Maya :: Cannot Delete Render Layers
Nov 4, 2011
I created some render layers by copying the master layer and some of them seem to be connected to the master layer in some way and I cannot delete them!
When I select the render layer they are grey and the master layer is also selected and is blue. I cannot delete the copied layer even if I empty it.
I have created other layers the exact same way but when I select them they are not attached to the master layer and are blue when I select them and I can delete them.
What do I have to do to delete the layers that seem to be connected to the master layer? This is really annoying! I try to do one thing and end up spending the entire day trying to delete rogue render layers! The only work around I found is to select everything in the scene and export it and then import it into a new scene.
View 1 Replies
ADVERTISEMENT
Sep 20, 2006
There are some layers in my drawing that won't delete in the layers properties manager. I don't know why. It gives me 4 possible reasons:
- It might be layer 0 or a Defpoint (whatever that is).
- It is the current layer
- It is an Xref dependent layer
- It is a layer containing objects
But none of these, to my knowledge, apply. There could be things on the layer that I'm just not seeing, but I've looked thoroughly. I even zoomed out to the extents, highlighted the whole area, and clicked the erase tool, but it still won't go away. I got the file from another computer, so it might be an Xref dependent layer and the Xref'ed files just didn't come with it. How would I be able to tell - and how could I remove the Xref dependency?
Other than that, is there any other reason a layer won't delete? Can I force it to delete?
View 5 Replies
View Related
Sep 3, 2010
Is it possible cause I want to render a rig I created in maya 2009 in other 3d package
View 1 Replies
View Related
Aug 10, 2012
I'm trying to render some passes in Maya 2013 and Mental Ray using proxy assemblies. The trouble is that none of the passes that do some kind of material definition override ie AO, camera depth work correctly with proxies. I have read a few posts where people have said that these passes need to be applied in the render globals when exporting the proxy file. This method works correctly in Maya 2009 and fixes the issues, unfortuently this method does not work in Maya 2013.
View 1 Replies
View Related
Nov 17, 2012
I was just doing a bunch of test renders and playing with lights when a weird render turned up out of nowhere that is sort of a transparent red and black? This happened yesterday, but it actually crashed maya. This time around, it didn't crash, but I'm unable to save my scene. This is the log for the error:
file -f -save -options "v=0" -type "mayaAscii";
// Warning: Could not save file "/var/folders/lw/y5yl1nl11cl9plpn2gsdrvg80000gn/T/tempUIFileHSDZdN". //
// Error: swatches file open failed
/Users/Undeadmau5/Documents/maya/projects/PRM/scenes/.mayaSwatches/PRM_WK4_AllMaps.ma.swatches //
// Error: Could not save file "/Users/Undeadmau5/Documents/maya/projects/PRM/scenes/PRM_WK4_AllMaps.ma". //
// Error: Cannot find procedure "mayaFileOptions". //
// Error: Cannot find procedure "mayaFileOptions". //
Also attached is an image of the render.
View 1 Replies
View Related
Nov 1, 2012
I am running the free student version of Maya 2013. I am trying to change the settings under Render-Settings so I can render 240 frames @ 30 FPS. However, when I select the "Options" & "Render Settings" in the Render window, the options will not display.
View 3 Replies
View Related
Jul 22, 2011
If you see the picture below it appears ALL of my renderers are showing up in the render globals. How? what? where?..!!
this might be the reason why my renders are taking 3hrs each to finish even on low settings.
View 9 Replies
View Related
Jul 5, 2011
When I turn on textures in the viewport, the display of some objects becomes really weird. Most times not even the whole model is affected but only parts of it. My first guess was that the noramls were corrupted, but turning on One-sided lighting and displaying the normals showed that they were absolutely okay.
It doesn't matter which render engine is used (Viewport 2.0, Default or High Quality) or whether the material is a Maya or MentalRay shader.
In the screenshot, only the head of the character is showing the artifacts. The used material is a Blinn with only the Diffuse (32-bit EXR; painted in Mudbox) plugged in for now.
How do I get rid of these artifacts?
Intel Core i7 920 @ 3.63 Ghz
nVidia GTX 560Ti
Windows 7 Professional x64
View 4 Replies
View Related
Oct 18, 2012
My render settings window will not appear. It used to, but then mysteriously stopped. how to get it back? I done the reboot thing but it never comes back.
View 2 Replies
View Related
Apr 10, 2013
Last week everything was working fine, this week my render window in vacation. Or something.Hit Render frame or even IPR (doesn't matter what renderer I use) and no render window pops up to chew on the image. I get a progress bar and the .IFF is saved in my project folder, but no render window. No error messages that I can see either, maybe I'm not looking in the right place.
View 2 Replies
View Related
Jan 22, 2014
Just installed Extension for Maya 2014 SP 1.
When I open a fresh scene, load MR and go to Render Settings my Quality, Indirect Lighting and Options tabs are not working. Quality is minimised to the top left and the others are blank.
I've tried the following :
- Uninstalling Mental Core
- deleting all prefs, scripts etc
- deleteUI unifiedRenderGlobalsWindow; buildNewSceneUI;
Attached are what I see in each of the problem tabs and below is all output from the script editor as I open Maya, load mental ray and then click on each tab in turn.
file -f -new;
// Warning: file: D:/Program Files/Autodesk/Maya2014/scripts/startup/rememberViewportSettings.mel line 43: Active stereo does not work with Aero enabled. Active stereo has been disabled. //
// untitled //
commandPort -securityWarning -name commandportDefault;
// AbcImport v1.0 using Alembic 1.5.0 (built Aug 6 2013 14:15:56)
// mental ray for Maya 2014
// Mental ray for Maya: using startup file D:/Program Files/Autodesk/mentalrayForMaya2014//maya.rayrc.
[code]....
View 1 Replies
View Related
May 4, 2011
Maya keeps resizing the height of an animation during a software batch render to 180px. Rendering a single scene, the size is as specified in the settings.
I've got an animation I need to render. I'm trying to render at 640x480. I can render single scenes or the entire batch in Hardware mode and it renders at 640x480 no problem. I can render a single scene in software mode and it renders at 640x480. If I try to batch render the animation in software mode, Maya resizes the height to 180. If I reset the size of the render to 1024x748 Maya once again resizes the height to 180.
View 1 Replies
View Related
Apr 28, 2011
Im using a mel script to automate basic scene parameters. For some reason though, after I run a setAttr on defaultRenderGlobals.currentRenderer, I cant apply a loaded preset until after I manually open the renderGlobals and select one of the mentalray tabs. Im running "loadNodePresets "basicSet";" as the last line of my scene builder script. What is the proper way to load the preset without manually opening the renderGlobals window?
View 1 Replies
View Related
Jan 31, 2012
I've even tried the old open a new file, and import the file that has no render setting information, and that works maybe 10% of the time.
View 1 Replies
View Related
Apr 22, 2011
When I set up the Image based lighting in Mental Ray, and key the dome that is created to rotate in a animation, it is clearly rotating in the viewport, and when I render individual frames, it works, but when I batch render (confirming that the render range is set correctly) it renders each frame with the dome in the same position.
View 1 Replies
View Related
Nov 30, 2011
I created a flat polygon shape (object) and attached it to a motion path (curve). I then created a Animation Snapshot. So, my question is, why are the shapes bunched up at the beginning and end of the Animation Snapshot render ... instead of being all equally spaced?
View 1 Replies
View Related
Feb 13, 2014
I have several edges that will not delete. There are no faces connected, so the edges are suspended in space. I can select any number of edges but when I press delete they just deselect. I don't have more then one line occupying the space, nothing is hidden, and restarting maya hasn't worked.
View 3 Replies
View Related
Nov 8, 2013
I am trying to render a video from layers I made from a quicktime. The problem is that all of the layers are on top of each other and take up the whole length of time instead of each being one frame sequentially after each other. So, when I render or do a DPX sequence it is only one frame played for 6 seconds. There are 167 layers (frames) so I would rather not have to adjust each layer back one frame at a time.
View 16 Replies
View Related
Feb 13, 2010
Trying to find the closest thing to 3dsmax trajectory, I'm using a motion trail. Once deleted the specific controller it was used for becomes very very slugish, with over 20 sec to respond.
I tried deleteing all the connections in hypershade and using the delete command but nothing works.
View 2 Replies
View Related
Sep 4, 2012
I have "Sweet On You" spelled out in 3D with each letter having its own layer. Can I render the individual 3D layers together or do I have to do them separately? What should the letters look like after they're rendered? When I render them individually, the previously rendered letter turns white.
View 10 Replies
View Related
Jul 11, 2004
how do i render an image with layers that has a shadow, but hiding the layer that casts the shadow? i just want to see the shadow...
View 2 Replies
View Related
Oct 23, 2012
How to delete all ik handle nodes in a scene and all constrain nodes in a scene.
My rig is so complex that going in and deleting one by one seems like a crazy process but if there was a way to get the outliner to show only ik_handles and or constrain nodes then I could just select them and delete them and this would save me a lot of time.
View 1 Replies
View Related
Jan 27, 2012
I created a very simple two poly object and then deleted my construction history and now I cannot seem to create a new polygon in the scene unless I turn off interactive creation.
If I choose create>sphere etc the little sign that says drag on grid appears but when I do nothing happens. I made a new scene and did the same thing and I don't have the same problem so Im not sure why in this particular scene.
View 3 Replies
View Related
Feb 12, 2014
I would like to know how to delete only certain parts of history but keeping its effects. For example, a cube has a smooth polygon, bevel, and blend shape history. How do I delete only the bevel history but at the same time keeping the bevel? Don't tell me to do the bevel first, delete history, then smooth and blend shape.
View 2 Replies
View Related
Feb 28, 2013
I was having three 3D layers moving ontop of a background. Everything was working fine, although very slow on 8GB macbook pro late 2011. Everything was fine while testing it in the "motion window". Then i started rendering it and the output video file is missing two of the three layers? What is wrong? Additionally, if I now go back to the "motion window", i have the same problem: While playing the file, two layers are missing.
View 1 Replies
View Related
Feb 5, 2011
Is there a way to delete parts of history while leaving important elements? (because if i delete all history the object is no longer bound to what it belongs to)
View 7 Replies
View Related
Oct 7, 2011
I'm using Maya 2011 and I'm noticing, there are transform nodes in the outliner hierarchy for my skeleton. Should these be deleted? Some of them delete cleanly and some of them delete taking the bone with them. ???
View 2 Replies
View Related
Sep 28, 2001
How do I delete a layer? I am unable to even though the layer is not current, is not layer "0" or "Defpoints",is not a Xref dependent layer, nor does the layer contain any objects.
View 6 Replies
View Related
Oct 25, 2003
I have ACAD LT 2002 and when I go into layer control and try to delete layers that I no longer need, it wont let me.So I turn all of these layers on (and all others off) and delete everything visable, purge all complete and they still are there.
How do I get rid of unwanted layers that acad wont let me delete?
View 6 Replies
View Related
May 12, 2011
When i import a dwf it auto generates a layer for each piece of geometry in the file. There is no way to merge the layers during import that i know of.
So i just select every object and place them into the default layer0... takes 20 seconds.
Now i want to cleanup all the unused empty layers so i can make new layers later on. When i select the first layer... then SHIFT click the last layer 3dsmax lags then freezes.
When i do this same thing in 2010 the layers select properly... but once i hit delete 3dsmax freezes again! Now i know 3dsmax.. even if it freezes as long as its using any form of cpu its just processing. So i waited OVER-NIGHT just to delete a bunch of layers, and it worked! Deleting the layers one by one take 30seconds each... not going threw a thousand layers like that!
My questions: Why does deleting or even selecting a bunch of layers take a very very long time? Or even deleting one layer take a long time when theres alot of layers? Anyway to make this faster?
View 5 Replies
View Related
Nov 29, 2011
Am I able to select multiple layers at the same time and delete them at once?
View 5 Replies
View Related