- I can create flat, curved objects,
- I know how to round-up / smoothen the edges
- Played around with Extrude, Presspull commands
- Create a template file with auto-filled fields in it and with the use of Attributes.
- etc.
Now I want to go to a next level..I've taken a picture of a Versamount which I want to model / draw in AutoCad: This poses at least the following challenges:
-There is some depth in it!
- More curves than my other drawings
My first question would be; is this a good practice or not and how to get started?My thought would be to create a flat surface in about roughly the same outer diameters as the Versamount.
im having a hard time smoothing the edges of my character. i tried deleting the hard/solid edge but maya cant and always ->// Warning: Border edges cannot be deleted merged yes its already merged with the body... i tried to relax the vertices but still didnt work
I filled a transparent layer with blue sky, opened another layer and used the elliptical marquee tool to draw a round sun, and filled with yellow. I then blurred the edges with a simple keystroke, but can't remember what I did.
If I have a picture that I want to cut a segment from, how can I get it so the edges are rounded and not sharply cut when you use rentagular marquee tool?
I have square 110x84 jpg pics and I want to make them look more professional. How do I round the edges on a jpg or can you suggest a good professional way to edit standard sqaure pics.
Are the beveled edges on this auto generated somehow via filter or whatever--or did someone actually go into illustrator or something and manuall draw these edges?
I have square 110x84 jpg pics and I want to make them look more professional. How do I round the edges on a jpg or can you suggest a good professional way to edit standard sqaure pics.
I have no clue about photoshop however I need to make an image for my program, As you can see I'm happy with the black template but want the rounded corners on each end..
I'm trying to put an arrow into my picture, but all the edges/corners are rounded. How do I sharpen them? I figured I could use live trace for this, but that didn't work.
How I get the edges to fold round behind the navigation bar exactly as it is in this picture.
I know how to round corners, but that' not what this is. I know its almost the same as a ribbon, but its not, its folding round behind the background color.
I want to crop an image and make the edges round instead of square. Do I do this with a mask? Can't figure out how to use a mask. I went to Mask Outline->Smooth and it cut the image out and left the round edges.
I have been trying to figure out if there is a more efficient way of doing this for some time. It seems so basic but it always comes to play in my smoothing process.
For all you more experienced modelers, what is the best way to have the edges and corners stay at their 90 degree angles when smoothing while not compromising the roundness of the surface with artifacting or pinching in the corners. I find this problem when creating extrudes with sharp corners on curved/ round surfaces then smoothing them.
I have gotten to a point where I have the round text,, I have a seal with a blank space.. I would like to put the round text into the blank space,, but when I try, and no matter how I try,, the text is a white square with round text on it when I try to place it in the circle.
The other thought that came to me,, what if ..(the text circle size was a guess) the text does not fit.. how do I expand or collape it? I know I have in the pass while playing with round text.. gone back to that effect and changed angles, start points etc.. is that the only way?
I have attached what I have so far. ( I tried to attach the Paint.net file but I guess you can't, so these are the two I am working on,, as layers in Paint.net)
I thought this was going to be a piece of cake in the new Illustrator CC but I am having a few unanticipated issues:)I need to create some vector tire images with different edges, such as the top one in the image below.So I thought this would be SO easy by simply creating a pattern brush in Illustrator and then using that for the outside. So I created the shape you see in the middle image below and created a pattern brush with this shape.I then created an ellipse and used the new brush for the outline.
All of those are open paths...it has taken the shape and applied it to the outline but has kept each shape separate, so I am not able to fill the circle in black. I could of course go in and manually join each little corner separately where the little shapes meet but this will take FOREVER with all the images I have to do.
So basically, I created coloured text inside Adobe Illustrator and however much I zoom into the text, the text always appears to have smooth edges. Once I click on 'Save For Web', the edge all around the text becomes rough and aliased. I chose GIF and PNG, but it still happens. The text is on a transparency background. The same problem applies to images when I am creating a logo.
I'm trying to snap a head with it's neck with the merge edge tool, but somewhere along the way, the edges lost there border edge characteristics and now I can't merge the edges. Is there a way to make the edges back to the way they were?
How to round down dimensions. I see some topics with writing LISP codes to do it but I have Autocad LT and those cant use LISP codes right? Ive also been looking into the Round off variable in the Primary units for the dimension style but its a little confusing. What I want to do is just round down my dimension at the given precision.
Lets say I have my precision set to .000 (even though I may have dimensions with .00) I want my dimension of 2.875500 to round down to 2.875 and not up to 2.876 then I also have a dimension of 2.90952929 and I want that to round down to 2.909 and I can not find a way of getting both of these to round down with the same setting on the same dimension style. Basically I just want to truncate my dimensions.
At roundabout, chain age at central alignment is connected to main roads alignments as it should be. problem is sometimes it is continuous chain age and some time it shows -ve chain ages and sometimes it starts from 0+000.00. I want it should start from 0+000.00.
I tried unsuccessfully to create a lip around a curve surface and there is no flat plane to select for the sketch. Wonder if this could be done in Inventor. My version is 2011.
I know of DIMRND, but how is it possible make acad round dimensions UP (within a specified value) instead of to the nearest?
(This could be very handy to make various lengths of wooden baseboards and other mountings fit to machine cabinet standard lengths. I'd like to keep all the work in acad, and avoid ms-excel.)
For example. I have Roperev=Roperev_1. Roperev_1 is determined by an excel equation. I need Roperev to produce a nominal number because this parameter dries a coil revolution and I need the revolution to be a whole number.
I can not just round the excel result because the excel result needs to be multiplied by 2.53 to get the resultant for Roperev_1
Right now I am trying to model a concrete embed plate. The design calls for 1/2" round steel embeds at the contour of the line in the attached image. What is the best way to extrude this line into a 1/2" DIA dowel? I have tried the revolve command and sweep command without any luck... I know the sweep command would probably work the best but I can't seem to draw a 1/2" dia circle perpendicular to the line.
I'm trying to match an existing slope design that has a soft rounded off top of slope. The toe (green) is a feature line and I'm using a 1-1/2:1 slope to natural surface grading rule. You can see the rounded contours in blue that I am trying to match.
I am looking for a way to get my dimensions to round up instead of to the nearest.
For example... when I have one line that is 11-15/32" and one that is 11-17/32" and I need them to round up to the nearest 1/4". I want it to round up, showing 11-1/2" and 11-3/4" but instead i get 11-1/2" for both.
I am modelling on an object which exists of a sphere with a lot of lightbulbs around it. I made asphere and 1 light surrounded by 6 lightbulbs. My intension is to make a perfect symmitrical sphere of lightbulbs.
I work with Autocad Mechanical 2012 (not for so long) and quit new into the world of CAD. I worked with the command array, and that worked fine, but I don't know how to repeat the cluster of 7 bulbs all over the sphere.