Is the load text "feature" not working in pre2? What Im trying to achieve:
Toolbar (the new tab) -> text/input: none -> Load -> roll down menu to "text file" -> roll down menu to "UTF-8" -> click the text file i've created using TextEdit = nothing happens.
Have i missed something very obvious or is it broken?
In TextEdit i choose to make the text "plain" so i can save it as a UTF-8 but during the load of the textfile smoke "tells me" "Cannot open"
i try to load CFX setups in smoke 2013 but the little triangle near load button is not working........how i can choose replace for loading setups in CFX ?
when going in to fonts, only Discreet are available. Assume it'a a Path problem, but not sure where everything is. Of, course, would like access to all fonts.
In terms of feature sets, it seems like a few more things are needed to make this a full-fledged compositor... (so one doesn't have to leverage AE/Nuke/etc.).
In particular: - 3d projector - 3d tracker - scene to point cloud (or even automated 2d to 3d conversion??) - particle system
These things seem to be standard elsewhere... For us, it seems sort of crucial to add that. We think that not having to round trip is a really great edge of Smoke, and the integration between CFX and the time-line is very well done! However, then there's so many things missing compared to other packages. And those are the type of features that can really create more complex scenes and really speed up the work.
Also check out the new context-aware patch/move/paste tools in Photoshop. That would be a great addition to the paint module. CS6 has a timeline now and offers a lot more in terms of paint. Esp. if one can apply context moves to the entire motion sequence with auto-paint (that's something where PS CS6 still lags).
I am investigating best practice workflows for a feature length project shot on 2 Red Epic cameras and editing was done in Final Cut. I need to grade and finish the movie along with many other finishing requests like screen replacements, set clean up involving tracking and many other common DI requests and fixes. I use Resolve for most Grading but since there are so many FX shots that need work I was contemplating keeping everything in Smoke so I can make adjustments to the grade and FX in context of the whole edit.
Is this advisable for a 90 + min edit with Red footage? It might be doable but is it feasible meaning would performance be very sluggish? I have a 2009 Mac Pro, 24 GB RAM, 8TB RAID, RedRocket and Quadro 4000 card.
Would I be best off having the editor break the movie up into 10 - 12 minute sequences and then import each XML as its own sequence into one Smoke project?
If I import the Red footage at half res, because of performance, I am only using half of the info in the file. I have a RedRocket so should I import full res 4K to get maximum quality? Then let Smoke do a resize to 2K which is the final deliverable format? I figured that might be best for doing resizes and for sharpness.
If I work with proxies would all of my tracking and paint work be valid when I switch back to the 4K version for final render?
I've downloaded and installed the Smoke pre-release trial 2 on Mac Pro Mid 2010, 32 GB DDR3 ram, ATI Radeon HD 5770 1024 MB, Mac OS X Lion 10.7.2 .... but it can not read any file to load...it only black csreen appears?
To hide the top menu bar and use the application in full screen, you must specify this setting in the Smoke Setup utility, which is found in the Smoke 2013 folder. In the Smoke Setup utility, under the General tab, set the Menu Bar option to no. When you hide the top menu bar, certain options, exclusive to the top menu bar appear at the bottom right of the screen. You must restart Smoke after making the change for it to take effect.
why but it feels to much more like a real application again! Hadnt realised just how much I disliked menu bars until now.Now how do I create some color bars?
each time I force quit Smoke with the service monitor in a project when I open the same project after it takes several time to load the clips (EDITDESK: LOADING CLIPS). Sometimes the project just didn't open and stay on the EDITDESK: LOADING CLIPS screen.
There's something I'm doing wrong or my project is totally corrupt ?
Quite possibly user error, but following along with Grants Keying demo, I am unable to make the MasterKeyer in Axis perform a key!
I have a background on v1, green screen shot on v2, select both and apply axis fx. Enable the PreviewFX cache, then in Keyer I switched t Masterk, select the left colour pick and click on the green screen element. All that happens is the swatch turns white regardless of the colour being selected, and the entire video clip is removed to reveal the background.
As far as i can tell, all my onscreen settings are the same as the ones in Grants video.
I'm running the trial version of Smoke 2013 (latest version) on a Mac Pro. Going out a Kona Card. SDI out works fine, but I'm not getting a signal out of the HDMI? (I know the cable is good, Final Cut works fine...).
I do a heavy job about an into working on a comp my keyboard will stop working, every once in a while if I cmd + tab out of smoke and back into smoke it will do the same thing, but my mouse always works. The only way to really get the keyboard back to working is by rebooting the app. This is really embarrassing when you are doing supervised sessions and you have to reboot.
I am having some issues with the newly added Sequence Publish function added in Prerelease 4. I have tried using both the built in AAF export option, and have tried a custom DPX image sequence with EDL export. The function is able to do the final sequence render in preparation for the publish, however it doesn't ever actually publish either the DPX sequence or quicktime movies I request it to. I am left with a folder which contains the edl or aaf file, but no corresponding media ever gets written out. When I check the jobs tab in the mediahub, it just shows "waiting" as its status, but it never progresses past that point. I have tried this function on three different timelines with different media, and it still won't write out the publish sequence. I am able however, to export the sequences to a quicktime as I would normally.
Trying to conform Canon C300 MXF media from 3 different drives. My source footage is spread across 3 TB of portable drives, so I'm trying to conform each drive's footage, cache the media, then move on to the next drive.
This mostly worked, but there's about a half dozen clips that refuse to cache for some reason. Everything looks fine when the drive is plugged in - then I consolidate handles, then go to the sequence and choose CACHE MEDIA - Backburner kicks in and says 100% complete.
But then I have to quit Smoke to eject the drives and connect a different one, and when I start Smoke again, MOST of the clips are there, but some of the clips are not. They do not say Unlinked or checkboards - but they are just black. (One time it showed RED frames - WTF??). If I reconnect the HD, the clips show up, so it's obviously still reading it from the portable drive.
Is there an option to force cache individual clips?.
I tried unlinking/relinking thos problem clips, and even Hard Committing the GAP layer above - and those few clips still do not cache - even the hard commit goes black when the drive is disconnected. How is that even possible? Do I need to add an Axis Effect to force a render, then commit those frames?
why the BB would say 100% complete, but not all clips are truly cached?
When I am in cfx in action 1-up, I press shift 3 or shift 4 to view side and top view. Nothing happens. What is the correct hotkey (smoke) to show the view. The hotkey suggested does not work. And if you manually select it, it takes quite a while to decide it will change view for you.
So I have a soft imported clip with cfx applied...right click consolidate handles...and it seems to work...
But then archiving gives a crazy size estimate so I checked handles again...it turns out the handles haven't been consolidated at all. Timeline says it has been consolidated but entering cfx and exiting again the handles come back.
Some of my keyboard short cuts do not work - for example Import (CMD-I), Export (CMD-E) make subclip etc...... things like JKL play work and mark in mark out etc...
I was under the impression 2013 worked natively with AVCHD. I have footage from both a Sony FS100 & 700 and unless I'm missing something I'm coming up empty.
The file structure starts with: AVF_Info & Private
Private navigates to BDMV which navigates to :
Clip Info Playlist stream
Of those three selections only stream seems to want to do something but when you select it says it's "loading" but nothing happens...I let it sit for 15 minutes and nothing.
Having a few problems after swapping AJA for BMD DeckLink. Latest problem...
Capture from tape works if I manually go in there and set points and Capture, but Auto-Capture doesn't work - never seems to cue up the deck properly. Gets to a 5 sec pre-roll, stutters a bit, then just beeps and stops trying.
I know the tape is fine - I sent the EDL to FCP and captured my clips - but I'd prefer to stay in Smoke, of course...
When I have a CFX on a clip and I try to replace media (so I'm replacing the media under the CFX), it doesn't work. It overrights the CFX completely. Is this a bug or am I doing something wrong?
Smoke classic shortcut is not working for Schematic vuew in CF, tried on three machines. Also why there is short cat for all "delete" "add" but not just plain move anymore. space M is not working. What's the logic?
Im trying to use the add point tracking feature in the MK/Gmask in action. Is this a bug or has the software changed? I used to be able to add a tracking point, scrub media to where the point falls off, select add, hold down control and move the tracker to a new point and it would work fine.
Today no matter what I do when the tracker jumps to the second selected position it just jumps off screen. It even does this if I dont use the add function and stop a track, move to new location and hit snap? Whats up with that?
I'm on PR5 and up until today backburner has been working fine. For some reason its stopped. here is the error message from the file I'm trying export:
tddetedit2 2687747392 transcoderMediaProvider.C:312 11/08/12:13:57:26.290 Cannot get type of clip IFFFS-20:/stonefs/YEC_2012/workspace/_Export_121108_133458_1/H_16777343_S_1352399698_U_44950/hires: Library _Export_121108_133458_1 not found
Why is there a difference between the text from the soft fx and the text in action? If you look at the attached picture, the 3 lines look slightly different although they shouldn't. The first line was written inside the soft fx.
The second line, with an ugly outline, is the 3D text, and although it's the same font, it looks thinner here. And the third line, which I think looks a little too soft, is with AA turned on in action.
So why can't I achieve the same look in action, as in the text soft fx?
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
I have a video layer in Action with a ring of text orbiting around it. Unfortunately the text is not disappearing behind the video layer on the backside of the ring.
I have composed a scene in action that contains 3d text with a reflection layer. I animated the reflection to keep the part of the image that I want to appear on the letters in view. Everything looks ok when I step through in action or click preview, but comes out wrong when I render.
It looks like there may be some sort of timing issue, so I've checked for slip and TW problems and found none. I've also checked for transitions on other axes that might cause a problem and see none. Is this a bug?