I know, I know. This question has been asked a million times already. Unfortunately the Align New Objects to Pixel Grid / Snap to pixel grid tip doesn't work for me. When I scale the image down to tiny proportions, the path becomes horribly, sickeningly distorted. It certainly seems like the pixels are being snapped to some kind of grid, but as you can see in the screenshot, the option is disabled. I tried switching between RGB and CMYK with no luck but I havent messed with the document profile past that. I am not yet ready to spend another few hours recreating the image.
I am using Illstrator CS6. Everything except the "web studio" is a path.
I have a script font that i need to resize. Most all the font is 144pt one of the letters needs to be 96pt. When i move just this one letter down in size the stroke on that letter looks puny and noticeably smaller.
I need a good way of maintaining the stroke thickness and moving the height and wide down to 96pt.
I am new to Illustrator. I have designed a new logo using Illustrator CS6 to the best of my knowledge. I now need to create business cards etc for printing but when I save it to jpeg it becomes very distorted after the file is uploaded to the printing site. Even if I cut and paste to another artboard it become distorted as well.
I am having issues with scaling objects that I have already created. I think it started because I inadvertantly turned on "Align new objects to pixel grid" But I have turned these off (under New Document as well as the Transform menu), quit Illustrator, and reset prefs.
I'm creating a van wrap design for our company, by Monday, so time is of the essence. When I import an image onto the design it's perfect, but when i slightly rotate the image, all the edges become serrated. Will this affect the final print? If it will affect the print what is it that I need to learn or do to change this?
How do I curve a rectangle so that the bottom one can sit neatly next to the top distorted rectangle shape,as in the picture below? What tool do I need to use? I have tried placing extra point but it does not allow me to curve the rectangle.
Made a simple type and shape design with a solid backdrop. When I tried to export via save for web to jpeg with high settings, it came up online with subtle but visible alterations. Behind my shapes are speckled like dust, it looks super low quality.
I tried using ps to save instead, I even tried removing the backdrop and remaking a whole new document and just moving select items over, then recoloring..which was not the best attempt but same result.
I'm not exactly sure what her color settings should be to avoid this. Im working at 6500 x 6500 right now. Here's a visual of the up close issue. All over its less quality. And Im saving at top jpeg settings in RGB. I really don't want to tell her she has to begin all over again.
When I open a high resolution image in Ai they look somewhat distorted and choppy. They are jpeg files that I am placing in order to envelope distort onto a mesh. For some reason any bitmap image I open with Ai looks like this. However, when I open the same image with Acrobat Pro or Ps the image looks perfect. Images are RGB in both apps.
Image in Ps or Acrobat Image in Illustrator
There most be something in Illustrator that is causing this. Images are being embedded and cannot be linked since they need to be distorted. I am runnung CS6 on Intel iMac Maveriks.
It's enabled me to add an Edge Animate file to my responsive Wordpress site using the Edge Suite Plugin.
Only problem for me is that although the 3.7MB file I’ve created scales perfectly on all devices it struggles to play on smartphones. (I assume it's too big and too power hungry to play smoothly on smartphones - even since I've added a pre-loader.)
So, in an ideal world, what I need is a separate low res Edge Animate file that only plays on smartphones.
Failing that, I’d be happy with a 'Down-level Stage' image which could replace the Edge Animate animation.
For a moment I thought I’d found a solution when I came across this Adobe TV movie: [URL]
Unfortunately this clever solution only works when the new Responsive Scaling feature is NOT selected. As soon as it is selected, the animation no longer changes from one layout size to another when the browser window is reduced.
I don’t mind whether the fix is in Edge Animate, Wordpress or the Edge Suite Plugin - I just want a solution!
Artwork becoming deformed after scaling or moving it?
I attached a screenshot of a piece of clipart that I scaled down twice with the original showing on top. You can see in the art in the middle position that it's been changed while the original size and smallest size seem to be fine. They are all the same, copy, pasted and rezied.
It's happening very often, and once it does I end up having to re-import or redraw the art.
how line art changes when scaling object in AI CC? For example I have a logo file to deliver to client that doesn't have the font. In AI CS6 and below you can hold the shift key and resize objects smaller and keep the shape's intergrity. I've noticed in AI CC that resizing fonts converted to paths smaller does not hold the characters shape as well as previous versions of Illustrator. I understood the industry practice of converting fonts to paths as the last thing to do prior to shipping out a design to production. But what happens to logo files that get sent out to clients/vendors, for these files it is paramount to keep the shape intact.
When I tried to scale an object to more than 200%, I kept getting the message that this would make some objects too large. I tried making my artboard larger but still got the same message. Am I doing something wrong?
Is there a way in Illustrator CS6 to scale text inside a text box so that the text and box scale together proportionately? Not using the scale tool where you have to enter percentages, but using a keystroke. In Quark, you can do this by holding down Command + Shift and dragging the box. This will make the text and box bigger keeping the same dimensions. It's a very quick and easy way of changing the size of your text.
I am working in 5.5 and have a 3D revolved globe object with a map art applied. It is currently in A2 art board size and I need to increase to A0. When I scale the object I get "The combination of artwork size and resolution exceeds the maximum that can be rasterized." I have tried adjusting the rasterize setting and the map art.
My shortcut for scaling has turned off and I can no longer scale by clicking on the bounding box and dragging the arrow. Instead I have to go to the transform option inorder to scale . How do I get the shortcut where I can just click on the object back? I am on CS5
I can't get certain graphics to scale down correctly correctly.
Take a look at the 2 jpegs enclosed - one solid, the other with 1px outline. The graphic men were originally 40mm tall.
In each case the one on the left is the original. The one on the right is the same graphic reduced to 25% then enlarged to 400%. Both should look the same.
How to stop these distortions from happening? I've tried adding and releasing Compound Path, Grouping and Ungrouping, Selecting and deselecting 'Scale Stroke and Effects'. No combination works!
I'm especially confused about 'Scale Stroke and Effects'. Surely when it's selected, the outline should reduce to 0.25 px. It doesn't - it stays at 1px.
When I hold down shift to scale an object or image to keep the proportions constrained, it does not work. This has only recently started to happen and it also happens on photoshop.
I don't have entourage running, which I read could be a culprit.
Would I need to reinstall my CS2?
I am using a Mac Powerbook G4, OSX 10.4.11 Adobe CS2
I am using AI to import anatomical tracing data (paths and symbols). The data coordinates are in millimeters. I create an artboard as follows:
The file import code reads the data and then passes the bounds data to the art routine, CreateDataArt, as minv and maxv. As can be seen (abRect) the bounds of the data are 13 mm wide by 14 mm top to bottom. Two paths are then drawn into the artboard as shown here:
Note that the rulers are in millimeter units and that the art board is nowhere the correct size.
I'm creating a logo that uses two ovals, an innner and outer one. I'd like the outer one to be an exact, larger version of the inner one and look perfectly proportional to the inner one.
However, as you'll see in the attached, the top version (made up of the inner oval and then a 10% expaned version of it around it as the outer logo) doesn't look as proportional as the the bottom version (made-up of the inner oval and then an outer oval I drew myself that I thought looked good.)
Is there a way to create an exact, larger version of the inner oval (to use as the outer oval) that will look and be exactly proportional to the inner oval? Or is the way I'm doing it (drawing it to look as close as possible a fine way to do it)?
I'm using Illustrator CS6, and want to scale an object that has a brush applied to it without scaling the line weights in the brush. I've been able to somewhat do that by Expanding the object with the brush applied, but then of course it no longer has a brush applied to the object. Is it possible to scale an object without changing the stroke weights in the brush?
This is what I have now when I scale, the line weight of the brush scales when I scale the line weight of the line the brush is applied to:
What I want is to be able to scale the line weight of the line the brush is applied to, but not the line weight of the brush itself.
Draw a box. Draw a Guideline. Have all snaps on. Including "smart Guides".
Drag proportionally (by holding down SHIFT) the size of the box... and it won't snap to the Guides.
How can proportional scaling be down by dragging, and have Guides and other nodes, vertices, anchors, "smart Guides" etc actually functional as Snap positions?
Or Adobe figure there's no need for accuracy when proportionaly scaling?