AutoCAD Inventor :: Find Componentoccurence From Selected Edge Or Face?
Feb 20, 2013
I'm trying to find the ComponentOccurrence in an assembly from a selected edge or face of a Part
Snipset of the
Dim oPartCompDef As Inventor.PartComponentDefinition = oFace.Parent.ComponentDefinition
'or oEdge.Parent.ComponentDefinition
Dim oDoc As Inventor.Document = oPartCompDef.Document
Dim oOcc As Inventor.ComponentOccurrence = ..........?
I have a script which saves the flat pattern from a sheet metal part as a dxf file. But we also have standard part files that we save a face as a flat pattern. So I'm looking to be able to select a face then run a script to save the selected face as a flat pattern in a dxf file.
I need to fillet part on an edge on the top face of the enclosed part, is this possible? I have tried a few things but the fillet command always selects all the edges on the face to fillet.
once selected it says in the selection box that 15 edges are selected, and I can't ctrl click to remove any of them singly, basically it will deselect them all? I have made sure I have loop select off.
This has happened since I updated to 2012 Professional. When I want to use the measure tool or add constrains in assembly mode, the face/edge preview does not show up in red under Select Component Priority. I have to wait for the select other option to come up to see which face I am on. If I click on the face or edge it will show up but not until I do. I don't remember changing any settings that would cause this. I could have the select other option delay set to zero or I could change it to another selection priority but I don't remember having to do that before.
All I need to do is merge a circular face to a flat face, so both faces become one continuous face. Is this possible at all?
I have a attached a screenshot to show what I mean. Face 1 needs to be merged with face 2. This is so if I constrain anything to that face it will constrain to the entire face and not either the circular face OR the flat face.
I want to union all the members in a complex roof truss structure so I can 3D print the model (picture attached). It seems intermittent in which elements will union and which wont. Revisiting the elements they sometimes then union. Sometimes there is no error message while sometimes 'Inconsistent Edge Face Relationship'
I have a 3d model that I am trying to find the volume of, but when I go to use massprop, it finds 69 objects, and gives me "no solids or regions selected". I've tried converting the object into a single block, which made no difference.
I am trying to find a workflow between face robot and 3ds max and so far I haven't been able to find one.
My investigation has led me here;
[URL]....
I am looking at purchasing point oven but in the meantime thought I'd try other options.
I looked into the "send to max" in the file menu but this doesn't seem to be setup for transfer of meshes more to do with particles?
[URL]...
I have used crosswalk and it will transfer a mesh but no textures and it will only transfer simple animations such as scale keyframes but nothing with regards to facerobot. The best result I've seen so far with crosswalk is that the face will be exported along with a morph target set but the morphs do nothing and all bones come in as dummy object with simple skinning. Not ideal as it negates the benefits of using face robot for implementing face capture into the pipeline.
I have seen the youtube video from Blur Studios explaining their workflow with facerobot on dantes inferno but they don't go into any detail.
UPDATE : Found out that crosswalk does not support facerobot transfer with any version of max.
How I can check if an object is within a polygon face on the y axis?
On another note, would it be possible to get a world coordinates of the U or V vectors of a vertex? I had been trying to calculate it from two vertices that has around the same V values, but in some cases they don’t exist.
I having real difficulty finding a lisp that will find and replace blocks. There are plenty out there and AutoCAD 2013 and lower has a Find and Replace Blocks. However, the frustrating catch is I can seem to find a routine that will allow me to replace only those blocks that I select with a selection set of my choosing. The built in function replaces all of them and will not let you exclude some. We have PID drawings that we want to replace valves on, but not all valves. We don't want to rename. We don't need to BEDIT the existing block.
1) Pick group of blocks
2) specify a new block that will replace all instances of old block
3) replace inserted block with different block. Leaving others alone.
I'm thinking this should be easy, but my search has failed. The blocks in question are not dynamic or attributed either.
Was going to do another round of revisons to some ice cream labels, this came up while opening 11 flavors. Only came up on one, and is gone now. Seems like the fonts for showing the font technology changed to a font similar to Apple color Emoji, amybe a font in the show package contents.
I have some edges on my models that dont cooperate when i click Loop. They're inline with each other but it wont loop for some reason. Is there anyway to tell 3dsmax "hey this is an edge loop.... turn it into an edge loop selection."? i use the cut tool, insets, bevel etc and some edges loose the ability to be selected as loops
A program that prompts:"select objects:" then I can select some objects like as text, line, circle,... after that program find all texts in selected items and swap text
swap means: xxx/yyy ===> yyy/xxx ; "/" is a divisor
I know my code below wont work, just putting here to hopefully explain more exactly what im trying to do
Sub FindbyFill() Dim sh As Shape dim findColor ActiveSlection.GetColor = findColor For Each sh In ActiveLayer.Shapes If sh.FillColor = findColor Then ActiveSlection + sh End If Next sh
how to edit a solid with opening a hole only one face and deleting an another face..
I added a drawing file which has a coloured face solid,I put a circle on blue face and making a hole on this face,and I want to delete red face without exploding solid,after all this I want to mesh this solid with maximum 25 units.
still I try to reopen the issue about an error of "Edge Animate could not find the associated html file" for me, this error remains even after opening and saving corresponding html file. in fact I don't remember any successful launch of .an file for all my projects working at win 7, 64 bit
I made several projects using Edge Animate 1.0, all of them worked perfectly. But now I need to make some changes, and several of them are displaying an error saying that could not find the html file associated with the project, even though the file is right at the same folder. I opened the .an file in a text editor and checked that the HTMLFileName attribute is pointing to the correct file. I'm attaching a print screen of the error.
I have a series of animate files that I have created. When I try to open the files to make edits, this error message appears:
All of the files are in the same folder, and I have not changed any file names or coding outside of animate. I can open the .html file and edit that, but when I go to save or publish, I get this message:
I am trying to align the curtain wall with the edge of the concrete slab/face of wood framed wall (Core). I have tried to align and move however the whole wall moves as well as the edge of the slab. How I can move the Curtain wall leaving the other elements in place?
Im new to X6 from version 9 so I'm pretty clueless (and I'm self taught at that). How do I turn off the "auto edge detect" or whatever its called? For example...When I'm drawing with the Bezier or freehand tool and I am trying to go in between a tight space its constantly wanting to got to one of the edges.
I have a touchscreen project that I am using Edge Animate to create. So far its working great, but I am trying to find the correct code to make an Idle Timeout after 3 minutes to go back to the stage frame 1 or the label "StageStart" that I have created. I have tried attaching the following code as a 3 second test to the function "touchend", but it doesn't seem to work:
Is there a way to use PRESSPULL on a face that's behind or underneath another face. When I use PRESSPULL it always selects the face on top and sometimes I want a face that is behind or underneath that face.
In Inventor 2013 when i export face as it is automaticly exported to DWG 2013 version. How to i set it to 2010 version export without having to do it everytime manually? (option then chooose 2010)