Is it possible to simulate Lab color in Illustrator? The above example was done in Photoshop with all the colours having the same Lightness setting.(Complementary colours are at diametrically opposite places on the square.)It seems to be difficult to do it in Illie without testing in Photoshop first.
I have a logo that I ultimatly need rendered properly in a PDF to send for proofing. It has a overprint effect in it but I can't figure out a way to export it as a tif or jpg with a simulated overprint.
What I have tried:
Export as tif and export as jpg (from Illustrator CS5). Neither export has a simulate overprint option, and both export with a big green blob on top of everything (the green blob is the shape that is overprinting)
Save as PDF, press ready, defaults to view of green blob (not simulated overprinting)
Save as PDF, change to PDF 1.3, in advanced flattening I set overprint to preserve, and high resolution. Same result as above.
In a PDF I can turn on the overprint preview, but I can't make that a default (as far as I know). Additionally, I am sending this to a client, I don't want to have to tell him "Oh, and by the way, here are the 10 steps to simulating overprinting in PDFs!"
Also I have tried to import from PDF to Photoshop and there is no option for simulated overprint there as well.
Also, I don't care if it is just a jpg or tif placed into a PDF, I don't need to preserve vector for this portion of it. If I can, then great, if there is a solution but I can't find, It is only for presentation at this stage.
I am having an issue when trying to simulate cloth. When I simulate the cloth, the dialog box with the simulation comes up and before it finishes simulating one frame it closes. At the bottom of 3ds Max, it says end solve.
It worked on an earlier version of the same file as I was able to simulate 100 frames.
I am running 3ds Max 2010 on Windows Vista.
Below is a picture of my command panel. Why the simulation box only stays open for half a second?
I want to create the opposite of 'simulate pressure', that is when stroking a path, I want the beginning (and end) of my line to be thicker and in the middle smaller.. how can you do that with PS 7 ?
when I try to stroke a path with the pen tool and select simulate pressure it will not work. I was using it last night and it worked just fine, and I can't seem to figure out why it isn't working.
It is only when I try to use the brush and simulate pressure that it doesn't work. I can do it with pencil and all that.
I dont have a tablet, so is there any way I can make strokes with my mouse that look like they were made with a pressure sensitive pen? (thinner edges, thicker middle)
I just upgraded to CS6 from Photoshop 7, which is a huge leap, I know. In PS7 I was able to vary my pen pressure simply by clicking the little box that said 'simulate pressure'. While CS6 has all the same steps, and even has the same little box, the simulate pressure doesn't work (I'm using the standard round brush).
I have gone to brush settings and activated shape dynamics, but that did absolutely nothing. I read a few other discussions that mentioned tablets. I don't have a tablet and don't really plan on getting one any time soon. I never needed one, and with my budget, I really can't afford one; hence why I jumped from PS7 to CS6, took a long time to save all the money.
I can use my simulate pressure option without getting a tablet.
How to apply forces to a component who is spinning. More specific i am interested in the centrifugal loads distributed over the component.
Take an inducer wheel for a turbocharger. It is a complicated component and very difficult to calculate by hand. it is spinning with high revs, and the rev limit it set by the centrifugal forces acting.
Is is possible to simulate a part with a crack in inventor 2013? A customer had a part made and noticed there was a crack. We were asked to run an analysis on the crack to determine how much of a factor this crack has on the part. Is it simply just a matter of sketching the shape of the crack and removal of material or ??? The part is cylindrical in shape and the crack goes approximately 1/8 around the diameter of the part.
I am wondering if the FEA in Inventor 2013 is capable of simulating a pipe under a point load and at what point the pipe fails. Its a simple 2in dia pipe supported by a vertical tube with a load of 'X' centered on the pipe.
I'm trying to simulate a sprag clutch using Autodesk Inventor Professional 2011 (student edition) but I'm having some trouble keeping two parts from rotating together.
The flange of the driving gear sits inside the clutch hub but the two should be free to rotate relative to each other. However, when I simulate the rotation of the gear, the clutch rotates with it as well. I can sort of simulate the desired behavior by adding a torque to the clutch but I don't think this should be necessary.
I can't attach the files because they're too large but I'm hosting them here: [URL]...... and here: [URL]........... The A4_Complete is the whole clutch, but for a simpler view A3 shows the issue I'm having.
Essentially Pink gear drives the Green gear, and the Orange clutch should slip on the grey flange of the green gear but it does not.
how to simulate with vector tools the objects which are far?
In the attached file I tried to reproduce a photo, the right one is the result but the hills are not finished. It is a general perspective principle that the farer objects are more blurred, but I am not sure how to draw that. As a first solution sure could be adding feather them, the most to the farest, but somehow does not like that. T
I am trying to cloth simulate a window blind. My problem is as follows : The model is made up of several pieces.
1. the curtain / blind 2. a hard button near the bottom 3. a cord attached to the button 4. a wooden know at the bottom of the cord 5 then finally tassled material
So i want the blind to move like cloth blowing in the wind ( fine no problem i can do that ! ) but the hard button must be hard surface and follow the mesh position of the blind - PROBLEM
Then the cord attached to the button must be cloth dynamic to flap about and then the knob on the bottom hard surface attached to this cord and then the tassels must be cloth.
The only way i can think of to do this without merging the seperate geometry is to simulate the curtain then cash this, the attach the button to a cluster on the curtain, then do the sim on the cord, then cluster attach the knob the cloth the tassels.
I saw a tutorial recently that describes how to use Photoshop to composite layers and simulate multiple lights. I tried it out in GIMP, figuring the result would be similar, but the image doesn't looks the same in GIMP as it does in the render.
Here's the link: [URL]
I posted as R. Moore, and the creator of the tutorial responded, as you'll see on the page. But I'm afraid I don't quite understand his response and I don't want to badger him with questions like this.
So here's what I do. I'm using Poser and I have three lights: a key light, fill light, and back light. I turn on only the key light, render with that. Then I turn on only the fill light, render with that, then I turn on only the back light and render with that. Then I put them in GIMP using "Open as Layers" and put a layer of black beneath those. Then I turn all three light layers to Screen mode, as the guy suggests, and play with the opacity. But the colors are wrong. Reds too red, blues aren't blue enough...
I get the impression that, done correctly, you can arrange the layers in such a way that they look identical to the actual render, just so long as the layers are in the proper mode. Am I right or wrong about this, and what can I do about it? I would be glad to attach files if necessary.
Is it possible to validate/simulate my PLC program with autodesk inventor, using for example OPC connection between Inventor and my PLC. I know its possible in Delmia, but in our firm we have Inventor.
I would like simulate this action or model this simple action I have in this sketch. It is pretty basic but I am drawing a blank on how I could see the max movement I can get with a 6" cylinder stroke.
Maybe more difficult than I am capable of, I could model it but don't know how to get it to move or rotate that would simulate the movement.
I have two layers. One is completely red (r255,g0,b0). The other layer is completely green (r0,g255,b0).
How can I make it so that if I lower the opacity of the green layer (which is above the red layer), to 50% that the result is completely yellow (r255,g255,b0)?
I've tried all the blending options, none of them achieve this basic effect. The closest I got was something that looked like a darker orange.
What I want exactly is, starting from a big title, create a linear perspective with the vanishing point on the center of the horizon and the horizon line some cms above the title. Is there any faster way to do this without doing it by tracing the perspective lines in Freehand or Illustrator?
I'm trying to create or simulate a back light as highlights for a portrate photo. When the picture was taken there is no back light and the picture looks very flat. How or what are some of the methods use to creat back light as highlights for a portrait photo?
I'm trying to create or simulate a back light as highlights for a portrait image. When the picture was taken there is no back light and the picture looks very flat. How or what are some of the methods/tecniques use to creat back light as highlights for a portrait photo?
I have PS CS2 & CS3, at first, when I used the pen tool in CS2, it would't do the simulate pressure. When I got CS3, at first I was delighted to see that here the simulate pressure DID work! But after just one use, it my joy collapsed, again the simulate pressure does not work!
I'm trying to simulate water in a community game I am building. I need to create a good number of frames to test one method, but I don't know how to go about it. Since these would be height (bump) maps, color is really not necessary. Basically, I need to create frame by frame to simulate water. The game engine will actually paste them together to form the animation.
The problem is I just don't know how I can go about creating the ripples frame by frame. I'd probably like to try to make 50 frames or so. I know about the ripple filters, but how would I use them to create a series of frames?