I'm using CS6 and wondered of there was a way to change the default blend mode of an adjustment layer?
For example, if you use the Curves adjustment, as well as increasing contrast it also increase saturation. I like to use the "Luminosity" blend mode so that I get the contrast without the saturation. By default, I'd like to be able to specify that any Curves layer I use should use Luminosity blend mode.
I've recently downloaded Photoshop CS6 trial version and i've tried to add a flare to a transparent background image and turn the blend option to color dodge or screen but when i do so the black bg does no go. It stays there but i have seen in many other examples video and i've even done it myself at school computers and at my home computer once but this time it just wont do it?
Example: I open a signature for a forum i made with a transparent background. I import a flare. It has a black bg. Turn blend mode option to screen and the flare goes above the text but the black bg is still actually there.
I have 10 layers and I want to blend them such that the resultant flattened image represents the average colour. i.e. If layer 1 has a white pixel and layers 2-10 have black pixels the result will be 90% black.
to change the Blend Mode on a "Folder". I'm assuming they meant a Group since there's no option labeled "folder" that I'm aware of. How is this possible? When I right-click a Group I do see an option for "Blending options" but it's always grayed out.
the blending options are normal for TEXT and BG, but I have soft light for SHADOW. Now the BG layer actually contains an illustration which makes my shadow look realistic, however what Im trying to do is, save the picture with a transparent background with only TEXT and SHADOW showing, but as soon as I hide BG, the SHADOW layer will go back to the black color I drew and not look like a shadow. I tried merging text and shadow but either the TEXT gets soft light and gets ruined or SHADOW becomes normal and gets ruined. Its very late, ive been trying to figure it out for the past 4 hours so I hope I explained it clearly.
I have a logo that I want to layer on top of a background image that will together act as the header for the webpage.
The easy thing to do would be to create an image on photoshop layering the background image and the logo, with the logo blend effect, and then save and upload. Problem is that I want the background image to resize with the browser window - without resizing the logo.
Therefore, I figured I could save the background image and logo files separately, and then layer them using HTML and CSS. For it to look comparable therefore, I want to keep the background of the logo transparent. I would also like to set the blend mode of the logo to linear dodge (add) - so that whatever size the background image is scaled to, the logo remains the same size, with the same blend mode. The problem is that when I save the logo as a transparent png file (24-bit), it is not maintaining the blend mode.
don't know if it's a mac/pc problem or if it's a CS6 problem. I have been working with photoshop on PC for the past 9 years or so. I recently had to switch to CS6 on Mac.
I can no longer place my cursor in the blend modes field and use arrow keys to quickly toggle through them to find the ideal mode. I used to be able to preview 15 blend modes in just 5-6 seconds and land on the ideal mode... and get on with my project. NOW i have to click this button and click again on each blend mode... lengthening my process by up to 2 minutes. This is an ENORMOUS problem for me as choosing blend modes is critical in my day to day design work.
See the menu right next to it where you can type in the opacity? I can put my cursor in there and use arrow keys to adjust values. Blend mode NEEDS to work this way too. And this is on a mac. You simply HAVE to do something here. productivity impacted severely.
Also.. this problem exists in After Effects CS5 on pc. Let's get it fixed there too. I will hand-write you a letter of praise and send flowers if you can do this.
I have a final image of my image to which I want to apply an alpha as a mask of an adjustment layer.
The image and the alpha have come out of 3ds Max. The problem is that there is a halo around the edge of the mask. This is caused due to transparency at the border of the alpha. I don't know how to get around this.
I was told that there may be a way to do it by dividing the alpha. I see that Photoshop CS5 has a divide blend mode. I don't have CS5.
I've attached the render passes that I'm working with. [URL] ........
I thought with normal you would not get any effects, but in fact, if you boost contrast on adjustment layer and keep at normal you get huge saturation boost -- unless you change to luminosity. So normal is not neutral?
I'm doing some painting with a lot of layers set to different blend modes. I find that every time I want to paint on one of these layers, I have to go to that layer, set the opacity back to 100, change the blend mode back to "normal" sample the color, then change everything back and continue painting. I realize I can save a swatch for the color, but it can get confusing when you're using subtle color differences on multiple layers. It seems like there should be a modifier key to the tool that samples the layers "true" color discarding opacity and blend mode.
i want layer 1 to overlap layer 2 as if i had erased the white background on layer 1 but i want do it quickly eg by applying a layer style instead of using the magic eraser which can be unpredictable without using the lasso tool to restrict it.
what if the multiply blending mode was applied more intelligently: here's what i mean in pseudo ..IF at least one of the overlapping pixels in either layer is white..THEN apply multiply mode as normal ie multiply the pixel values and divide by 255.
IF neither of the pixels is white THEN only display the pixel in the uppermost layer (in this case layer 1).
i want to speed up the whole process by selecting multiple layers and applying a saved layer style or some other equally rapid method of making the white background transparent.I am not interested in solutions involving the magic eraser, layer masks or anything that can't be applied in one go . I have looked at the 'blend if' sliders in the layer style window but this needs per layer adjustment so is not a time saver and does not always give a smooth overlap anyway.
I do a lot of work for TV and as such have to often provide flattened layered art to broadcasters. I flatten most layers and flatten layer styles as well.
Question: is there any way to preserve a layer style blend mode when flattening i.e. I have some rasterized text with an Outer glow. The outer glow has a Linear Burn blend mode (or similar).
Is there a way I can merge this layer complete with style to a flat layer and PRESERVE the way it looks? Often I try this and it looks different (obviously because there is a blend mode being implemented with the layer style.
Any pointers how to get around this? I use CS2 by the way.
Another one - I often whack stuff into After Effects and put on an adjustment layer at the top with a gaussian blue (so it blurs everything below). Is there a way to do this in Photoshop i.e. an adjustment layer placed at the top of the layer stack with a BLUR? Any workarounds people know of or is this just something I can do in After Effects?
I'm setting up several squares in rows that left to right the value will change (i.e. +5 % Cyan), and up and down the channel will be defined for the the value changes (as in CMYK).
Underlying each of these squares will be a named global CMYK swatch to easily change the color.
Above each of these will be a static box that overlays with 0-0-0-15 (with blend mode multiply) which would add 15% black to any color below.
My question here is how to do the opposite accurately within Illustrator, to subtract 15% interactivley from the colored box below, the closest I've come is to use; lets say I want to pull 10% from Magenta; is to: 100-90-100-100 with a blend mode of the top object set to Screen. It always seems to result in a jump that is 2 to 3% off.
Multiply allays seems to work corectly, in PS, Illustrastor etc... But I have yet to find a subtractive method that is reliable.
I'm using this to create an simple pick a color and print similar swatches around it, as my workplace has a lot of materials and heat processes that change the final color, and color swatches are in a constant need.
I'm running Win Vista 32bit with 3gig of RAM. When trying to use the Auto-Blend feature of CS4 I get an error message that says Could not Auto-Blend the layers because there is not enough memory (RAM)." The only way I'm able to get this feature to work is if I reduce my image size to less than 1/4 of my original file size. I started with an image that was 4221 pixels wide, and I had to reduce it down to 1000 pixels before the blending feature wold work.
Does anyone know how much RAM this feature needs to work on a full size image? Is there anyway I can set up Vista to allocate more of my RAM to CS4? When I go under preferences > performance, it tells me that I have 1641mb of RAM available. Is there a way I can set this so more of my RAM is allocated to CS4?
When I make panoramas in Photoshop CS6 (after selecting and preparing individual images in LR4), I sometimes wish to modify Photoshop's automatic blending of layers. An example is when a moving person is in two or more adjacent frames & I wish to use a version from a different frame than PS selects. The layer masks are all either pure white or pure black, thus selecting the portions of each frame that is used, but with no gray portions for blending. Opacity of all layers is 100%. So, some other invisible-to-me mechanism is being used to seamlessly blend the layers. When I try to select portions of a different frame (in areas of overlap) by painting white on a mask and black on layer masks above it in the stack, I can partially make visible the desired area but it appears as partially transparent & thus low contrast. How can I get full control of what is included in the final composite?
Having a rough time trying to blend a face onto another face, been watching tutorials. I have both layers selected now and I go to Edit > Auto-Blend Layers, but the option is faded and I can't choose it! What could be causing this issue?
I'm having a huge issue in designing my up and coming website.
I've numerous layers within my soon to be designed page - however, a few of these layers are set to different blend modes (Overlay, Screen and Lighten).
I need to ensure that these layers remain looking the way they do on my page when they're part of my flattened site, but it's just not working for me. When I flatten all layers, it looks as I want it - however I can't do that, as I will ultimately be using a tiled background layer, and the background layer I'm using now is only as a guide.
how I can merge down a ('Screen', for example) layer, without it losing its screen look?
I used to have CS5 on my computer, after which I used the CS6 trial, and I never had any problems when stacking images using Auto-Blend Layers -> Stack Images. However, I recently purchased a subscription to Adobe Creative Cloud and after uninstalling the old PS versions and installing Cloud, Photoshop freezes every time I try to stack images.
My computer has very good specs, runs Windows 7, and both the OS and PS are up to date.
Is there a way to get back all of your layers once you save a file andclose out of it? I am new and am creating magazince covers - All I need todo is change the pic - but did not want to have to re-create the entirecover if I did not need too...
I'm looking for a plugin that will merge one layer with all of the individual layers below it. So this would be the equivalent of duplicating one layer multiple times and then moving each duplicate between all the layers below and then merging the duplicate layers down to each original individual layer.
It could be seen as putting an ace on top of the deck, duplicating that ace 51 times, and then putting a duplicate ace in between each of the cards below and then merging each duplicate ace card down to each of the other individual 51 cards below in the deck.
I've found allot of nice multi-layer plugins (Like "LayerGroups") on the GIMP plugin registry that have worked doing things that I need, but now I'm looking for this one on the GIMP plugin registry and I'm not having any luck.
I obviously got far enough to add the images together and get the correct size. I just cant find any tutorials to show me how to make the layers blend and look more natural. I added a new background to an image and I want it to look like it belongs there:
I have an old man whose eyes are slitty and so I have created a white with a layer and feathered it round his wrinkles and it looks ok. I can add mask track to this in ae and also track it in mocha. I have an iris import clip that I then need to add to the white. It is in .png.
I cannot make a mask path appear on the layer information to the left of the screen so the iris dances about and can't be tracked.
How do I blend the white mask layer and the iris layer so they move as one? Do I put them together then track them togethr in mocha?
I have spent a day on this trying to figure it. On top of that I would also like to clone an eyelid half open so that I can put this on top of white layer, iris layer and then eyelid and track all together. But if possible the white and iris moving together would be enough.
In the instructions on youtube I have also found that when I hit 3d little cube icon I get a black background on the iris and not the old mans face how do I get rid of that?
This is for a man who gets wolf eyes in the film. Would it be easier to get some wolf eyes in photoshop and stick those on? the clip is just 4 secs long.