Illustrator :: Any Way For A Symbol To Break Into Group And Not Sublayer?
May 31, 2013
In cs6 when I break a link to a symbol, the symbol group becomes a sublayer and the layers panel gets expanded showing all the objects in that layer. I then have to collapse the menu. every time I select any object that was part of the symbol, my layers panel expands. this is very frustrating. so avoided it, when I break a symbol, I have to select the objects from the menu panel and move them out of the sublayer. this is not very fun to do when I have a lot of symbols to deal with.
so is this a new behavior in cs6, is there a way for a symbol to break into a group and not a sublayer (ithink that's what's happening not sure)?
If I right click on a symbol instance, I get a menu item, "Break link to symbol." How can I do that same thing in Javascript?
1) That is, how do I use Javascript to break the link between a SymbolItem and the Symbol it represents? (i.e. without deleting the Symbol?)
2) Once the link is broken, how do I locate the Layer that was created when the link was broken? That is, once the link is broken, it is no longer a SymbolItem; it becomes a Layer instead. How do I locate that Layer?
This is expected behavior when exporting to SVG and Inkscape does so by default? How can I export a hidden sublayer so it ends up in svg as a nested group with attribute display="none"?
I believe in earlier versions if you wanted to change a sublayer into a main layer you could just drag and drop. But I don't see any way in CS6 to change a sublayer into a main layer.
When I copy (to my clip board) something that I grouped in a file, and then paste it in that same file it breaks the group. Is there a setting that I can change to not allow it to break the group when pasted?
I have created a symbol in CorelDraw X5 on a Mac using parallels.
The symbol is on a layer which is not locked, and the object which has become a symbol was grouped before I made it into a symbol. The boundary marks changed from black to blue.When I try to select Edit/Symbol/Break link, the Break link command is greyed out.
If you have several objects grouped, and then you combine them all on a single object, the resulting object is placed inside the same group. This seems bogus, since is not possible to create a group of a single object.
Test case:Create 4 rectangles.Select them all and group them (ctrl+g)Select the group and combine all objects (ctrl+alt+dnarrow)
What I expect:A single object floating on the canvas
What I get:The same group but with a single object inside.
PhotoPaint 16.2.0.998Windows 7 64bits Service Pack 1
I successfully finished my first gradient mesh… Now, I tried to create another gradient mesh… As a sublayer under a parent layer called left eye… The left pupil was a sublayer also…
Illustrator through a fit when I try to do this… It went ahead and let me create the sublayer and gradient mesh, but… It wouldn't let me color the second sublayer/gradient mesh…
The newly created sublayer/gradient mesh had the same color as the first sublayer (the same color being the small horizontal tower that colors your different layers).
Maybe I'm just missing a step somewhere, to be able to have multiple sublayer with multiple gradient meshes?
I'm fairly new to illustrator and graphic designer, but… I'm starting to pick up on the features pretty quickly.
I am working in Illustrator CS4, and finished a 2-sided mailer/postcard for a client in cmyk. After emailing the final PDF to the client, the client responded back to me with their print provider's request for— "native file, with black and PMS broken out".
First—the file was set up as CMYK, so I am assuming it was partly a lazy response/request? (not realizing it was set up as CMYK).
Second—I typically I send files to commercial print providers as a PDF (Press Quality or PDF/X:1a)—is this not sufficient for them—and why?
Lastly, I would specifically like to know what steps I should take to prepare CMYK colors "broken out".
I sometimes need to export artwork from Flash, then edit it in Illustrator or simply save it as an .ai file for other people to use. I used to simply export an .eps file from Flash which worked perfectly asided from sometimes needed to readjust transparencies. However in CS5 I only have the FXG option - this makes editing artwork a long drawn out process of selecting movie clips and clicking "break link" then doing the same for the contents of that movie clip. Using "select all" on the artboard will not give me the break link option if anything other than a movie clip is selected.
I have an illustrator file with some text flowed in and the area type options setup to create two columns. I would like to have a paragraph break move to the second column using some sort of column break (number enter key in indesign). Is this possible in illustrator?
When creating strokes with the calligraphic brush (using an Intuos5), I noticed that the eraser tool breaks the stroke thickness when apllied to the calligraphic stroke. The entire stroke defaults to an undesired,uniform thickness.
See video here: [URL] ...
So why does this happen? Is there some way to prevent the eraser from destroying the stroke thickness?
I have a brochure that was supplied by a client that I have to re edit to fit more text.I cannot get words to break causing gaps in text.I switched hyphenation on and of, word break on and of without any change in text.
I'm trying to take a shape from illustrator and have the iOS graphics engine draw it without having to import the file. In order to do this, I need to somehow get a text break down of all the bezier paths / curves / points that comprise the shape so I can tell the iOS graphics engine the points that need to be drawn. Is there anyway to get a list of these points from illustrator?
I am creating a poster in A1 format. My printer can only print up to A4, so I would like to break up my poster into 8 A4 pages to print a preview before sending the doc off to the printer.
As you can see in the example images of the monkey, each part of him is organized in different layer groups. Head, body, arms, and feet. The first image shows that his entire right arm is grouped but cannot be selected as a whole. Instead, only a path from the arm is selected.
The second image shows that the entire left arm is grouped and IS able to be selected as a whole. They're both set up the same way, so what's different between the two?
Any way to export an entire symbols Library as PNG's?
Sometimes use Illustrator (CS5 on Mac OS X 10.6.7) with it's new pixel grid view for designing websites and it would be really useful to be able to create PNG icons from various graphical symbols I create. The only way I can find at the moment is to place symbols one at a time on a blank art board and export them in the standard way. I can create at action for this but will still have to select each symbol to place.
I have to retrieve the location of individual symbols for further hit testing. For this reason I have to get to location of symbols in the best case as an AIRealPoint.
But I don't see a way to get the location of a symbol through the AIArtPathSuite nor through the AISymbolSuite.
I have table, several chairs and some glasses and plates on table. I want to group them and instance that group, hundred of times. Problem is that I do not have materials implemented and I will not until client is satisfied with arrangement. I have problems later, even using many scripts I found, to add material to all instances. Only way is to select one by one.
Other thing is that there might be new objects added into set, so best way would be to add to master group and that will be added in instances of that group automatically, but that does not work with Maya.
The attached picture is me trying to balloon a part. I would like to just add some notes to the balloon so that I can update them manually but all I can find is to have a symbol. So I created a symbol, the insertion point for the symbol is shown. For some reason I get an extra number and the symbol offcenter. Why is this happening? What I'm really looking for is a balloon that is fully customizable so that I can just add text to the top and bottom and fill out the details.
Is there a way to "eval" or dynamically set a symbol name that has been parsed from XML to build a symbol path? For example, I'm trying to dynamically set a variable to the path of a sysmbol already on the stage, but it's not working correctly:
var xmlSymName = $('symName', this).text(); // where symName = "sym4" from a parsed XML node var whatPOI = sym.getComposition().getStage().getSymbol("sym1").getSymbol("sym2").getSymbol("sym3").getSymbol(xmlSymName).getSymbolElement();
Basically I have a lot of points on a map and I'd like to be able to name the points along with other data like tooltip callouts, etc populated via XML then loop through the XML to build the points of interest on the map. If I can get the above working I can place that variable path reference into an array and grab the data from it later. But the path is not working the way I have it.
The scenario is this, I have a symbol(TitlePage) on my main timeline. Inside the symbol(TitlePage) there is a play button. How can i set a click event on this symbol that access the main timeline(stage) labels?