AutoCAD Inventor :: 2013 - Negative Material Mass To Calculate Buoyancy
Nov 20, 2012
I have a customer who uses negative material mass in Inventor to calculate buoyancy for submerged constructions. After upgrading to 2013, we have a problem: Inventor 2013 does not accept negative material mass
My company recently installed Inventor 2013. In previous versions we used a part with negative density similar to seawater to calculate submerged weight and CoG.
In IV 2013, it seems that the ability to calculate negative mass is not longer available.
This is how it worked in pre 2013 IV, when I could specify a negative density.
What I have is a spool made of steel. This spool is modelled as an iAssembly with four configurations:
-In air, empty
-In air, filled with glycol
-Submerged, empty
-Submerged, filled with Glycol
For this example, I now need three parts:
-Steel Pipe
-Glycol derived from the inside volume the pipe
-Seawater buoyancy derived from the outside volume of the pipe.
Each part has its own density, and the assembly weight and CoG correspond to the assembly configuration (with or without glycol) and environment (in air or submerged).
The seawater buoyancy represents the water displaced by the total spool assembly, regardless of the contents. To achieve correct weight in the submerged state, the buoyancy material has to have a negative density.
I do not want to make any of the mass parameters static, and I also fear that the CoG might not be updated correctly when using that method.
As I no longer can define a negative density, any optional method to achieve this without overriding the mass value.
With command massprop I can get many interesting data about 3d object, but where can I set material that my object is made of. Lets say I need to calculate volume and mass of my object which is made of aluminium, what are my options?
I am currently building an Iassembly and I keep running into this message whenever I go to save one of Iassembly members
It states " Do you want to calculate the mass properties for the master level of detail? if you select 'NO' Inventor will calculate the mass property for the currently active level of detail."
now when I go ahead and select yes or no, it goes ahead and places 4 BOM columns in my table with Default and Reference. What exactly does this mean? I keep deleting them and they keep coming back constantly adding more and more columns to my ipart table.
Since I am constantly suppresing and unsuppressing, adding and deleting components based on the configuration, I have to always be on another level of detail other the master detail correct?
Im trying to create a material for glass balustrade that will elevate and show outline but not block what is behind. Useful for shr screens (show tiling, taps etc) balustrade for balconies, stairs etc.
I have balustrade I'm working on now using a railing object. There are no posts at all and I'm using dynamic posts with a nothing material to cut up the guardrail material into pieces. So need the posts to disappear but stil cut the glass into sections. Also in elevation, need to see the glass outline but also to show what's behind. Normal glass in elevation rightly blocks what's behind (inside).
There is a problem with how materials operate. You are unable to use an object/material combination as a negative. For e.g. assigning my posts above a material that has 3d body turned off negates it impacting the glass (ie no longer cuts) so I have to 'see' the gaps otherwise the glass goes straight thru. The post has to be directly inline with the glass to cut (fair enough) but turning the 'gap' material 3D body display off and the railing def no longer sees the post cutting the glass just because 3d body is turned off in the material display. (not sure why these have to be linked. If glass has frame (shr screen) then it's ok. just turn off glass but if in the case of glass balustrade you need to be able to do it.
Im thinking maybe using another object rather than railing, like a curtain wall and having a very small width frame using normal glass material that will elevate and another glass material that will disappear.
Can't seem to locate the Inventor Material Library....under Default in Projects, the Inventor Material Library is highlighted in Red. Where I need to browse to inorder to locate it?
I knew how to do this in inventor 2011 but now that i installed inventor 2013 I forgot. How to create a new material and save it for future use in inventor 2013?
I've made my own material library containing a short list of materials from the Inventor default library. And I have set my Project ipj to use it as the default library. All works OK. But, every time I make a new project ipj I have to go find my custom library adsklib file to add it to the project. Is there a certain folder the adsklib file need to live in so that new projects will pick it up automatically?
I've been looking for a solution to remove the unit string ie Lbs, g, kg from the value given from a 'Mass' value in a text string.
As you may all know, creating text and having a 'physical property - mass' value...the unit string is there...
Lots of people on here have the problem...no-one has got a solution.
Until now...
Basically...open the part you need to get the mass property of in your text string.
Follow the instructions on this webpage...this is the first part...
[URL]
Basically, this creates a Mass property value in the parameters table that you can call on as a text parameter.
It's similar to the custom iproperty model - mass but NOT the same.
Once you have done this, you can go to the drawing of the part and create a text string in the drawing and call it up as shown in this procedure. BUT it still has the unit string.
Here's the best bit that you want to know...
To get RID of the unit string...open up the part again from the drawing...click on the parameter icon...find the user parameter...in the Nominal value column, right click on the value and you get a pop-up that gives you 3 options...
Custom Property Format, Make Multi Value & Delete Parameter.
Click on Custom Property Format.
The pop-up window comes up...showing you the property type...in my case...the 4 left columns read Text, g (grams), Format & Precision...
On the right hand side I have a Preview of the text...then 3 check boxes...Units string, Leading Zero's, Trailing Zero's.
Units string is checked.
Uncheck it.
Close it...Save your part...go back to the drawing and hey presto!...the text now shows the weight you require as a straight value...no units!
how to edit or delete existing material in the library?In a part, I can rename, delete and create new materials using the Material broser.But how to transfer this modifications to library?
The only way i see is to "save styles to style library", but with this feature only the NEW created materials get saved in the library. But how to delete or modifiy materials that are already in the library?
All the assemblies that I created in 2012 are showing with lighter color steel that I don't like. Is there any way other that selecting each member to change the display color to a darker steel color? I want to change the display quality to show the member edges as straight lines and not dull zig zag looking edges. How would I do that?
I have created Customized Materials in Inventor 2013.When I try to apply customized material to part it is showing different result for Drop Down list and for Material Browser.
1. Picture showing appearance of part for Wood Pine from Material Browser.
2. Same Material I tried from drop down list showing following result (Customized library has checked it is in active form)
I have a lot of project files to migrate from INVENTOR 2012 to 2013. So I created an VB.NET application to get and check out all project files from my VAULT, change the different paths and check in the files in the vault. However, I need to include the new material library in each project files.
I found that we could change almost everything, but not include material library.
In Inventor 2012 user has ability to change the material properties globally.
All parts using certain material will follow the changes made to properties and written to single library. It is clear and predictable.
In Inventor 2013 material properties belong to individual file.
When changes were done to appearance properties of a single part there could be situation when the same material parts in the assembly could have different appearance.
Here is the fact I do not understand and it is contradict to actual reality since the same material with the same standard must look absolutelly the same when switched to Master view.
Seems like to make parts look the same or to change the appearance I should click on each single file and make the same changes to each file.
I do not intend to change the appereance properties in single file on purpose to make problems to myself but I am sure I will take somebody else part and it will be changed due unnecessary reflection or other too much realistic things added in 2013. So finally I will get some sort of parrot collored assembly without clear and most importand easy way to make an order.
So I wish I could equalize all same material parts in apearance view. I do not count the way of clicking each file.
2013 working on an existing part not made from 2013. Density needs to be corrected. Where is the material browser? or What happens to older part materials that were created by customer when you upgrade (or downgrade as it has been for our company) from 2011 to 2013.
Apparently we're using ordinate dimensions in a way that was not intended, but that makes perfect sense to us. We work with building elevations and sometimes, though not too often, there are points that fall below the zero elevation. But when we put an ordinate dim on these points it is noted as a positive number.
Is there some way to get these to show with a negative sign? For example, -4'-3"
I can delete every unused material except one in the Material Editor.I am trying to make the custom Material library and somehowI have got the Material I cannot delete. URL....
I am in the samill building buisness. While designing I thought it would be nice to show logs on our equipment. Is there anyway to show bark on drawings to show the texture on the final drawing?
Are there any working .arx files or lisp routines that would enable me to calculate a total length of multiple blocks ? I know there is TLEN out there but this does't work for blocks, I need something that will calc combined lenghts of my user defined blocks which are basically simple lines of varying lenghts.
I have a set of 8 coordinates that outline a pit. I have been asked to calculate it's volume. I have input the coordinates, and have produced a 3D image of the pit. I was hoping to be able to convert the object (the pit) that I have created to a solid, so I could then determine the volume, although it is proving to be difficult.
I do a lot of township layouts and it is cumbersome to calculate each properties size and type in into an excel sheet. Is there a faster way to calculate all the stands's sizes into database?