My main usage of Desktop paint is partially sharpening important parts of the picture that the focus puller unfortunately missed. I would love to see sharpening added to the tools in CFX Paint. Blur is there already, should not be the hardest thing to implement.
I have a paint node with several sources for revealing. I´d like to see these sources for example to set the slip within paint. The documentation says F1 F1 but that doesn´t work. Is this a bug or are there alternative ways of seeing that source?
I am about to jump from node locked to network license. Partly to avoid the anoying reactivation pain but especially to get some use from the included Burn license.
The specifications says CentOS 5.3 - should i take that very seriously or go for the latest version 5?
I'm curious why the 'resize' node can only have 1 input ? why it's not designed to have rgb and alpha ? Currently i have trouble when resizing image (w/ alpha) in cfx since i have to use 2 resize nodes. when i need to edit , then i have to re-edit both or using delete/duplicate method.
in cfx schematic , i got an action network, i set this action so it can output the comp and also the matte (the node got 2 output indicator : yellow and blue). Now if i right click and choose 'create cfx' , i will get a new cfx node , but i only output the final comp , there's no matte. In the pref, activate the 'generate alpha' will only output either white or black. Is this feature not avalable yet ?
can i collect multiple nodes and collapsed them into a single node (group) and export it as a single new node (custom node ) where then i can add or expose/hide any original parameter as well as creating my custom (new) parameter or button where the button will be controlled by expression (python or similar) to do custom task. It's like in Sidefx houdini and foundry Nuke (pure node based app). can i do this in smoke.
I have been looking for a while for a way to deactivate or disable a node in CFX. I know there is a way to disable nodes in Action by hiding them. Is there a way to do this in CFX? It would be handy to turn on and off a node in a CFX tree to see its effect on the whole tree.
I'm exporting a simple fbx scene making sure to use the 2010 fbx version but when i import it into smoke through the import node only one node shows in the action schematic which reads 'fbx scene'.
Also it isn't showing the mesh properly, more like bounding boxes...
I keep on getting errors like PIPELINE: Unsupported input resolution mix in node "gmask" when entering the MK via action.For example, I have one clip that I work on inside the MK of action. And when I simply exchange the clip for a different one (same size, same bit depth), the screen turns blank and I get those error messages.
How to do it ? in cfx , alt-ctrl-drag will work fine, but not in mk. I'm using fcp hotkey so i can't use alt-cmd as it's used to zoom by default. Using fcp hotkey has the same problem ? i created couple new user but they don't work.
In the mk the final output has to be sent to the 'result' node. The weird thing why this node has 3 input ( fg , bg ,matte ) ? the single stream of the matte should make it work. Is there any good explaination ? In what condition we need to connect all the output ? if i connect the fg to other image/clip then when we go back to action, the fg of the related layer will be replaced. But why we want to replace the fg using mk?
Anytime I drag a Cc node from the bin to the CFX schematic it disappears for about 6 seconds and I get the spinning beach ball and the system freezes for that period. It then appears on the schematic and can be used.
In a text node, I really need to activate a virtual keyboard to put accents in words??
I am Brazilian and my language has several words with accents (á, à, é, ê, ç ....) every time I need to type something into smoke I will really going to have to keep typing a few letters, go for a virtual keyboard, select a special character, disable the virtual keyboard to type back ....
I set up a sequence that is HD, but I have source material that is 2K (2560x1440). When I try to insert or overwrite said source clip to the sequence, it should insert and automatically add a resize node. Instead, it changes the sequence size to match the source size. Bug?
Also, I can't seem to find a way to resize the output of my connectFX node to match the sequence size. For example, lets say I want to comp a bunch of shots that are 2K in action, and then output an HD sequence matching my sequence size. How is this done? I have changed the comp size in action and linked that to the connectfx node, but it just puts the smaller comp size in a black box which is the size of the source material (in this case, 2K).
I am trying to paint out a logo on a bottle with the clone paint tool, then have what I have painted over track/scale as the bottle zooms in during the shot. I think I am supposed to be using the Gmask to get the geometry of the track done (as I can do this with a matte if I want that to cover the logo with a blur or gradient or something else), but I am uncertain how to link the Gmask track node to the paint node in the correct way.
I have a clip where I have to remove a ring from a finger. I thought about using paint. But I might have to exchange that clip for a different color grade. Now, when I load paint again (from history) all the strokes I made are gone (I didn't work with autopaint). And I also can't exchange clips in history view. So what are my best options?
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
I'm in paint module (desktop tool) then i want to use autopaint combined with tracking. The problem i only can get single tracker inside the stabilize module. Am i really limited to use only 1 tracker ?
in paint module, when i do the 'wipe' , i only can wipe the single/current frame. I can't find the setting to wipe the whole clip. am i allowed to wipe the whole clip using a single click ?
In terms of feature sets, it seems like a few more things are needed to make this a full-fledged compositor... (so one doesn't have to leverage AE/Nuke/etc.).
In particular: - 3d projector - 3d tracker - scene to point cloud (or even automated 2d to 3d conversion??) - particle system
These things seem to be standard elsewhere... For us, it seems sort of crucial to add that. We think that not having to round trip is a really great edge of Smoke, and the integration between CFX and the time-line is very well done! However, then there's so many things missing compared to other packages. And those are the type of features that can really create more complex scenes and really speed up the work.
Also check out the new context-aware patch/move/paste tools in Photoshop. That would be a great addition to the paint module. CS6 has a timeline now and offers a lot more in terms of paint. Esp. if one can apply context moves to the entire motion sequence with auto-paint (that's something where PS CS6 still lags).