Maya :: Accessing Code To Edit Its Skin Weights Tool?

May 17, 2012

i'm looking for the ui and code to edit the way maya will sort influences in the paint skin weights tool. currently the sorting methods are kinds insufficient. Ideally i would like to be able to sort by locked , and have the ability to make painting sets so i can work on specific areas at a time.

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Maya Animation :: Paint Skin Weights Tool - Not Displaying Weights

Feb 12, 2012

For some reason when I use my Paint Skin weights tool, the mesh does not go into a grey scale type shader. Instead, the textured model is still displayed instead of the black and doesn't display weight values in the greyscale I'm used to.

Did I mess up settings somewhere? I know I'm in Paint Skin Weights tool because I can see the bones when it goes into Xray. I can open other scene files and can view the weights just fine.

Note: I have tried the following fixes: copied the mesh into a new scene, made sure it wasn't a subdiv shape.

I am using Maya 2010

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Maya :: Paint Skin Weights Tool Scale Value?

Jun 16, 2011

I'm still using Maya 2009 because I really hated what they did to 2010 and 2011. Features that I use often were removed. Multilister being one of them. Now I feel like I'm falling behind too much so thinking of upgrading to 2012 but I ran into a few issues while trying out the trial version.

Paint skin weights tool in 2009, I had the ability to set scale value above 1. Flood smooth couple times and flood scale 1.1 couple times and skinning was pretty much done. It was very quick way to dial in skinning and very effective. Now in 2012, I can't set scale value above 1.000. Has this been moved somewhere else or has it just been taken out? Why is Autodesk keep taking out useful features?

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Maya Animation :: Saving And Mirroring Skin Weights Without UV?

Aug 1, 2011

We're having issues saving and importing skin weights, and mirroring these weights on our character meshes because our characters have some geometry that has been combined into their mesh (like eyebrows, fake spikey hair, eyelashes, etc)

Maya seems to take the UV's for all the combined meshes and stack layer them into the 0-1 space in the UV editor. When we save skin weights for the main mesh, the weighting maps are all messed up and useless for importing because they are based on UV's that are supposed to be clean and dedicated only to the main mesh.

how to save weights and mirror weights for meshes like ours?

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Maya Animation :: Paint Skin Weights Doesn't Show Color Feedback

Jul 21, 2011

I have problem with Paint Skin Weights Tool. Maya doesnt show colour feedback so when painting weights I am not able to see almost anything.

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Maya Animation :: Edit Joint Weights Without Having To Deal With Amount Of Polygons?

Jul 26, 2013

So I am trying to set up a mouth rig using joints. How would i go about smoothing my mesh, and still be able to go back and edit the joint weights without having to deal with a ridiculous amount of polygons?
 
[URL]....

This video kind of shows what i am looking for, the guy is editing a minecraft character rig he has. At around 4:30, you can see him editing the skin weights on a low-poly mesh, even though he tested adjusting the shape of the mouth when the geometry was in a smooth state, the video is timelapse so its very hard to tell what he did to achieve this. Note that he is also not redering in mental ray, so he is not just using smooth mesh preview.

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Maya :: Paint Weights And Lock Weights Broken?

Aug 1, 2011

When i select my mesh and click paint weights i get this error:

// Error: file: D:/Program Files/Autodesk/Maya2012/scripts/others/skinClusterInflMenu.mel line 568: No object matches name: LeftLung.liw //

LeftLung is a joint and i figure liw is "Lock Influence Weights".

I can change settings in the tool and then go to paint and it is a red x through a red circle. When i click to paint it resets all settings in the tool and logs absolutely nothing to the script editor, even with Echo All Commands on.

This leads to the next problem, locking weights is doing nothing at all. Locking them by selecting the joint or using the component editor shows them as "on" but it does not actually lock in any way. Putting influence to any other joint will remove/change the influence on the locked joints.

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3ds Max :: Adjusting Skin Weights

Apr 8, 2011

I can't adjust skin weights in Max 2012 on characters skinned in Max 2011. Or is it a 2012 thing? I can't select the vertices, I've had to go back to Max 2011 for that.

I've been using CAT all day, I couldn't count how many times Max has hung or crashed - just like in Max 2011. Good for Grant Warwick, no crashes in a month of use. Rigged characters are still slow to work with in the viewport, I had hoped Nitrous would give me good fps with a character rig. I'm getting only 4fps working with a rigged character, still better than around 1fps in max 2011. Normal modelling is quick though.

3ds Max 2014, Windows 8 pro 64bit.
NVidia GeForce GTX670
i7 3770K 3.5Ghz , 16Gb CORSAIR Vengeance RAM, other stuff...

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3ds Max Animation :: How To Fix Skin Weights

Aug 31, 2011

I'm currently trying to set up bones in my character. What are some good resources for fixing skin weights, painting skin weights, and other weighting techniques. My problem is that when i bend a finger it squishes too much at the inside of the joint.

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Maya Modeling :: Edit Mesh Menu And Select Split Polygon Tool

Jun 3, 2011

I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.

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Maya Animation :: Import / Export Deformer Weights?

Oct 31, 2011

How to successfully import/export deformer weights ?

Like, a simple head made out of clusters on Left side. Would like to create/mirror these clusters to the other side. NONE of the default tools worked for me. Mirror deformer weights didn't and neither did the import/export deformer weights.

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Maya Animation :: Muscle Load / Save Weights Error

Mar 25, 2013

I just installed the latest 2013.5 Extension release. When trying to perform a load saved weights from the Muscle menu, I receive the following error when switching the Load By type to World Pos.

// Error: file: C:/Program Files/Autodesk/Maya2013.5/scripts/muscle/cMuscleSaveWeights.mel line 663: Object 'tfTol' not found. //

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Maya Animation :: Painting Weights On 2 Very Small Stubborn Verts?

Sep 18, 2013

I need to paint the weights of two verts to cling to the middle back. These verts are on arrows that are stuck in a quiver. The quiver is painted to one back joint, as are the top of the arrows. However, the tips of the arrows are painted to the clavical.

 I went into the component editor to try to weight them manually to the back, but in the CE, in smooth skins, they are weighted (1.0) to the clav. I know how to weight a vert to different bones if the CE lists them at the top, but since these verts are only weighted to the clav I don't have the option to set the clav weight to 0 and the back joint as 1. And, obviously, I don't know how to manually add the joint I need into the CE to weight it to 1 and kill the influence on the clav to 0. 

I tried massively increasing my clip plane to zoom in, doesn't work. The paint weights brush just will NOT pick these verts up.

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Maya :: Handy Slider At The Bottom Of The Editor For Blending Weights Doesn't Work

Aug 18, 2011

issue with the component editor in Maya 2012. It seems that the handy slider at the bottom of the editor for blending weights doesn't work. I've installed hotfix 4 and it still seems busted.

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Maya :: Exporting Just The Skin Of A Model?

Aug 5, 2012

I have a human figure, created in Maya, which has been rigged with both bones and muscles.

After it has been posed, is it possible to export the skin of this model without it losing definition from the lack of the maya bones/muscles?

I know that it can be exported to Mudbox, but is this the only place it can be exported?

I am trying to find a way to reproduce a model created in Maya (or Mudbox for that matter) as a physical object (via 3D printing).

Yet no one seems to have much experience with this, and tools like "Inventor" don't seem to like working with things that are not solids (i.e. not polygon meshes, sub-divs, or NURBs).

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Photoshop :: Accessing Notes Tool

Mar 22, 2012

When I go to save my document, the Notes check box is grayed, no matter what I check or uncheck, and no matter what type of file I select it to be saved as, so I can't create any annotations.

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Maya Animation :: How To Join The Skeleton With Skin

May 15, 2013

I tried to join the skeleton with skin but I can not. I selected the entire group by outliner.

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Maya Animation :: How To Bind Skin For A Character

May 5, 2011

I am currently trying to bind the skin for a character using a rig created from a Digital Tutors Tutorial. The rig I've build seems to be working fine however when I created the smooth skin bind the thighs collapse when the leg is raised. I've tried fixing it using the interactive skin weight tool but it doesn't seem to make any difference. i have included pictures of a quick render as well as the weight influence of the knee and hip joints.

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Maya Animation :: Skin Not Following Control Rig Anymore

Mar 11, 2013

couple of days ago i finished rigging, positionned my character in a nice pose for a render then closed maya. Foward a couple of days, now when i move my rig the character is not following it, he stays in the same pose as he was like if he was frozen.

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AutoCAD .NET :: Accessing Tool Bars / Buttons

Oct 6, 2011

I'm setting up some custom toolbars and that's no problem, but what I'd like to do is have one of the buttons be a toggle, so the icon changes depending on what state it is in.  I'm just having a bit of trouble figuring out how I find those buttons programatically from within C#. I've included Autodesk.Autocad.Customization which gives me the Toolbar, Tool bar button, etc classes, but I don't know how to find the existing toolbars from the running session of AutoCAD.

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Maya Modeling :: How To Bind Skeleton Of Character To Skin

Jun 29, 2013

I'm just trying to learn the very basics of making a simple character. When I paint on any polygon shape, the same paint stroke is painted on all the polygon shapes of my character. What i've noticed though is if I separate the polygon meshes I can paint on them separately, but then that makes it impossible for me to bind the skeleton of the character to the skin.

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Maya Animation :: Use Same Interactive Skin Capsules For Multiple Characters?

Mar 28, 2013

I'm trying to use the same interactive skin capsules for multiple characters. Because the characters have different geometry I can't simply copy the weights. Is there some way to copy the capsules used for interactive skinning to a new model?

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Maya Animation :: Blend Shapes To Mesh With Skin Cluster

Apr 4, 2012

Like in title, when I apply blendshapes to mesh with skincluster, I cannot paint weights anymore. It sais:

"maya expected a skin cluster deformer or a deformed shape. Found *.*blends instead".

I tried both, applying skin cluster first and blends first. I know for input graph (there are no issue).

There was no such problem with Maya 2011. I use Setup machine for the rig.

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Photoshop :: Achieve Skin (ripping) Edit On Picture?

Aug 20, 2013

achieve this skin "ripping" edit on a picture of me.. possibly for free In other words, I would like to achieve a very similar if not same edit on another picture.If could rip my skin and leave a black layer under it,

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Maya Animation :: Interactive Skin Binding - Whole Rigging And Skinning Process

Sep 18, 2013

I'm pretty new to the whole rigging and skinning process, so in order to skin my model I've used the Interactive Skin Bind Tool (Skin>Bind Skin>Interactive Skin Bind Tool) which so far hasn't caused any problems. But when I started to modify the weighting on the geometry it appeared that the weights are reversed meaning that when using the Interactive Skin Bind Tool (Skin>Edit Smooth Skin>Interactive Skin Bind) on the left leg, I actually modify the weights on the right leg and vice versa (see image below).

(Btw, I'm using Maya2013 Students Version).

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3ds Max Animation :: Skin Modifier / Edit Envelopes - Cannot Choose Bones

Nov 16, 2011

I created a rig in MAX 32bit but recently loaded 64 bit MAX but now when I choose the skin modifier/edit envelopes, I cannot choose bones to edit. The interface just flashes and I am not able to select verts on the mesh. I had originally used the weight tool to change the weights of each vert on the mesh, now it doesn't work at all.

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AutoCAD .NET :: Possible To Edit / Change Code While Debugging?

Oct 8, 2012

I am moving from VBA to VS2010/12 and I am having my first problem

Firstly, I read that I should install AutoCad 2013 DoNet Wizard to be able to compile and debug my code. After install it I managed to "debug" when I set the brakepoint but I couldn't change the code while debugging...

I did a fast search in this forum and I found some similar issues but they where old posts (before C3D2012 and VS2012). So, is it possible now to edit code while debugging as I was able to do in VBA? This will save me a lot of time. Mostly in my case once I'll make a lot of beginner mistakes...

In some post I found that we should install a virtual machine and run in 32bits mode to be able to edit. This is the best solution?

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Maya Animation :: Skin Conversion To Muscle System Without Converting Every Single Joint To Polygon Bone Object

Nov 10, 2011

Any way to do the skin conversion to muscle system WITHOUT converting every single joint to a polygon bone object. I'd prefer to manually create the muscle bone objects from only the joints I plan to use for the muscle system, and then do the skin conversion using only those joints already converted. Basically, I only need a few muscles in this system and therefore only need a few polygon bone objects, but as far I can tell, there is only one way to do the skin conversion and it automatically converts every joint that the skin is attached to.

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AutoCAD Inventor :: How To Edit Member Name In IAssembly Table Using Code

Feb 15, 2013

How to edit the member name in an iassembly table using code?  The Part Number and Description iproperties are easy to handle.  But I am stuck on how to access the member name and edit it.  I guessed at some methods, but keep getting errors.

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Photoshop Elements :: Unable To Edit Any Photo With Error Code 150:30?

Nov 1, 2012

i have just treid the trial version of photo 11 when i decided to unistall the trail version my old version 8 will not let me edit any photos with the error code 150:30

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Photoshop Elements :: Airbrushing Tool For Skin Corrections?

Nov 19, 2012

does photoshop elements have an airbrushing tool for skin corrections?

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