Illustrator :: Any Way To Add / Change Modifier Keys?
Mar 18, 2014I would like to have the smooth tool be a modifier key like it used to be.
View 2 RepliesI would like to have the smooth tool be a modifier key like it used to be.
View 2 RepliesI am working on OS 10.8.3. Just installed Adobe Illustrator (CS4), and the modifier keys (shift, space bar, etc.) won't work at all. I have even uninstalled Illustrator and re-installed. I have tried the following:
• Uninstalling & Reinstalling Firefox
• Deleting preference files
• Rebooting
• Creating a test user (keys still didn't work)
• Cutting out processes in the activity monitor
• Cutting out keyboard shortcuts in system preferences
I am working on a new computer, so have no non-default programs installed except for firefox.
When working with selections - particularly when adding multiple Magic Wand selections to build the selection required - it can be difficult to see clearly (from the shading and outlines which show the current selection) what is selected already and what isn't - particularly at some zoom levels and depending upon the colour(s) of the pixels that you are working with (blue-greys, for example).
My suggestion, therefore, is that in any of the Selection tools, while you are holding down either of the modifier keys Ctrl or Alt (which would modify the Selection Mode of any further selection to Add or Subtract mode), all currently selected pixels should be temporarily highlighted - overridden by a single colour (say, your current primary colour?) with the shading (and outlines?) that normally depict the currently selected pixels removed. This would make it easy to visually confirm exactly what pixels are currently selected.
Perhaps the removal of outlines ought to depend upon the magnification that is currently being used: at high magnifications where each pixel is depicted by a relatively large screen area and the outline can be easily distinguished from the interior of each pixel, then outlines (perhaps of your current secondary colour?) might work to define the selected area, but where pixels are very small it might be best to remove them.
Also, as a visual indicator/reminder of the modification which the modifier key will make to the effect of the next selection - and one that is slightly larger than the minuscule plus or minus sign that appears in the mouse pointer - would it be easy to temporarily override the Selection Mode symbol showing in the tool selection toolbar, with the symbol for the modified effect, whenever the modifier key is depressed?Not forgetting that this symbol ought to change again if the Right Mouse Button is used instead of the Left.
If the above is easy, then, in the Magic Wand tool, could the Flood Mode symbol in the tool selection toolbar be similarly temporarily overridden with the Global Flood Mode symbol, when the shift key is used to override Contiguous Flood Mode?
I've got a character that is based on a product and I want the face to animate without distorting the texture. ie I'd like the texture to slide across the geometry in a specific way as it animates.
I've animated the UV coordinates so that it does this, but I'd like to link the UV keys to the morpher modifier so that they animate automatically.
Is this possible?
I am using Max 2011
I use the Live Paint option and the Live Paint bucket often. It is really convenient to change the swatch I am using by using the left-right arrow keys to change my swatch chosen in the Swatch Palette. But in CS6, if I am doing so, and the next swatch chosen is a percentage tint of another color (for example, I have a swatch Blue, and a swatch Blue 85%, which is the Blue Swatch tinited to 85% in the color palette and then made into a saved swatch), the "select" box around the swatch disappears, and I can no longer change the swatch choice without re-clicking on it.
I can change easily between swatches that are not percentages of the original, with no problem. CS5 and all earlier versions that had this feature had no problem whatsoever.
I just sat down to use 3Ds Max '12 for the first time today after upgrading from 2010. This will probably be a simple fix, but I can't get any text to cap with the extrude modifier or bevel modifier. It happens with every typeface I've tried. I even tried using the cap holes modifier. Never had this problem with previous version of 3Ds.
View 8 Replies View RelatedI really want to change some hotkeys to resemble my DAW's keys.
like "s" for split, and "w" to go back to start.
the keys in this program are a little bit awkward and I bought graphics studio for the ability to customize, I figured that you would be able to customize any corel product like that...
is there a list of all the shortcuts available at least?
on the new keypad that comes with the newiMac (27", 3.5ghz, i7) Fn1 and 2 are set to brighten or darken the screen, but I have checked the preference box to stop this i.e. to use the Fn keys as normal rather as assigned by Apple.
Oddly my other Fn assignations work fine but fn 1+2 brighten or darken the photoshop colour theme and I can't find anywhere where it is set to do that , so can't stop itwhich is very annoying as usually I have well learned and often used actions assigned to those keys.
Mac Os 10.9. Photoshop CS6.
How do I change the short cut keys in only the right click menu? For example I used to be able to right click then type M for move in 2012. Now in 2013, I have to right click then click V for move. I also used to be able to right click and type O for rotate. Now nothing happens. I have to click again on rotate rather than typing a key. There's a few others I'd like to change.
View 9 Replies View RelatedHow do you change/edit command shortcut keys? For example, I would like to change the keyboard shortcut key for the command COPY to "C" instead of "CO" and CIRCLE to "CR" instead of "C" because I use the COPY command much more than CIRCLE and I'd like to maximize my drafting efficiency. In older versions of AutoCAD, you could open the acad pgp file and edit the info using "wordpad"; however, I have not been able to find that same file for this 2011 version.
My system is:
Gateway AMD Phenom II X4 820 quad-core processor 3 GHz
Windows 7 Professional 64-bit os
ATI Radeon HD 4250 graphics
640 GB hard drive
6 GB DDR3 memory
I've just installed GIMP to see if it can replace Photoshop for me. But I experience some weird troubles. When I try to use the text tool I can't type anything because all the keys acts as shortcut keys. Aren't these supposed to be overridden when using things like the text tool? I also have the same problems with dialog boxes. The tab key is used to hide toolbars, but when I open dialog boxes I would rather want to use tab to jump from one input box to another. Plus I couldn't enter numbers because the number keys was shortcuts for zoom level.I guess I'm just doing this all wrong? I'm on OSX Maverick.
View 5 Replies View RelatedMy arrow keys don't run on my Ai. what can I do?
View 1 Replies View RelatedPressing an F key in CS6 to call an action seems to cause the application to "double up" the action.
At first it was not obvious what was happening, as some shorter/simpler actions run so quickly that it just appeared to be a malfunction with various commands.
This happens with actions recorded in other versions, as well as those created directly in CS6. Running the action in button mode or by hitting the play button in the Actions pane do not cause this doubling. Only with F keys.
We've been able to work around this by inserting stops via the action menu.
Since the Retina update for CS6, my Action hotkeys (F6, F7 etc) now cause palettes to hide/appear, which didn't happen prior to the update. It seems the palettes have been given F keys when they didn't before, but I haven't got a previous version to test on.
For example I have F7 set to trigger an action to make a stroke 0.5pt, and F6 to expand that line. Now, when I hit those keys, the action completes, but the Layers palette and Colors palettes each toggle on and off with each press of the key. As you can imagine this is hugely frustrating given I'm constantly turning layers on and off to check artwork, as well as selecting colours.
I've got tons of actions I use F-keys for, and they're playing through twice when invoked that way.
When I select the action and hit play, it works fine.
It works this way regardless of playback option selected.
Is there something I'm doing/not doing that's causing this?
I'm running Illustrator CS6 using Parallels Desktop 8 and Windows 7. It appears that the ctrl/alt keys do not work. I've tried resetting my preferences and restarting my computer.
View 3 Replies View RelatedUsing CS6 on Windows 7 and Illustrator has decided not to acknowledge my Ctrl key, Shify key or space bar.
I have tried resetting Illustrator and even deleted the App data files but it didn't work. I found people with similar problems but never a solid solution. I even uninstalled evernote when some person said that worked for them.
At the moment if I try to undo I get the Zoom tool and I can no longer save with Ctrl + S, I can't bring up the hand tool with space or use any of the more common shorctcuts. This problem only affects Illustrator in all other programs the keys work fine, including other programs in CS6.
is there a way to make "hot" keys so you can get to a function with out navigating ......like flatten an image has none but hue/saturation has ctr-u
and selective color has none ...any tips tricks or insults...... just playin
i waste a lot of time navigating photoshop add those seconds up and you have another work day....
In Illustrator CS6 I can't adjust how far a line moves when I move it using the arrow keys. I've gone to Preferences>General>Keyboard Increment and changed the amount, but the line moves the same distance no matter what I put in. Neither Snap to Grid nor Snap to Point are turned on.
View 3 Replies View RelatedVersion: Illustrator CS5.1
System: Mac OS X 10.8.5
Whenever I use a Shape tool for which the up and down arrow keys change its attributes, the up and down arrow keys skip several states. So for example, a star can go from 5 points to 12 points if I tap the up arrow key once, skipping 6 - 11 pointed stars entirely. It happens with polygons, spirals, and the flare tool as well.
I tried using a different keyboard, but the problem persisted. I also used my keyboard with another computer and Illustrator behaved just fine. So it's definitely a problem with the software.
Illustrator CS4: My arrow keys do not function with the polar grid tool. I cannot increase/decrease the number of rays or circles using my arrow keys. They are just dead in the water.
View 3 Replies View RelatedI’m a PS user new to Illustrator (CS6). In PS, using the bracket keys [] to increase/decrease brush point size will simultaneously update the data displayed in the tool panel at the top.
While I can use the bracket keys in Illustrator to change the appearance of the brush stroke, it is not being updated in the tool panel input or in the stroke window…so I can essentially have (2) 3 pt strokes created with the same brush that don’t visually match but whose display properties DO match. Because I will be doing lots of editing I certainly don’t want to work this way.
Below is a .jpg copy of the Vitruvian Man that I bought on istockphoto.com. I would like to get rid of the gold background and keep the black line work. I would like what was the gold background to be transparent. I would like to convert this .jpg to a vector file using Adobe Illustrator CS5. To do this I assume I somehow use the Live Trace feature but I'm not exactly sure how.
I would then like to be able to select the black linework and change it to red. Does this mean I need to somehow convert the drawing into a collection of indivdual paths and anchor points? When I've used Live Trace before, I had the tolerance set to about 45 and Simple Trace. This indeed got rid of the gold background but gave me no individual paths or points I could select and change the color of. The only thing I could select was the image as a whole, not individual points or paths. It was the entire image within a box. This occurred whether I used the black arrow tool (Selection tool ) or the white arrow tool (Direct selection tool). If no, then how could I change the black linework to red?
I'm using the UVW unwrap on a plane I am currently working on. The bitmap is the exact same size as the print screen of the flattened map but when I bring in the bitmap to match up with the unwrapped modifier the bitmap is completely skewed to shit.
So I uncheck Use Custom Bitmap Size and then it does this. It makes my object much wider than it actually is and there is no way to adjust it because the scale tool only works on the whole object at the same time and not just one axis.
So, I haven't been using Illustrator (CS5) for a two weeks and I always create calligraphy brushes on the go, so I don't save them. However, out of the blue, I can't change the brush diameter to change with pressure nor the other options because they're greyed out.
Im using a Genius G-Pen M712X and mac osx 10.6.8..
When the modifier panel is active, all of my hotkeys are different. i.e, "q" which normally activates the select tool, switches toggles quickcut instead. How I can turn this off?
View 4 Replies View RelatedI have an object that moves right-to-left on the X axis. I've applied a flex modifier to the object and disabled "Use Weights". So now I have an object that moves with a slight sway/spring behavior.
But what if I want another object to be linked to this object and thus inherit it's flex behavior?
It seems that the flex modifier doesn't affect the object's Gizmo at all, even though it moves the object from it's original position.
Is there a way to mask a modifier with a gradient/falloff map, bitmap or vertex paint map?
For example, i want to mask with a gradient falloff the Houdini Ocean Toolkit modifier, to affect only a portion of an object...
How can i do that?
What is the proper way to apply the symmetry modifier to a sphere ? I created this custom android bot. After I create a sphere with hemisphere I create the eye and split the sphere in two then zero it out on the grid. Then I apply the modifier. When I do that it does not project the other half of the sphere even when it's on flip and x axis. The mirror part is kind of on the back side of the sphere. What happens is I have to rotate the mirror part to line it up and up the thresh hold a lot to get the back side to connect.
View 1 Replies View RelatedI have found that MultiRes often crashes Max when you press the generate button.
Attached is an example scene with a simple mesh. If you apply a MultiRes modifier to it, press Generate, then press Generate again, it crashes Max.
It has happened in the past too with other meshes. What it is about some kinds of meshes that crash the MultiRes Generate function.
Common steps that have not solved any problems:
# Reset XForm
# Convert To Mesh then Convert to Editable Poly
You may ask why not simply refrain from clicking generate twice. The reason is that I discovered this while troubleshooting game export tools where the MultiRes modifier is programatically told to Generate at different points for various reasons. The automated functions do not know if it was ever already generated.
Some suggest using ProOptimizer (which I often do) but the functions I'm working with are being used by people who don't always have access to ProOptimizer... and there are times where MultiRes actually makes better results.
what things cause MultiRes to crash?multires_mesh_crash.zip
3ds Max 4/Gmax - 3ds Max 2014
Mudbox 2009-2011
WIndows 7 x64
i7 930
12GB RAM
Geforce 480x2
i made a clothes hanger, and grouped / assembled the components as one object, in the cloth modifier add object menu, i can't find the hanger, but if i dissembled / ungrouped them to separated parts, it can appear back in the add object.
View 1 Replies View Related