AutoCad 2D :: Polyline Contains Way To Many Grips?
Aug 12, 2013
The land measure company just sended me a file of a field they marked on the site. As you can see in the picture below the yellow polyline contains many grips. Because of all the grips my whole drawing is very slow and when i want to hatch the polyline and trim in it it takes minutes to load. My question is how can i change the polyline so i can easily hatch and trim it without waiting that long. Im using autocad 2014 and still learning it.
Any unpublished system or drawing variable that allows you to toggle to the classic grips on a curve-fit polyline? I have searched online and checked with our reseller but we have been unable to find a way to switch to the historic grips that are available on a curve-fit polyline.
Is there a way, when you are drawing a polyline, to have the tooltip box show the cumulative length of the polyline, rather than the length of the current segment being drawn?
Due to modeling purposes, I need to convert a 3D polyline to a spline. What I have been doing is:
- change polyline fit/smooth to cubic from properties - convert polyline to spline by typing spline -> object - method -> fit from properties
You can see the original 3D polyline (green) and the resulting spline (magenta) in the attached drawing.When I zoom in and measure the distance between the two entities at different points along them, at some points the perpendicular distance exceeds 5 millimeters, and I want to ensure the deviation remains under 1 millimeter or even less.
I know I can change the knot parameterization of the spline, and this does work at some locations, but the difference increases at others.Why is there a 5.6 mm difference between the spline fit point and 3D polyline vertex, as measure in the attached drawing?
Now, I can go and manually stretch the fit point to coincide with the vertex. Also, I can add fit points between existing ones to drag the spline closer to the original 3D poly.
However, some of my polys are really long, and it is very time-consuming to do this manually while measuring points along the entities to make sure the distance stays small enough.
how to automate this process? For example a lisp that would maybe take the original vertex points, add say maybe 3 (not too many) new ones between them, and then generate a spline while making sure the deviation is less than the set value of 1mm? I am using AutoCAD 2013.
I've been working on a custom polyline object, and I've got it functioning!!Having said that, I plan to run its creation around picking a point for bounary selection.
(Other than trying to step through every vertecies) is there a technique I can thow the polyline data from a traceboundary result into my custom object? I've been trying to add the polyline from traceboundary to my object BEFORE it's added to the transaction by the way...I assume that's right, since I want to put it's data in my custom object then add my custom object to the transaction instead.
Is there any way at all to draw a new polyline - from the endpoint of another polyline, and have it automatically join as one polyline from the existing section??
I know this can be done via PEDIT, but its so laborious and soo many clicks, and I have alot of segmented Polylines that I need to consolidate when I draft.
I am using AutoCAD Architecture 2012 and on multiple projects I have been working on I have been having objects randomly move when I rotate my view. The strange thing is that the grips still show up where the object is supposed to be. Below is a screen shot to explain what I am talking about.
In my AutoCAD 2014, after selecting a grip on an object or a point it will snap to other grip points even when osnap is turned off. Is there a command or variable to turn what appears to be an auto grip snap function off?
I moved from acad 2000 to 2009. My crosshair hesitates over every dimension line. Also almost impossible to use grips on the dimension lines. Anyway to turn this off?
Simple problem: When I select a line, normally three grips appear; the ends and the middle. Normally, when I want to stretch (resize) a line I click one end and simply drag it to the desired location. Often it *snaps* to another nearby grip point, the middle selected grip, a line that it crosses, etc. If I zoom in I normally can put the grip any where I want to. It has worked fine up until this morning. Last night when I closed the program it worked perfectly...first thing this morning it doesn't work at all. Restarting the program and the computer had no effect.
The grip will only snap to the other origin (making it zero length) and other random points nearby. I cannot make it a random length...it must snap to those other points, and it *will not* snap to the middle point of the line, which I do all of the time.
Did I accidentally hit a CTRL+ or ALT+ key-stroke which has changed the abilities to snap?
where the tool tips for grips on polylines have gone in 2012? The stretch, add, delete and the convert to arc. I have a feeling that a setting has changed and I can't find it.
So I am working on a very large project (AutoCAD Architecture 2012) and when I rotate my view, some of the 3D objects will randomly fly out into space. The strange thing is that the grips for the object are still where the object needs to be.
Below should be a picture to explain what I'm talking about.
Grip error.jpg
Is this a bug? Is there a fix? Is this user error?
We are running autocad MEP 2014. A co-workers machine that I'm trying to fix has these little boxes showing up next to the grips whenever he draws rectangles. They say "parallel" and "perpendicular"....How do we toggle these things off so they don't show up anymore?
ex: an extruded rectangle intersects another one just at the end of the extrusion. I would like to extend it further but i'm not able to select the ">" grip. How can I do this without isolating objects, I need them to reference the length of the extension, and so on.
I have created an annotated block of a cut line. In the block editor the grips are located on the ends of the cutline where I need them to be. When I test the block in the block editor the grips are in the right place and the block works fine. However, when I insert the block into my drawing the grips to control the stretch action are located way out in right field instead of at the ends of the cutline where I placed them in the block editor. Parameters having errors. I have corrected the errors but my block is still acting the same way.
In 2k9 in 3d i used to be able to click on a box and then click on a grip and see the height or width...but now i can't see the dimensions how do i get those dimensions back?
know of a variable which controls how stretching with grips works. I've got a single machine with Autodesk Architecture 2012 that when I select a grip and move it, then type a dimension in the command line, that the line becomes the dimension I typed, not the amount I moved it. For example, If i have 10" line, select and end grip, stretch it +3 inches or -3 inches, the line becomes an absolute of 3 inches. On all other machines, the line would either become 13" or 7".
I would like to add or customize my multifunction grips. For example, at a pline vertex the m-f grip allows me to stretch, add, or remove it. One thing I'ld like to add is to break the pline at that vertex. It would be faster to use m-f grips than the pull-down menu item I have.
I quite often like to use the wall grips to adjust the length of a wall. This works really well accept for the occasional situation were I want to snap to the face of another wall rather than the justification line. I know that I can snap to the face of a wall rather than the justification line because I have some files that it works fine in and other files that it does not work in.
I have just noticed when attempting to move the attributes in the blocks of my drawing that the grips have disappeared, where they have gone or how to turn them back on?
Using the select breaklines in the prospector doesn't do much of anything in my case. Zoom to Breakline works but how do you determine one particular breakline in the bunch if theye were never named?