AutoDesk Smoke :: How To Have CFX Node To Have Matte Output
Nov 19, 2012
in cfx schematic , i got an action network, i set this action so it can output the comp and also the matte (the node got 2 output indicator : yellow and blue). Now if i right click and choose 'create cfx' , i will get a new cfx node , but i only output the final comp , there's no matte. In the pref, activate the 'generate alpha' will only output either white or black. Is this feature not avalable yet ?
I am trying to output lens flares and rays in the matte output option from action. These obviously appear to be ok via the 'comp' option, but when I add all objects to output the matte, only the geometry appears in the output, with no sign whatsoever of flares and rays. I would imagine these are available as a choice as they do appear in the object choices. [Code]..
Just playing with actions multiple outputs. Have added a matte output successfully but can't find the 'edit output' option to add objects from the schematic to the object list, even if I add all I am then seeing unexpected behaviour using the different blend modes. Is this operator error (it wouldn't be the first time...)?
I set up a sequence that is HD, but I have source material that is 2K (2560x1440). When I try to insert or overwrite said source clip to the sequence, it should insert and automatically add a resize node. Instead, it changes the sequence size to match the source size. Bug?
Also, I can't seem to find a way to resize the output of my connectFX node to match the sequence size. For example, lets say I want to comp a bunch of shots that are 2K in action, and then output an HD sequence matching my sequence size. How is this done? I have changed the comp size in action and linked that to the connectfx node, but it just puts the smaller comp size in a black box which is the size of the source material (in this case, 2K).
I just started playing around with Smoke 2013. I played around with the CFX and did some keying. Now, on the timeline, I have a clip with CFXa and an axis effect. Now I thought, that it should be a container, and that I could simply double click the clip, step into the container and copy out the matte. But that doesn't work anymore, since double clicking now enters the editor again.
So, how can I access the matte (and how can I step into the container)?
Oh, and now that the unrendered clip is on the timeline, I only get the message Unrendered Frame. Obviously Smoke can't play back an unrendered clip, but why doesn't it at least show the frame I'm parked on? And also, I started rendering, but it took forever, so I stopped after 10 min. In Smoke 2012 it rendered at least partially, but now I still only have a dotted line......
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
i got a clip (.png) with alpha embedded. so this png is a matte container clip. When i apply resize from desktop tool. The result is a normal rgb clip with no alpha. It's no longer matte container clip. What is the best way to resize it? do i have to open the matte container and resize the rgb and alpha separately ? is there any better or smarter way to do it?
I know that the AJA Kona 3 card has 2 outputs. Can Smoke send one eye to one channel and the other eye to the other of the Kona 3 card? Dual Stream output is what I am really getting at.
I am about to jump from node locked to network license. Partly to avoid the anoying reactivation pain but especially to get some use from the included Burn license.
The specifications says CentOS 5.3 - should i take that very seriously or go for the latest version 5?
My main usage of Desktop paint is partially sharpening important parts of the picture that the focus puller unfortunately missed. I would love to see sharpening added to the tools in CFX Paint. Blur is there already, should not be the hardest thing to implement.
I'm curious why the 'resize' node can only have 1 input ? why it's not designed to have rgb and alpha ? Currently i have trouble when resizing image (w/ alpha) in cfx since i have to use 2 resize nodes. when i need to edit , then i have to re-edit both or using delete/duplicate method.
can i collect multiple nodes and collapsed them into a single node (group) and export it as a single new node (custom node ) where then i can add or expose/hide any original parameter as well as creating my custom (new) parameter or button where the button will be controlled by expression (python or similar) to do custom task. It's like in Sidefx houdini and foundry Nuke (pure node based app). can i do this in smoke.
I have been looking for a while for a way to deactivate or disable a node in CFX. I know there is a way to disable nodes in Action by hiding them. Is there a way to do this in CFX? It would be handy to turn on and off a node in a CFX tree to see its effect on the whole tree.
I'm exporting a simple fbx scene making sure to use the 2010 fbx version but when i import it into smoke through the import node only one node shows in the action schematic which reads 'fbx scene'.
Also it isn't showing the mesh properly, more like bounding boxes...
I have a paint node with several sources for revealing. I´d like to see these sources for example to set the slip within paint. The documentation says F1 F1 but that doesn´t work. Is this a bug or are there alternative ways of seeing that source?
I keep on getting errors like PIPELINE: Unsupported input resolution mix in node "gmask" when entering the MK via action.For example, I have one clip that I work on inside the MK of action. And when I simply exchange the clip for a different one (same size, same bit depth), the screen turns blank and I get those error messages.
How to do it ? in cfx , alt-ctrl-drag will work fine, but not in mk. I'm using fcp hotkey so i can't use alt-cmd as it's used to zoom by default. Using fcp hotkey has the same problem ? i created couple new user but they don't work.
In the mk the final output has to be sent to the 'result' node. The weird thing why this node has 3 input ( fg , bg ,matte ) ? the single stream of the matte should make it work. Is there any good explaination ? In what condition we need to connect all the output ? if i connect the fg to other image/clip then when we go back to action, the fg of the related layer will be replaced. But why we want to replace the fg using mk?
Anytime I drag a Cc node from the bin to the CFX schematic it disappears for about 6 seconds and I get the spinning beach ball and the system freezes for that period. It then appears on the schematic and can be used.