AutoCad 3D :: Extruding Modeling Operation Error - Lateral Curve Does Not Intersect To Surface
Jan 26, 2012
I keep getting this message. I know others have posted about it- but back int 2006 [URL]. The referenced link showing the solution is no longer available.
I read on an archived blog somewhere that is was a glitch in autocad2005. I am running 2010- so I don't get it. I really need to extrude these plines
I tried to slice a solid after a quite complex surface and received this error.
"The Boolean operation on solid and/or surface bodies failed.Modeling Operation Error: Inconsistent face-body relationships.SLICE failed for selected solid."
What I have tried:I up-scaled the surface-solid ensemble by 10x but it didn't work(same error)
I extruded that complex,multi-plane surface and then sliced it with a horizontal plane and got the desired solid BUT:I would like to know what the cause of that problem was and how it can be solved so that I can slice that solid following that surface.
I have the need to curve a region, then extrude it, is this possible?
The region is a flat view of a plasma cut plate with lots of holes/shapes that then gets rolled, doing it the way I describe would exactly re-produce in cad how the finished physical product comes out.
Coming from Sketch up to real big boy tools. I watched the tutorial videos and tried poking around a bit for this specific answer but came up a bit short.
What I'm trying to do is loft a face to a point. Easy enough. I've got my point established on an offset work plane, and I can just loft to that, however, I get nothing but straight lines. (First attachment)
An example of the ideal outcome in SketchUp is the second attachment.
I'm having the most difficulty trying to draw the curves along which I want the face to be lofted because, even as I sketch along my 2D plane, I can't snap the endpoints of my arcs to the endpoints of the face (or the point to which they'll all connect).
Is it possible to extrude a curved 2D surface to give it thickness? For example, if you were to draw a loop the loop shape but it was just flat, could you extrude it out to give it thickness?
I have tried, such as creating lines in a 3D sketch and projecting the geometry to surface, and creating a work plane, and both don't seem to work for me.... I'm trying to cut out a 5.8mmx14mm rectangle out of a cylinder. When I project the geometry to the cylinder's inner surface, I cannot trim the solid in order to extrude. I've attached the file.
I can't post the original files, but I have gotten permission to post jpegs of what I am trying to do.
My end goal is to fill in between the grey part and the surface. The surface comes from another part in the assembly, and I used Copy Object to get the surface in this part file. Ideally I would like to do something like Extrude> To Next and select the surface as my terminator. I have done this with success with curved surfaces, but not complex curved surfaces. Does Inventor not handle extruding to complex curves?
Another option I tried was simply extending this part out beyond the surface using the Split feature to trim the part. Again, to no avail. I also tried creating a subassembly of this part and the part the surface is derived from with this part extending beyond the surface, deriving it and subtracting the surface part so I could use Delete Face with the Lump option. No dice there, either.
There was a hole in the side of the surface where I am trying to extrude the part (it is still open on the other side of the surface), but I used Patch and it seemed to fill it in just fine.
How to get accurate fill volume data in complex assemblies.
i need to create a solid by extruding/offseting a spline surface (attached picture). The problem is, a solid created by simply extruding this surface "outside" would cross itself, so autocad does not allow me to do it (neither extruding, surface offsetting is working) I tried to make a cube then using this surface as a splitting spline - however a solid created this way is flat on z-axis. How can I do this ? Everything is fine with the spline as well as a surface - it's closed one. Obviously the problem is in the fact in the self intersection of the extruded solid. So maybe using it to split a solid is a better approach?
How do I go about extruding an open polyline to create a surface? I am able to extrude a solid 3d from a closed polyline ( by creating a region first) but I cant find a way to do the same for surfaces.The autodesk.autocad.databaseservices.Surface class does not have an extrude method unlike the its solid3d equivalent. I am using autocad 2012 .
I'm trying to animate a simple character's neck growing along a bendy curve. The head and shoulders need to be fixed at either end of the curve. It would be great if I could avoid ugly texture stretching too.
I have experienced this problem before, but have found no solution. Sometimes I am unable to move the faces of 3DSolids and get the error messages like "Modeling Operation Error: Gap cannot be filled" or "Modeling Operation Error: No solution for a vertex". Haven't found a pattern of error yet, but today I copy clipped some 3D solids from another drawing into my current drawing and found that the move face wouldn't work after that. If I draw a simple 3D solid within the current drawing, the move face won't work; but, if I copy clip that same object into a new, blank drawing, the move face works.
How can i make something like in the screenshot , i want to create an intersecton of 2 surfaces. In smoke, the z-order rule : the surface have to be completely behind or in front of other object (not partial). is it possible ? I tried couple of sorting combination but never got good result.
When joining 2 pipes (cylinders) how do you get a radius/fillet where the 2 pipes intersect? How can you control the radius size? Attached is a 2010 version and 2013 version MAX file. piperadius.zip
I have two line edges that cross but need a vertex at that point where they intersect. The lines are on different objects. How would I create one? I imagine this comes up quite a lot but it seems really difficult to do.
I have a simple question about extruding. I want to extrude a simple plane and want to keep the bottom side of this plane open. In short I don't want a thickness effect. Maya keeps closing the bottom side of the plane and build a cube.
I have ran an analysis and SSA gave me Error 607 on the report. It says "Inlet A9 gutter capture curve is not a valid curve."
A couple things I did different from the video lectures...
I selected user define for the Tc to figure out Q. i computed those manually.
For the Inlets I have selected Maximum Capture Cutoff.
There are some inlets in this model I created that do not capture 100% of the flow so i created conveyance links to account for the bypass flow.Not sure why is not recognizing the Curve?
I'm currently working on a model and there are a few faces that need extruding. Whenever I go to extrude them rather than just adding to the face it simply takes the face moves it back (or forward) and adds sides to it, so rather than being a solid extrude it's a concave area.
Intel Core i7 CPU 960 @ 3.20GHz Windows 7 Ultimate 64 bit ATI Radeon 5900 Series 3DS Max 2013 Maya 2013
I am converting over from Softimage (which I love, but is Windows only) to Maya for OSX. Is there an equivalent in Maya to the new thickness tool available in Softimage 2012 SAP? For instance, if one creates a sphere polygonal object in Maya and slices it, is there a way to give the shell a thickness (like creating a bowl) other than just extruding?
I am currently using Maya 2012 Student Version and am having trouble when extruding edges. When I click 'extrude' many of my polys disappear. I will attach some screen shots.
I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.
I extrude without smoothing and it looks fine, but after smoothing, everything splits up.
I'm pretty sure that 'Keep faces together' when extruding does not work correctly in 2012. Well not on my mac anyhow. If you wish to replicate my problem here is my workflow-
Create cube poly > make some subdivisions> select some faces> extrude with 'keep faces together" unchecked> Select a face and use move tool, notice that faces will move apart as they should> Now select some more faces> extrude with 'keep faces together' checked this time> select a face and use move tool> notice how face is still separate as it SHOULD NOT be.
I am having both objects disappear after a Boolean Union (I am going to try creating just two random objects - a cube and a sphere - and seeing if the operation works with them).
One thing that I have thought is that the resolution of the mesh might be srewing up the operation (The sizes of the polygons in the two objects is pretty different).
So that might be a factor (when I am in Mudbox, I could try not subdividing the smaller objects as much as the larger one, so that the polygons are the same size).
I am not able to open the tutorial files in the getting started tab. I get a script error "could not complete the operation due to error 800a01ad" for both the tutorials and the help files. I have Windows 7 64 bit SP1, IE 9. I am not getting script errors with any other web sites.
I am getting the error "Operation could not be completed. (com.apple.installer.pagecontroller error -1.) Couldn't open "Adobe Photoshop Lightroom 4.pkg".
I'm having trouble using the Save For Web function on Photoshop CS6. The initial dialog opens fine and I can select any file type to save to etc. Once I click 'Save...' I get the error "Could not complete this operation. An unknown operating system error has occurred."I have looked up this error and from previous threads I have tried deleting the Save for Web library files and restarting, however this doesn't work (Unless I am deleting the wrong file?).
I'm running a 2.6 GHz Retina Macbook Pro with the latest update installed for Photoshop. I have 16 GB ram.Strangely, I have a PC running the same version of Photoshop CS6 and it works fine for this function.
Adobe Photoshop Version: 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00) x64 Operating System: Mac OS 10.8.2 System architecture: Intel CPU Family:6, Model:58, Stepping:9 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading Physical processor count: 4 Logical processor count: 8 Processor speed: 2600 MHz [code]...