in qauds, and the edge flow is very nice done.
- how can I make sure that the lines will appear as smooth and nice like shown on the cube ?
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Oct 13, 2011
I am trying to create a AO and Normal map of the same model with different sub d level but with different UVs but when I do both my UVs are all mixed up. Is it possible or i need to have the same UVs on both model? what are my alternative?
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Jun 11, 2013
when using the send to feature of 3ds max it take forever to get files to and from mudbox, is there any issues with how it works?
[URL]
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Oct 16, 2012
I want to understand the theory behind the workflow between 3dsmax and mudbox.I know that exist 2 workflows:
1- send your low poly obj model from 3dsmax to mudbox, then subdiv the mesh in mudbox and generate the textures and normal map. Finally return to 3dsmax but ONLY use the maps to recreate a high detail model. This is useful when you make video games character or when you animate the model
2- send your low poly obj model from 3dsmax to mudbox, subdiv the mesh, sculpt paint, generate maps and return the HIGH resolution MESH to 3dsmax(return with textures). It works only if you generate still images, not animation.
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Jun 11, 2012
I've got a model with uv tiles that I painted on, all good so far, exported out the maps.
now I need to move some of the uv tiles and my question is, how do I reassign the textures in Mudbox so that they appear in the new position of the corresponding tile? Is this possible?
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Nov 23, 2011
I installed Mudbox 2012 just a few minutes ago. And almost immediately I ran into this problem. All images of objects in the official Mudbox documentation have a shiny brownish appearance by default. E.g. :
[URL]........
However, whenever I am loading a pre-installed mesh (Create > Mesh > Sphere), I am getting a solid black object. E.g.:
[URL].........
So how do I change the view? My display options are set as follows:
[URL]........
My laptop specs are as follows:
Core i5 2.3GHz
4GB DDR3 RAM
1GB graphics solution (AMD Radeon HD 6490M)
OS: Windows 7 Ultimate 64bit
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Jul 28, 2011
When extracting texture maps in Mudbox, there are automatic options for Ambient Occlusion, displacement and Normal maps. How do I go on about creating a color map?
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