I upgraded to the latest and greatest version 2.8. I like most everything about 2.8.x. Generally, I have found the adjustments/transition to the new feature and controls to be a rather easy. However, I am having an issue with panning, while editing. It doesn't matter if I am at 100%, or while zoomed in, or zoomed-out, panning is a problem.
All the way up-to and through versions 2.6.x, while working details, zoomed-in to 800% or so, when I would PAN the image (hold down the Space-bar, hold down the left-mouse, drag the mouse, or while using the vertical and horizontal scroll bars) it was always a smooth image drag/movement. Since the introduction of 2.8.x Panning has become a nightmare. It's extremely choppy with, broken up, and it freezes up for short periods of time, basically it's anything but smooth. The panning feature is a huge step backwards from what I have become accustom to. The problem is I am zoomed-in on whatever it is I am working on at least 95% of the time (cutting, painting, etc.).
Perhaps I am just a creature of habit but I like working at the pixel level. I'd like to get panning working the way it has always worked.
I have PSP Pro X6 64bits french with the lastest service pack installed. I tried this:
Zoom in a picture that's bigger than the screenInsert a vector object (ellipse for example)Switch to the "move" tool and try to move the shape to the top of the picture. I went too far towards the top and I went beyond it. As I lost it, and after having zoomed out, I went back one step in the "Undo" list to retrieve itThat's where weird reaction are beginning: the refresh system is somewhat lost: I have to zoom out/in with the mouse to force a refresh. Sometimes, I move the object and it seems to jump back
i managed to test G2.8.4 without uninstalling my current 2.6.And therefore, i have some questions, and the first one is about the strange behaviour of the image drawing when panning the picture.Instead of long boring words, lemme post a picture of the picture window after panning the image: The image is brought as attachement...
After a short time ( from less than 1 sec to 2-3 sec) this appearance disappears and the image is properly drawn.
for info: win7 on AMD dual core with 4Gb RAM and a Geforce GT 210 with 512Mb VRAM. drivers are up to date
I have bad screen tearing in gimp 2.8 in windows 7 x64, making it almost unusable! (see youtube link: [URL] look around 15 seconds into the video )
i just reinstalled windows after using linux for a few months , gimp worked fine in linux (ubuntu x64) with the same hardware. i had the problem before in windows and i have it again with a fresh install
i have tried gimp 2.8.0, 2.8.2 and the same problem with the new one (2.8.4), same problem aswell with gimp 2.9 development builds. gimp 2.6 works fine with no screen tearing at all.
hardware specs:CPU: Intel® Core™ i5-2500K CPU @ 3.30GHz (3292.53 MHz)Memory: 16368 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)Graphics Card Vendor: NVIDIA CorporationGraphics Card: GeForce GTX 460/PCIe/SSE2Graphics Driver version: 310.90
Did you get the driver from nvidia's Web site? Check for firmware anddriver updates first.Yes a bad move :P but i need to use some software that's not compatible with linux.
An obvious 'solution' is to install Linux as a VM under Virtualbox.
I have bad screen tearing in gimp 2.8 in windows 7 x64, making it almost unusable! (see youtube link: [URL] look around 15 seconds into the video )
i just reinstalled windows after using linux for a few months , gimp worked fine in linux (ubuntu x64) with the same hardware. i had the problem before in windows and i have it again with a fresh install
i have tried gimp 2.8.0, 2.8.2 and the same problem with the new one (2.8.4), same problem aswell with gimp 2.9 development builds. gimp 2.6 works fine with no screen tearing at all.
hardware specs: CPU: Intel® Core™ i5-2500K CPU @ 3.30GHz (3292.53 MHz) Memory: 16368 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 460/PCIe/SSE2 Graphics Driver version: 310.90
This is something I found frustrating while using CS4 and never got around to finding out if there was a way around it. Now that I am using CS6 I took a look around the preferences and did not see anything that will allow me to pan around an image while I am viewing the whole image. This becomes rather frustrating when I am working on the edge of a photo and using a brush tool as the way PS is set up pretty much forces me to work right next to my tool bars and more than once I have accidentally clicked on another tool rather than starting my brush stroke off the edge of my work like I want to.
I have a few pictures that have some small objects in them,I was thinking..Is there anyway to zoom in the object in the image and save it that way?Or cut the object out of the image,create a new one and zoom that one in?
I've actually been through this on every edition of PS I've used, and now being on CS4, I figure it's time I asked about it finally, lol. Why is it that when I am zoomed in on an image, say 600% magnification or more, my selected tool becomes the guideline creation/drag icon? If I zoom out enough, it changes back to the tool I'm using (i.e. select tool, pen tool, etc.), but whenever I zoom in too much, it will automatically switches to the guideline tool, not allowing me to do anything else. I taught myself PS, and for the most part, I've figured out any problems I've had by searching forums, google, etc., but this has always stumped me. Is there something I need to change in my settings? Or a hotkey I can use to continue using my selected tool while zoomed in?
I was using "Real time zoom" tool, when my arm slipped on somewhere on the keyboard and something weird happened. All my work which was drawed (plans, elevations, maps...) turned into a "dot" which is impossible to zoom in or do anything with it (I can move it though) and see the objects.
I captured in HD, edited in Video Studio X3 then output to MPEG using same settings as video files. I then gave up trying to burn using Movie Factory Pro 7se as it kept crashing during render so I used DVD Flick. the resulting DVD seems fine apart from when the camera pans and the video appears to be a little blurry. Any stills or slow panning are perfect.
Dropping the bit rate from 9000kbps to 8000kbps but that just made the video look awful.
I was just wondering why flick-panning stopped working....until I found out that if the option to move all open images (in the options bar of the hand-tool....don`t know the exact wording, because I have a german version) is on, flick-pannig does not work.
Is it possible to pan within the viewport. I find that I am constantly trying to chase the right part of the drawing for the viewport using the viewport resize handles. Worst is if I scale in and loose the part of the drawing I wanted to show and have to use the handles again to make the viewport really large to find the spot that way.
I have worked out the scaling but the panning within the viewport would be really useful.
Is there a way to pan/move an existing Paperspace Viewport to a defined coordinate? For example you can rotate a Paperspace Viewport with the UCS and Plan view commands
To rotate a view by changing the UCS
Double-click within the viewport whose objects you want to rotate. Make sure that the current UCS is parallel to the plane of rotation (the UCS icon should look normal). If the UCS is not parallel to the plane of rotation, click Tools menu New UCS View.If the UCS is not parallel to the plane of rotation, at the Command prompt, enter ucs. Click Tools menu New UCS Z.At the Command prompt, enter ucs. To rotate the view 90 degrees clockwise, enter 90. To rotate the view 90 degrees counter-clockwise, enter -90. Click View menu 3D Views Plan View Current UCS.At the Command prompt, enter plan. The entire view rotates within the viewport. You may need to specify the scale of the viewport again.
I am copying layout views with a tilteblock and viewport. Going to the new view and having to pan orthagonally down 50 units. I tried setting up named ucs for the 2 locations but that didn't move the viewport as I would thought.
I have regarding showing pixels on an image? I want to do a series of images that are sharp in the centre and display no pixels (ie a 'normal' sharp photographic image) but that gets more and more 'pixilated' towards the edges so the the size of the pixels increases towards the edge until they are very obviuosly pixelated. I've tried using the mosaic sub filter but that leaves all the visible pixel 'blocks' the same size and I want them to get bigger towards the edges.
In paper space I've zoomed in (whilst outside the viewport) double clicked inside the viewport and now I can't zoom back out again to see the viewport or border! Typing 'ps' doesn't work. (mac)
When I have multitple photos open in PS, and I try to pan just the one which is active (leaving the others alone) for some reason I end up panning all the open photos. How can I stop this and just pan the one photo that's active?
i have just set up remote access from my home laptop to my work computer. for some reason i am having problems with panning using the wheel button on my mouse. instead of panning it acts as a right click function and brings up the menu. Could this just be down to the mouse itself?
Lag occurs primarily on selections and brush strokes after using the pan tool, but these lags were only present when Vista's Aero theme was DISABLED and vista was running the basic theme (something you would otherwise think improved performance) this is however not the case for Photoshop.
Our dilemma is though that we cannot run 3dsmax in Aero mode and as such this fix is essentially useless :(.
Other sources on the web have indicated these problems as being nvidia driver related (my problems occured running a 8800gtx), this is so far unconfirmed by me although i will be testing a highend ati card shortly.
Wow, Max 2012 is buggy as hell! I keep finding bug after bug after bug.
I have both Service packs and hotfixes applied. When I enter Wireframe mode while panning I cannot go back to Shaded mode. Try it yourself - make sure you are in Shaded mode, click and hold the middle mouse button and pan around without releasing it. Then press F3 while still panning to go into Wireframe mode and then release the middle mouse button. Now if you try to go back into shaded you can't! Unless you manually go and change it through the viewport options in the top left corner of the viewport.
I am using AutoCad 2012 and have just gotten a new screen and Logitech mouse. I can't get the scroll wheel to pan for me. When I press the scroll wheel I see a zoom button on the screen instead of a pan symbol.
I am tasked with tidying up some drawings that have been exported from Vectorworks and it seems there is a fundamental problem with the drawing.
Some lines do not appear when viewing the drawing, they only appear when panning or when I select all. There are some cases where a line disappears behind a rectangle as if it had a hatch fill yet no such thing exists.
Something is wrong with the audio panning feature in Premiere pro CC.I've been panning my audio clips to the left and right for about a year now. never had a problem before today.On the sequence time line: Select the audio clip in A1 in the "Audio Effects" window: pan the clip 100% left DITO clip in A2 but pan it 100% right Play the sequence: the "audio track mixer" shows Audio 1: left channel only. Audio 2 right channel only  Today: after going thru the panning ritual: both channels play in Audio 1 and Audio 2 (not in a panned formation)  -So I repeated in a fresh CC Same result... closed/opend the project ... rebooted the computer ...same result moved the clips onto different tracks: got different results in the audio track mixer sometimes they showed panned sometimes not. -So I tried muting a track: then the othre track showed panned. Just plain weird. -So I repeated the procedure in CS6: no problem. everything was correct. -So I repeated it yet again in CC: all messed up.
I have a problem with color banding in Photoshop CS6 while zoomed out, even though I am working in 16 bit. Here is a crop of the same area of a .psd while open in Photoshop CS6 (left) and in Illustrator CS5 (right). Â The banding is quite apparent in PS while not present in Illustrator. At 100% zoom there is little banding in PS, and converting to 8 bit makes it look markedly worse. However at 25% zoom (which these crops were taken at) converting to 8 bit makes no visible difference, making me think that Photoshop's zoom is working at 8 bit for some reason. Â Since the image looks fine in Illustrator I'm pretty sure it's not a problem with my display, or graphics card/driver. I've tried changing the color profile (currently set to Adobe RGB) in Photoshop without effect. I've also tried changing the 'Graphics Processor' level in Photoshop, including disabling it entirely, as well as reducing the cache level to '1' without effect either. I'm not quite sure why Illustrator is able to handle the image so nicely at all zoom levels while Photoshop introduces all this banding.
I remember using a shortcut to navigate around while zoomed in. It works this way: while zoomed in a document i press a shortcut key, PS zooms out and gives me the overview of the document, then while keeping the shortcut pressed i hover the area where i want to go next and release the shortcut keys, then PS zoomes the area i selected.
I have a drawing that contains an ecw image inserted through FDO. The image appears in the correct location when plotted at a smaller scale 1"=100', but when printing a larger area at say 1"=2000' the image is not in the correct location. It appears to be shifted when compared to linework that is present in the drawing. The shift is about 100'.
when you are zoomed out and you see the grey area around your canvas so that you can start gradients out in that area. Well, when you are zoomed in you can't extend into that area.
I recently upgraded to the 2011 version. I noticed that when I am zoomed in on a dashed line to the point where only one dash is visible on the screen, if I select the dash using the blue (window) selection box, it will select the dashed line, even though the entire line is not within the blue rectangle. This was not the case in earlier versions of AutoCAD, and I was hoping that there is a way to disable it.
In other words, if I'm zoomed in on a portion of the line, I only want to be able to select it by either clicking on the line itself or by dragging the green (crossed) selection box over it. I do not want the line to be selected when I drag the blue (window) selection box over the line.
Also note that this happens with hatches as well. For example if you zoom in on a concrete hatch so that only one triangle out of the hatch pattern is visible on the screen. By dragging the blue selection box over the triangle, it will select the hatch. Again, in this case, the hatch should not be selected because it is not entirely enclosed by the blue rectangle, only a portion of it is.
When using the image size dialog, regardless of the zoom amount or the size of the dialog I have no ability to pan around the image in the preview window.I have the hand available to me and clicking on the preview shows before and after variations but no panning. The main image behind the dialog does pan whenever I try panning in the preview window.
Basically, I have a Sanyo HD camera which I've used to capture quite a bit of holiday footage. I've edited some together but when I output the project to either mp4 or mts the picture is choppy when panning.
The camera was set to 1080p @ 30fps (there's no option of 25fps even though the camera was bought here in the UK) which I have matched by choosing the "Custom" option when creating the movie. I've matched the bitrate (16789bps on the source) but this ends up being 15540bps on the output file. (??) According to the properties on the source file it's 29.97fps which I have also matched in the Custom settings option.
I understand I should expect dropped frames if I was trying to output the file as PAL compliant, but I've got VS set to NTSC so I don't think this is an issue.
The source file is mp4 and looks fine when viewing the panning scenes.
PC Spec:
Intel quad core 2.4Ghz 4Gb RAM ATI Radeon 5430 Graphics card 2TB SATA HDD Windows Ultimate x64