Maya :: Handy Slider At The Bottom Of The Editor For Blending Weights Doesn't Work
Aug 18, 2011
issue with the component editor in Maya 2012. It seems that the handy slider at the bottom of the editor for blending weights doesn't work. I've installed hotfix 4 and it still seems busted.
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Jul 21, 2011
I have problem with Paint Skin Weights Tool. Maya doesnt show colour feedback so when painting weights I am not able to see almost anything.
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Feb 12, 2012
For some reason when I use my Paint Skin weights tool, the mesh does not go into a grey scale type shader. Instead, the textured model is still displayed instead of the black and doesn't display weight values in the greyscale I'm used to.
Did I mess up settings somewhere? I know I'm in Paint Skin Weights tool because I can see the bones when it goes into Xray. I can open other scene files and can view the weights just fine.
Note: I have tried the following fixes: copied the mesh into a new scene, made sure it wasn't a subdiv shape.
I am using Maya 2010
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Nov 12, 2012
I have Windows 8, and Photoshop CS6. All of my blending modes work, except for Screen. I don't know why it doesn't, but I do use it somewhat frequently, and it's really holding me back at this point.
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Aug 1, 2011
When i select my mesh and click paint weights i get this error:
// Error: file: D:/Program Files/Autodesk/Maya2012/scripts/others/skinClusterInflMenu.mel line 568: No object matches name: LeftLung.liw //
LeftLung is a joint and i figure liw is "Lock Influence Weights".
I can change settings in the tool and then go to paint and it is a red x through a red circle. When i click to paint it resets all settings in the tool and logs absolutely nothing to the script editor, even with Echo All Commands on.
This leads to the next problem, locking weights is doing nothing at all. Locking them by selecting the joint or using the component editor shows them as "on" but it does not actually lock in any way. Putting influence to any other joint will remove/change the influence on the locked joints.
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Jul 27, 2013
Does this slider work like the radius slider in high-pass filter in PS?
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Apr 22, 2013
I noticed that the history brush screenshot taken from the fly-out menu (instead of from the camera icon at the bottom of palette) doesn't work. History brush only works if you use the camera icon at the bottom of the history pallette and then select "current layer" for your snapshot from the drop down menu which shows up after you press the camera icon.
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Jan 27, 2014
photoshop elements 12: by reinstallations the foto editor doesn't work any more, but only the organizer does. What can I do?
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Feb 2, 2012
I'm pretty sure that 'Keep faces together' when extruding does not work correctly in 2012. Well not on my mac anyhow. If you wish to replicate my problem here is my workflow-
Create cube poly > make some subdivisions> select some faces> extrude with 'keep faces together" unchecked> Select a face and use move tool, notice that faces will move apart as they should> Now select some more faces> extrude with 'keep faces together' checked this time> select a face and use move tool> notice how face is still separate as it SHOULD NOT be.
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Aug 22, 2011
I've had this problem in 2011 and 2012 on 2 different machines, but haven't seen it on the bug list, and have seen a post saying the hotkey combo for 'add menu item to shelf' is the same it's always been - Ctrl-Shift-Alt, then selecting menu item.
But when I press that, the menu item executes, but no shelf button appears.
I use this combo - a lot- to make custom shelves per project or need. Frustrated it no longer seems to work.
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Jul 31, 2012
I don't know what went wrong with that View. I can create polygon planes properly in all views but top view.What can I do to make it function again when I set up the Project.this problem occurs everytime when I set up Image Planes for the top, side and front view. URL...
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Jun 1, 2012
after I combine a simple poly cube the smooth function does not work?I use merge edge and merge vertices but still cannot get a smooth object..I have tried saving and reopening but still cannot smooth.
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Aug 1, 2011
We're having issues saving and importing skin weights, and mirroring these weights on our character meshes because our characters have some geometry that has been combined into their mesh (like eyebrows, fake spikey hair, eyelashes, etc)
Maya seems to take the UV's for all the combined meshes and stack layer them into the 0-1 space in the UV editor. When we save skin weights for the main mesh, the weighting maps are all messed up and useless for importing because they are based on UV's that are supposed to be clean and dedicated only to the main mesh.
how to save weights and mirror weights for meshes like ours?
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Jun 16, 2011
I'm still using Maya 2009 because I really hated what they did to 2010 and 2011. Features that I use often were removed. Multilister being one of them. Now I feel like I'm falling behind too much so thinking of upgrading to 2012 but I ran into a few issues while trying out the trial version.
Paint skin weights tool in 2009, I had the ability to set scale value above 1. Flood smooth couple times and flood scale 1.1 couple times and skinning was pretty much done. It was very quick way to dial in skinning and very effective. Now in 2012, I can't set scale value above 1.000. Has this been moved somewhere else or has it just been taken out? Why is Autodesk keep taking out useful features?
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Oct 31, 2011
How to successfully import/export deformer weights ?
Like, a simple head made out of clusters on Left side. Would like to create/mirror these clusters to the other side. NONE of the default tools worked for me. Mirror deformer weights didn't and neither did the import/export deformer weights.
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Mar 25, 2013
I just installed the latest 2013.5 Extension release. When trying to perform a load saved weights from the Muscle menu, I receive the following error when switching the Load By type to World Pos.
// Error: file: C:/Program Files/Autodesk/Maya2013.5/scripts/muscle/cMuscleSaveWeights.mel line 663: Object 'tfTol' not found. //
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Sep 18, 2013
I need to paint the weights of two verts to cling to the middle back. These verts are on arrows that are stuck in a quiver. The quiver is painted to one back joint, as are the top of the arrows. However, the tips of the arrows are painted to the clavical.
I went into the component editor to try to weight them manually to the back, but in the CE, in smooth skins, they are weighted (1.0) to the clav. I know how to weight a vert to different bones if the CE lists them at the top, but since these verts are only weighted to the clav I don't have the option to set the clav weight to 0 and the back joint as 1. And, obviously, I don't know how to manually add the joint I need into the CE to weight it to 1 and kill the influence on the clav to 0.
I tried massively increasing my clip plane to zoom in, doesn't work. The paint weights brush just will NOT pick these verts up.
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May 17, 2012
i'm looking for the ui and code to edit the way maya will sort influences in the paint skin weights tool. currently the sorting methods are kinds insufficient. Ideally i would like to be able to sort by locked , and have the ability to make painting sets so i can work on specific areas at a time.
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Nov 17, 2011
Is there a setting for the time range where I only see frames that have keys? say I have the keys spaced out over time for my animation. but now I want to just veiew the keys and I don't want to use < and > to run through all the keys and I don't want to have hundreds of frames to scroll through..
like a Show-key frames only. type of thing.
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Jul 26, 2013
So I am trying to set up a mouth rig using joints. How would i go about smoothing my mesh, and still be able to go back and edit the joint weights without having to deal with a ridiculous amount of polygons?
[URL]....
This video kind of shows what i am looking for, the guy is editing a minecraft character rig he has. At around 4:30, you can see him editing the skin weights on a low-poly mesh, even though he tested adjusting the shape of the mouth when the geometry was in a smooth state, the video is timelapse so its very hard to tell what he did to achieve this. Note that he is also not redering in mental ray, so he is not just using smooth mesh preview.
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Jul 3, 2012
Currently I cannot print line weights with the "best fit" scale option selected.
Scale options of:
model 1:1 (w/o tiling) ,custom (above .7 scale), & current window all seem to scale the lineweight correctly. But the output is not limited to the sheet edges
IDW line weights display correctly within Inventor (2013) drawing environment
The behavior is the same across all printers on my system, including PDF & from the "export to PDF" option.
It seems any scale value smaller than .7 will zap the line weights from the preview as well as the hardcopy
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Mar 13, 2012
For some reason when I scrub through my animation, it runs really slow. And it has nothing to do with my computer itself. It is the particular file. I tested this by opening up one of my others (i saved in iterations) and they all scrub just fine. All I was doing was animating with a rig, so there isnt any extra polygons or whatever. And on top of that, it worked just fine before I exited the program earlier, I even playblasted it and everything, and then I looked at the playblast later and decided I wanted to change something, reopened the file, and the timeline has been chugging ever since. I tried opening and closing maya already.
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Jul 8, 2012
when I exercise the opacity slider for an active layer I can see the full range of opacity follow the setting. Somehow I've gotten this v2.6 on a Linux box into a mode where the visible opacity doesn't follow the slider full range. Instead it is all or nothing. At 50% or less opacity the layer is entirely transparent and at 50.1% or more it is entirely opaque.
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Mar 16, 2012
In upgrading to LR4 I wish to keep my process 2010 photos as process 2010. There is no need to redo them because the update pretty much forces you to start again with most processed photos.
My problem is that I now find that LR4 greys out the detail and color sliders for Luminance and color noise reductionas if they are process 2003 photos. That is, I do not have access to the detail and color for the noise reduction section.
I can only assume this is a bug or that Adobe have changed the Noise reduction engine.
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Jun 9, 2012
I have been working in PSP since PSP 7 so I am pretty familiar with the program. In PSP X4 when I go to adjust the opacity of a raster layer using the opacity slider on the layer palette toolbar. I click on it and I can't use the arrow keys to adjust the value. My arrow keys have no effect on the opacity slider at all. how I can get it working? It has never worked for me in PSP X4.
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Aug 25, 2010
I created a frog character that is all one mesh, and created several facial mouth movement Blendshapes. When I test the Blandshapes they work great. Problem is, when I move one of the bones of the skeleton like his leg for example - and try one of the blendshapes, it blend the mouth perfectly, but also blends the rest of the mesh of the character back to his original position (non-bent leg). I was under the impression Blendshapes were only related to the mesh and not when moving bones?
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Aug 27, 2012
I'm working in CS3 and was trying out different tutorials on how to create realistic water drops and bubbles, such as
[URL]
but when I fill a shape with a gradient and change the blend mode to screen, the entire object goes white (I did put a darker shape as a background behind the gradient so that it would show)
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May 4, 2012
Is there somewhere a list of Adjustments/Modes that the History Brush DOESN'T work with?Perhaps I should re-phrase that.I can get the History Brush to work with say Blur but I can't get it to work with Blending modes or a various adjustment layers.
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Oct 13, 2010
I in tend to buy a SONY HDR-CX150. The literature says that for SONY Picture Manager software which is provided Win 7 Premium 64 bit is not supported ! (I know that sounds unbelievable in that most new machine come with that64 bit version).
Does VS Pro X3 will import from that camcorder ?
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Dec 14, 2008
I have PS CS4, and vista home premium. I am playing around with the Gradient Map, and everything is fine except for one thing. I know I must be doing something wrong but I can't put my finger on it. In the Editor, when I create a gradient with some transparency, the transparent bit never transfers itself to my image.
I have tried using the opacity stops to set opacity to zero, and the gradient bar is almost totally transparent, yet this has no effect whatsoever on either the image or the bar in the adjustments panel. There is no tick box for "transparency" such as there is in the gradient tool option bar so what am I doing wrong??
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Mar 20, 2012
This happened recently. No matter what preferences I reset or options I click it wont show all the attributes. I go to the school, file is fine. I can see everything when I select control handles.
I uninstalled everything, cleaned registry. rebooted. reinstalled. Still have the problem. It should show all the attributes for translate and rotation. I tried the same file on different computers and it shows them all selected.
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