Photoshop :: How To Blend Layers To Simulate Real Light
Jun 14, 2013
I have two layers. One is completely red (r255,g0,b0). The other layer is completely green (r0,g255,b0).
How can I make it so that if I lower the opacity of the green layer (which is above the red layer), to 50% that the result is completely yellow (r255,g255,b0)?
I've tried all the blending options, none of them achieve this basic effect. The closest I got was something that looked like a darker orange.
I'm trying to create or simulate a back light as highlights for a portrate photo. When the picture was taken there is no back light and the picture looks very flat. How or what are some of the methods use to creat back light as highlights for a portrait photo?
I'm trying to create or simulate a back light as highlights for a portrait image. When the picture was taken there is no back light and the picture looks very flat. How or what are some of the methods/tecniques use to creat back light as highlights for a portrait photo?
how do you light and blend with paint.net?also, are there any tutorials on lighting or blending? i know a little bit, but i'd like to watch a tutorial preferably using paint.net
the blending options are normal for TEXT and BG, but I have soft light for SHADOW. Now the BG layer actually contains an illustration which makes my shadow look realistic, however what Im trying to do is, save the picture with a transparent background with only TEXT and SHADOW showing, but as soon as I hide BG, the SHADOW layer will go back to the black color I drew and not look like a shadow. I tried merging text and shadow but either the TEXT gets soft light and gets ruined or SHADOW becomes normal and gets ruined. Its very late, ive been trying to figure it out for the past 4 hours so I hope I explained it clearly.
I saw a tutorial recently that describes how to use Photoshop to composite layers and simulate multiple lights. I tried it out in GIMP, figuring the result would be similar, but the image doesn't looks the same in GIMP as it does in the render.
Here's the link: [URL]
I posted as R. Moore, and the creator of the tutorial responded, as you'll see on the page. But I'm afraid I don't quite understand his response and I don't want to badger him with questions like this.
So here's what I do. I'm using Poser and I have three lights: a key light, fill light, and back light. I turn on only the key light, render with that. Then I turn on only the fill light, render with that, then I turn on only the back light and render with that. Then I put them in GIMP using "Open as Layers" and put a layer of black beneath those. Then I turn all three light layers to Screen mode, as the guy suggests, and play with the opacity. But the colors are wrong. Reds too red, blues aren't blue enough...
I get the impression that, done correctly, you can arrange the layers in such a way that they look identical to the actual render, just so long as the layers are in the proper mode. Am I right or wrong about this, and what can I do about it? I would be glad to attach files if necessary.
I'm running Win Vista 32bit with 3gig of RAM. When trying to use the Auto-Blend feature of CS4 I get an error message that says Could not Auto-Blend the layers because there is not enough memory (RAM)." The only way I'm able to get this feature to work is if I reduce my image size to less than 1/4 of my original file size. I started with an image that was 4221 pixels wide, and I had to reduce it down to 1000 pixels before the blending feature wold work.
Does anyone know how much RAM this feature needs to work on a full size image? Is there anyway I can set up Vista to allocate more of my RAM to CS4? When I go under preferences > performance, it tells me that I have 1641mb of RAM available. Is there a way I can set this so more of my RAM is allocated to CS4?
When I make panoramas in Photoshop CS6 (after selecting and preparing individual images in LR4), I sometimes wish to modify Photoshop's automatic blending of layers. An example is when a moving person is in two or more adjacent frames & I wish to use a version from a different frame than PS selects. The layer masks are all either pure white or pure black, thus selecting the portions of each frame that is used, but with no gray portions for blending. Opacity of all layers is 100%. So, some other invisible-to-me mechanism is being used to seamlessly blend the layers. When I try to select portions of a different frame (in areas of overlap) by painting white on a mask and black on layer masks above it in the stack, I can partially make visible the desired area but it appears as partially transparent & thus low contrast. How can I get full control of what is included in the final composite?
Having a rough time trying to blend a face onto another face, been watching tutorials. I have both layers selected now and I go to Edit > Auto-Blend Layers, but the option is faded and I can't choose it! What could be causing this issue?
I'm having a huge issue in designing my up and coming website.
I've numerous layers within my soon to be designed page - however, a few of these layers are set to different blend modes (Overlay, Screen and Lighten).
I need to ensure that these layers remain looking the way they do on my page when they're part of my flattened site, but it's just not working for me. When I flatten all layers, it looks as I want it - however I can't do that, as I will ultimately be using a tiled background layer, and the background layer I'm using now is only as a guide.
how I can merge down a ('Screen', for example) layer, without it losing its screen look?
For successive layers, all have different blend modes ... for finding the pixel values seen on screen, we should start with the bottom most layer ... isn't it?
I'm using CS6 and wondered of there was a way to change the default blend mode of an adjustment layer?
For example, if you use the Curves adjustment, as well as increasing contrast it also increase saturation. I like to use the "Luminosity" blend mode so that I get the contrast without the saturation. By default, I'd like to be able to specify that any Curves layer I use should use Luminosity blend mode.
I've just recently started to use the 3d function on Photoshop cs5 with text. But is there a way so the light on one layer affects other layers instead of having to redo the light for all layers?
I used to have CS5 on my computer, after which I used the CS6 trial, and I never had any problems when stacking images using Auto-Blend Layers -> Stack Images. However, I recently purchased a subscription to Adobe Creative Cloud and after uninstalling the old PS versions and installing Cloud, Photoshop freezes every time I try to stack images.
My computer has very good specs, runs Windows 7, and both the OS and PS are up to date.
I've just used the align layers feature to stitch together 4 pics into a panorama view. It looks great except the sky is different shades of blue for each of the stiched elements.
Is there an easy way of somehow merging the different blues so you end up with a consistent blue across the panoramic view?
I obviously got far enough to add the images together and get the correct size. I just cant find any tutorials to show me how to make the layers blend and look more natural. I added a new background to an image and I want it to look like it belongs there:
I have an old man whose eyes are slitty and so I have created a white with a layer and feathered it round his wrinkles and it looks ok. I can add mask track to this in ae and also track it in mocha. I have an iris import clip that I then need to add to the white. It is in .png.
I cannot make a mask path appear on the layer information to the left of the screen so the iris dances about and can't be tracked.
How do I blend the white mask layer and the iris layer so they move as one? Do I put them together then track them togethr in mocha?
I have spent a day on this trying to figure it. On top of that I would also like to clone an eyelid half open so that I can put this on top of white layer, iris layer and then eyelid and track all together. But if possible the white and iris moving together would be enough.
In the instructions on youtube I have also found that when I hit 3d little cube icon I get a black background on the iris and not the old mans face how do I get rid of that?
This is for a man who gets wolf eyes in the film. Would it be easier to get some wolf eyes in photoshop and stick those on? the clip is just 4 secs long.
Have a drawing that contains about 200 layers. When I open the layer dialog box, about 50 of the layers are highlighted in light blue. The layers appear to behave normally. Why they are highlighted?
I have "group1" and inside that group, only one layer: "layer1". The blending mode for "group1" is vivid light and for "layer1" it's "normal".
Now, if I change "group1" to "pass through" and "layer1" to "vivid light" ... the result is completely different, while it should be the same, shouldn't it?
When using the blend tool to blend colour between two objects is there a way to see the anchor points so I know where to click the blend tool. I realise the cursor changes when over one but its seems very cumbersome to have to move it around until it changes rather than click directly on one which I could do if I could see it.
I'm using Illustrator CC (on a Win7 Pro machine) at a beginner level, probably halfway to intermediate. I'm trying to learn how to blend colors together for highlights of various types (skin tones, clothing, light on objects, etc.) so that when I'm making a graphic for a project I'll have a decent idea of which tool/technique is best for the specific effect I need.
I'm trying to use the Smooth Color option in the blend tool. Late yesterday afternoon I recall creating two ellipses (one of which was a solid fill and one of which was a gradient going from black to transparent) and getting a smooth color transition between the two. It was a much harsher effect than I was looking for so I didn't keep it. This morning, while trying to replicate the same thing, I seem to be unable to use smooth color between two objects if one or more of them has a gradient applied. I only get what you see below, which is a step between the two objects.
I've done searches and found multiple references to blending gradients in this way and have followed those instructions (create the shapes, fill with the gradients, then either click on the Blend tool and click on the center of each shape, or click on Object -> Blend -> Make) but I can't seem to get a Smooth Color blend if either object has a gradient applied. Am I missing an important step somewhere? I'm 95% sure I accomplished it yesterday and nothing has been changed since then.
I am trying to blend two different art brushes with different colors using the blend tool. I'm trying to use two fixed-size line segments of the same length and then applying the two different brushes to those segments ( each art brush is a different color). Then I want to blend them the regular way so their colors transition. However, when I do this, the first shape is a different color, but all subsequent blend steps are the color of the second blended shape. Why is this? It doesn't blend the colors for some reason.
I am trying to animate a casino-like light board made of tens of light bulbs/leds. I thought the easiest way to do it would be creating a matrix of bulbs arranged by material ID and then design a pattern in multi sub-object materiel so I could somehow scrub through it and achieve animation effect. The material modifier allows to change ID for the whole object only and MaterialByElement shuffle ID`s in a random manner.
I am attempting to build a facsimilie enigma machine, I would like to know how best to create an effect so that when a key is pressed a corresponding letter appears to light up. Btw I am not looking for an animated image, I can take care of the transitions between on and off, I just need to create the two image states.
How do you lock the pivot point of a light to the light itself? I thought just adding a Axis node would move the light and pivot point but the pivot does not move. Is there a way of parenting them together?
How do I use the standard Revit can lights in a wood joist floor with drywall applied to the bottom? If I place in a suspended ceiling, can lights light up just fine. However, if I use them in the floor space of a wood joist floor, the light itself gets covered with the floor. How can I get the light to cut the floor out so I can see the light when it is rendered?
I want to create the opposite of 'simulate pressure', that is when stroking a path, I want the beginning (and end) of my line to be thicker and in the middle smaller.. how can you do that with PS 7 ?