AutoDesk Smoke :: Removing Nodes In Matte Blend?
Apr 15, 2013I can't seem to remove nodes from the Matte Blender by holding down the "Control" & "Option" keys as stated in the online tutorial.
View 2 RepliesI can't seem to remove nodes from the Matte Blender by holding down the "Control" & "Option" keys as stated in the online tutorial.
View 2 RepliesHow to create Matte for Green screen footage .
View 1 Replies View RelatedI just started playing around with Smoke 2013. I played around with the CFX and did some keying. Now, on the timeline, I have a clip with CFXa and an axis effect. Now I thought, that it should be a container, and that I could simply double click the clip, step into the container and copy out the matte. But that doesn't work anymore, since double clicking now enters the editor again.
So, how can I access the matte (and how can I step into the container)?
Oh, and now that the unrendered clip is on the timeline, I only get the message Unrendered Frame. Obviously Smoke can't play back an unrendered clip, but why doesn't it at least show the frame I'm parked on? And also, I started rendering, but it took forever, so I stopped after 10 min. In Smoke 2012 it rendered at least partially, but now I still only have a dotted line......
Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)
in cfx schematic , i got an action network, i set this action so it can output the comp and also the matte (the node got 2 output indicator : yellow and blue). Now if i right click and choose 'create cfx' , i will get a new cfx node , but i only output the final comp , there's no matte. In the pref, activate the 'generate alpha' will only output either white or black. Is this feature not avalable yet ?
View 5 Replies View RelatedI am trying to output lens flares and rays in the matte output option from action. These obviously appear to be ok via the 'comp' option, but when I add all objects to output the matte, only the geometry appears in the output, with no sign whatsoever of flares and rays. I would imagine these are available as a choice as they do appear in the object choices. [Code]..
View 2 Replies View Relatedcan render front and matte from CFX to desktop?
View 6 Replies View RelatedI want guassian blurred text over another layer. Using a matte, how can you blur text outside of the matte instead of just blurring the inside?
View 3 Replies View Relatedi got a clip (.png) with alpha embedded. so this png is a matte container clip. When i apply resize from desktop tool. The result is a normal rgb clip with no alpha. It's no longer matte container clip. What is the best way to resize it? do i have to open the matte container and resize the rgb and alpha separately ? is there any better or smarter way to do it?
View 5 Replies View RelatedJust playing with actions multiple outputs. Have added a matte output successfully but can't find the 'edit output' option to add objects from the schematic to the object list, even if I add all I am then seeing unexpected behaviour using the different blend modes. Is this operator error (it wouldn't be the first time...)?
View 8 Replies View Related1) Using the the Burn 2012 SP2?
2) The Burn for Mac OSX 2012 that comes with the installer disk?
3) or Burn for Mac OSX 2012 SP2 that I can't seem to find anywhere?
I've tried the first two and can't get them running properly. The systems are a mixed lot of XW9400s and XW8600s all with QFX3800 cards and 8GB of ram running the ADSK Redhat 5.3 Burn install and generic 6.0 DKU install.
What is the ability to add multiple output nodes in CFX as same as the way you can in flame.
The default / primary CFX output would link back to the timeline as usual, and then other outputs would render back to a selectable folder in your project library.
OR
Quite often you are creating alternate versions for your edit, so I thought a reasonably elegant solution to route the various version outputs back to the timeline would be to place them into a container.
So on your timeline, the outputs you processed in CFX appears as a container, with the default / primary output visible - inside the container are the various outputs you just rendered. Depending on focus in the container will give you your different version back in the timeline.
But I guess the only snag with this idea is that you can't edit CFX once they are inside of a container. So you would "Uncontain" - modify one of the outputs and then "Make Container" again for the sake of keeping the timeline clean and manageable.
I have a project where I have a high res of an astronaut on the moon.
The elements are:
Foreground: Mid shot of Astronaut
Mid: Moon (as in the ground he is standing on behind him)
Background: Space
I've managed to separate out the elements, position them in actions' 3d space and even add a nice little lens flair in the reflection of his helmet as the camera slowly tracks from left to right. The effect (well we've all seen it before) is that it adds 3d depth via parallax scrolling to the photo.
What I can't achieve is a realistic reflection of the moon surface (i.e. the ground in front of him) reflecting in his helmets mirror-like visor.
In order to fake the reflection I essentially want the motion in the reflection of the moons surface to be opposite to that of the mid ground behind him.
My plan was to re-use the mid ground moon surface flipped horizontally and view it through a matte/alpha describing the visors shape and then animate it moving in the opposite direction with a couple of simple keyframes.
How I tried to achieve this was:
Prepare the layered file in photoshop including helmet visors alpha layer (a simple coloured layer with a hole in it)
Bring into action and separate out all the layers in 3d ensuring the helmet matte remains in the same position as the astronaut layer
Animate camera tracking
Come out in to connect fx
Dupe the action node twice and rename the new ones 'helmet alpha' and 'moon reflection'
Go into 'helmet alpha' and delete everything except the camera and the helmet alpha
Go into the 'moon reflection' and delete all except the camera and the moon surface
Go back into cfx and use some compositing node to flip the moon surface (and plug the moon surface action node into that..?)
Then create a new node which allows me to plug the helmet alpha into the alpha channel and the moon surface into the fill channel
Create another new node which allows me to combine the result of this previous node with the original node and layer it on top.
I've got a window to hammer the machine for a day! In an action schematic I know I can save selected nodes and media. I now want to load those saved nodes into another action but the load tab won't open to give me the options of load all, add nodes, add nodes & media.
View 3 Replies View RelatedScenario: You need to make a film strip with 30 stills from the same clip. Then you take a clip, creates 30 Mux nodes, freezes the frames that you need and feeds into Action.
Problem: You have to manually go into each Mux node and puts them to repeat the last frame.
Solution: It should be possible to select multiple equal nodes, and change any parameter contextually, all at once, like any other graphic soft that i know. Another thing, these values must accept simple mathematical functions, i.e. : +10, -15, * 20...
When i'm drag the cursor across the connecting line between a clip and a node or between two nodes.
The arrowed line is missing , i can only move the node not able to cut the link between them.
How to bypass/disable multiple nodes without have to do it one by one ?
The other strange thing is when i think i can do it by define a new hotkey for disable/enable the bypass button, i found that everytime i change a hotkey for the bypass button, it will apply only to current node. So do i have to set hotkey for every single node ?? and of course everytime i create new cfx , the hotkey will be reset.
How do I Hide or Unhide Axis or other Nodes in Action?
View 3 Replies View RelatedI have attached an image for blend opton in fx ribbon.
View 2 Replies View RelatedIt would be nice to have the full set of blend modes available to the AXIS tool in the timeline.
Quite often the most used blend modes for quick color treatments....Overlay, Hard Light and Soft Light etc...are not available in the timeline AXIS soft effect.
Is this a limitation of the soft effect as opposed to using ACTION or say Blend&Comp nodes?
New users would probably not find where the extra layer blend modes where, and may simply think that Smoke lacks these most used blend modes.
I have a clip where the director wants to remove a light blemish from the talents face. It is throughout the whole clip. Now in photoshop i would just use the clone tool and do a touch up. However, since I am in smoke and the blemish is not a single frame long, that won't work.
I tried cloning in paint and using stabilizer, but it didn't work right. The tracking was all over the place since the face is the same color it looks like it had trouble tracking.
I have looked at grant kays tutorials and searched, but found nothing that seemed to apply. Surely there must be a tutorial where someone had to remove a zit of something from within smoke.
I've been combing through several tutorials, but I can't seem to find a straightforward way to blur logos. I am looking to track and blur a logo throughout a shot that's already in my sequence. Occasionally instead of a blur, I 'clone stamp' the logo with a nearby area from the image to make the logo disappear.
View 7 Replies View RelatedI have a rough shot (for me anyway) to clean up.
1) There's a part of a Lensflare that travels across a characters face, which I need to remove. What is the best way to deal with this?
2) I also need to change the Lens Streak on the street light to one that's horizontal.
I'm attaching a low res Quicktime of the shot - (608kb)
Not sure if it's a bug or not but when removing a whole project the "random" folder(s) are still in the Media Storage folder. Everything connected to the project(s) are gone but not the random folder smoke creates when creating project files. Any specific reason their still in the Media Storage folder?
Im a bit of a neat-freak... After removing a whole project, is it safe to remove all the empty folders? Or would that cause problems for other projects?
i have some photos from like the 1960s that were printed on matte paper. the texture of the paper could be described as "bumpy." in my attempt to scan and preserve these images, i found that the "bumpiness" came through in the scan.
View 6 Replies View RelatedI have a block that contains attributes. When I select the block, you can see all the nodes/insert points from the attributes within the text. I was wondering if there is anyway to have the block only show the insertion point of the block and not the attributes? The attached image shows what I am talking about.
View 4 Replies View RelatedI have a final image of my image to which I want to apply an alpha as a mask of an adjustment layer.
The image and the alpha have come out of 3ds Max. The problem is that there is a halo around the edge of the mask. This is caused due to transparency at the border of the alpha. I don't know how to get around this.
I was told that there may be a way to do it by dividing the alpha. I see that Photoshop CS5 has a divide blend mode. I don't have CS5.
I've attached the render passes that I'm working with. [URL] ........
I know that the AJA Kona 3 card has 2 outputs. Can Smoke send one eye to one channel and the other eye to the other of the Kona 3 card? Dual Stream output is what I am really getting at.
View 4 Replies View RelatedIs there any way that Smoke can see/output sub-blacks and super whites? Can't find any way of seeing them on my scope, Smoke just clamps everything. It won't even see anything below zero in order for me to make a correction on it, everything seems to be clamped on import. I'm using ProRes HQ footage.
View 9 Replies View RelatedWhat is the best plugin to do spline warps in smoke?(need something like the distort in flame) I notice revisionfx don't make a warper for smoke on mac.
View 7 Replies View RelatedI am experimenting with Smoke 2013 pre-trial and I am having issues with importing images and video with alpha channels.
1. If I have a layered Photoshop file or png with an alpha channel (a still frame lower third), I see that I can import it as a multi layered clip, but what is the best way to have it in the sequence to show up properly?
2. If I have a QuickTime in animation format or Pro Res4444 format with an embedded alpha, how can I import that file to show and cut it on a top layer to animate above my video?
Can Smoke support the OFX architecture?
View 1 Replies View Related