After Effects :: Pre-composed Layers Not Consistently Casting Shadows

Apr 14, 2013

I've been trowling through th interwebs for an answer and it appears a lot of people have come accross similar issues yet I am still to solve my little hiccup.
 
I have a bunch of 3D layers sitting on a 3D plane. Everything was going swimmingly until I animated these layers in individual pre-compositions, when all the shadows disappeared. All shadow settings are set correctly, lights are in the right places, layers are separeted on Z axis and there are no effects on anything.
 
I'll include some images so you get the gist:For some reason, 1 shadow is working. i've checked all the settings and nothing seems to be different between them.

Here's a shot of the stats on the working comp:

And one of a non-working comp:

Now the pre-comps are no longer interacting with the ground at all. You can see the working one in the background is hanging out half way through the floor where as the front characters should be doing the same but aren't.

And finally, for some reason, at the 7second mark, it suddenly works again!?

Now, nothing changes at the 7 second mark, the camera and lights are in exactly he same place.

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After Effects :: Layers Not Casting Shadows

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I've set up a comp with a light behind a large number of grey solids aranged in a grid. The light shines through the grid and onto a perpendicular solid ground-plane.

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Here's an image showing two views of the scene along with the corresponding overhead view to show the camera and light placement. The horizontal line in the overhead view is the solids grid. Also, Trapcode Lux is on to visualize the light cone, but it's not to blame, since there are still no shadows with it off and removed from the comp.

[URL].....

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The project file (CS6): https:[url].....

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3D layers work fine but when I cast shadows from 3D layers after effects quickly crashes with an error ... After Effects Error:bad tracked memory ID (23:35).
 
I have tested very simple projects to determine if it was shadows creating the problem...simply two 3D layers with on casting shadows onto the other and this seems to be the culprit.
 
I have tried lowering the advanced composition settings for the shadow mapping down to their lowest settings as well to see if that is a solution but even at 250 the project will still crash. I've also tried ENABLING openGL just to see if my video card played nicer in openGL than not...again crash.
 
Basics of my system are

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NvidiaGTX285 video card
700watt power supply
gigabyte motherboard...if necessary I can give model number but it escapes me at the moment.
Vista Home Premium 64bit
 
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I cannot say if this is a new development as for some time with CS5 I was not working with 3D layers but now on recent projects this is occuring. I am also going to try the same project recreated in CS4 and see what happens.

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In the models:

I would like to have an assembly and a machine part the is linked to the casting part so if the casting part changes the machine part and the assembly changes.

In the drawings:

I would like to be able to use existing iproperties or user defined ones and use one parts list style so I can create a drawing of the casting, create a drawing of the machine part where the bom calls out the casting description and part number and a drawing of the assembly that calls out the machine description and part number.

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