AutoCAD Inventor :: How To Make Rectangle Into Create Path
Jan 4, 2012
I tried to make rectangle and get into create path.but i don;'t know hot to.First I made Rectangle
Dim Rectangle as SketchEntityEmulator
Dim SplitPath as path
Set Rectangle = SketchPlane.SketchLines.AddAsTowPointRectangle(Point1, Point2)
then I tried Rectagle into Path
PartDef.Features.CreatePath(Rectangle)
But There is a error...How i make Path from Rectangle? then I tried to SplitFaces.
I Got Face from HoleFeature.
I Got Face like this.
Dim oFace as Face
Set oFace = HoleFeature.Faces.Item(1)
and For Split I Add Face to FaceCollection like this
Dim oFaceCollection as ObjecCollection
Set oFaceCollection = ThisApplication.TransientObjects.CreateObjectCollection
[code]....
I am using Inventor 2012. I am trying to sweep the pink shape around the pink rectangle but I get a weird result. Can I not sweep around a rectangle from the center? See attachment. I want to add more to the shape but when I do the result gets weirder.
Actually, I have more than 6 years experience on Catia V5 customization and vb and vb.net catia API's. What I am trying to do know is converting some applications or programs running on catia to the inventor.
The first program deal with the inventor API relating to the SweepFeatures class. So my first problem is about to find the right way to use the sketch3D for the creation of the path which is the input of the sweep method.
I know That is possible to create a path by using the CreatePath method when the input is SketchLines or any guide curve in the 2D Plan. Also, I tried to generate path by using the ProfilePath3D method of the sketch3D class but No way, the AddUsingPath method of the SweepFeatures Class doesn't accept it as path Input.
So I cannot imagine that is limitation of inventor because it was possible to do it by using the seep function of the model tab in the ipart document. How to create the path object as an input of the AddUsingPath method of the SweepFeatures class.
I've read the posts pertaining to coil features along curved paths. The existing solutions are limited in that they must rely on a solid with the addition of a bend feature. How can I create a helical surface structure including multiple bends like the one shown?
Completed a project. Wanted to show the customer the end result and go over changes on my laptop. Copied the directory to my laptop. None of the Nuts & bolts will show up on the laptop version. Got a new desktop computer. Same problem. My completed version doesn't show the content center items, Hence drawings & assemblies are always un-resolved. How can I get the Content center files to show up without deleting and reinserting the items.
Also how can I make the content center parts I place into the model reside in the local path.
I want to make a dynamic block that is made up of a rectangle. This rectangle will have an arrow on one side. The dynamic part will be to rotate the arrow to the center of any of each of the four sides.
I do not understand why whenever I go to select the rectangle/polygon(or other similar tools) sometimes-in the options bar-the path functions(subtract from area, add to shape area etc) are NOT available.
The one who is always available is the "create new shape layer".
I have some negative space I created(black area, see first image) that I want to fill with type, not just a simple fill.
Basically I want to create the negative space from a bunch of small minus signs(-) that need to line up as they go across. If I type on each path one at a time as the text doesn't line up that way. This needs to be one continuous path. (see second image)
Unfortunately if I add them together, it creates a compound path, which you cannot type on, unless I am mistaken? So I need them to be a path, not a compound object.
I used to work with inventor in a class and now lets say i draw a circle of an arbitrary radius/diameter. I mark the center of the circle using the dimcenter command.
I draw a small rectangle around this center mark (this rectangle fits inside of the original circle.)
I want to make each side of the rectangle equally distant from this center point. Since I roughly drew the rectangle around the center point, all sides are not equally distant. How can I do this?
In inventor, I would dimension each side out (dimension from the center point to each side of the rectangle), and double click the dimension and edit the numbers. I would make all the numbers on each side two for example, therefor each side of the rectangle would be two units distance from the center point.
I've got my code to create a rectangle just fine, however i've noticed it doesn't take "Z" coordinates at all. I've got through the code and found my issue to be at these lines;
BlockTableRecord btr = (BlockTableRecord)tr.GetObject(db.CurrentSpaceId, OpenMode.ForWrite);using (Polyline pline = new Polyline()){ pline. Add VertexAt (0, new Point2d(LowerLeft.X, LowerLeft.Y), 0.0, 0.0, 0.0);pline.AddVertexAt(1, new Point2d(UpperRight.X, LowerLeft.Y), 0.0, 0.0, 0.0);pline. Add VertexAt(2, new Point2d(UpperRight.X, UpperRight.Y), 0.0, 0.0, 0.0); pline.AddVertexAt(3, new Point2d(LowerLeft.X, UpperRight.Y), 0.0, 0.0, 0.0); pline. Closed = true;btr.AppendEntity(pline);tr.AddNewlyCreatedDBObject(pline, true); }
I need to use a Point3d in order to add "Z" but apparently the pline.AddVertexAt only allows for a Point2d.
I want to be able to transpose the perspective of the existing image to my new 3D prism shape.Why can't I create a path.. and then drag nodes on that path.. and warp the pixels at the same time???
It shouldn't apply to just 3d.. because I should be able to draw a rigid path around anything and warp / stretch the image from those points.
i have created a block with n attribute.i insert the block with attribute filled with fields.I send the commande "Regen" for update field.
Now i want to add a rectangle in the block définition.I use GeometricExtents. it works fine only when then the rotation is 0 and UCS on UCSW.how i can create the line with the 4 points ? I want the line include all entity in my block def.I joined a zip with : 2.dwg is the XRef in 3.dwg
My bloc show info from xref (2.dwg).in the dwg. the bloc contain a line. The libe i manualy added when i create the blockreccord
I wanted to create simple shape for rectangle such that its dimensions are selected from the block table. For that purpose, I have constructed the required constrains (geometric and dimensions) and then a “block table” (attached).
As I tested the behavior to have 1X2 rectangle (attached), I got a rotated one (attached)!-
I am trying to use a title block I made as a template in a paperspace. I made the title block in the model space of a separate drawing, its origin is at 0,0. I used the WBLOCK command to make the title block into its own saved block, but when I insert it into the paperspace of the drawing that I want to use the title block in the drawing of the title block is larger than the white rectangle which represents the paper. I can insert viewports and print the drawing fine, but the drawing of my title block being larger than the white area of the paperspace bugs me. How do I make it bigger?
im trying to skin a jukebox program and im using this button , i need to make it a rectangle with slight rounded corners if possible
Also when i save my image as png file on transparent background it saves with a white square around it and then when i put it into the juke software it shows up some bits of background , am i doing something wrong here?
I was using a tut on how to make a circle. I clicked file then new then I picked circle and went to drag it to do the circle and the icon was a hand. When I tried to use other shapes the same thing happened. I just bought Creative Suite 4 (Web Premium) and I'm using PS CS4 Extended.
I have a picture of a gravestone on the wall of a church. Because of access I had to take the picture from below so that the resulting image is a regular trapezoid, being longer at the base than at the top.
How can I make the image into a rectangle? Effectively I need to expand the width of the image at the top whilst keeping that at the bottom the same, with everything between being expanded in the right ratio. I am not worried if the images of the brickwork around the stone are distorted - I can remove them.
I'm trying to make an eye texture and I have a rectangle texture that i would like to paint in a clockwise fashion, I know that I could just copy and paste + rotate each time but I was wondering if there was a faster way.
How can I build a 3d sphere shape with a rect hole in it (simil to pacman)? Something like this, but with a real 3d shape (so I could change the perspective having all the shades and lights etc...):
I am working in cs6 for Illustrator and Photoshop. I would like to make a rounded rectangle with an inner border. The area between the two borders I would like to add a decorative paper that I created in Photoshop. The large center remains white. I've tried clipping it, but apparently did not do it correctly. How to accomplish this?
I have a image with white background that I need to print and then cut with a scisor. The problem is that as the background is white I don't know where to cut, so I can I make a rectangle, like a border, with just a line, so when I print it, I can know where to cut it.
The problem is that it's only loading the outline of my path as the selection. All the inner areas aren't included, and I want to chop them out as well