After Effects :: Layers Not Casting Shadows

Jul 28, 2008

I've set up a comp with a light behind a large number of grey solids aranged in a grid. The light shines through the grid and onto a perpendicular solid ground-plane.

The thing is, the grid solids aren't casting any shadows. Now, they're in a precomp which is set as a 3D layer, but all the materials options are set correctly. All of the solids AND the precomp are set to cast shadows, and the ground-plane is set to accept shadows. The light casts shadows (and it works with other objects in the scene), but no joy on the solids grid.

Here's an image showing two views of the scene along with the corresponding overhead view to show the camera and light placement. The horizontal line in the overhead view is the solids grid. Also, Trapcode Lux is on to visualize the light cone, but it's not to blame, since there are still no shadows with it off and removed from the comp.

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After Effects :: Pre-composed Layers Not Consistently Casting Shadows

Apr 14, 2013

I've been trowling through th interwebs for an answer and it appears a lot of people have come accross similar issues yet I am still to solve my little hiccup.
 
I have a bunch of 3D layers sitting on a 3D plane. Everything was going swimmingly until I animated these layers in individual pre-compositions, when all the shadows disappeared. All shadow settings are set correctly, lights are in the right places, layers are separeted on Z axis and there are no effects on anything.
 
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Here's a shot of the stats on the working comp:

And one of a non-working comp:

Now the pre-comps are no longer interacting with the ground at all. You can see the working one in the background is hanging out half way through the floor where as the front characters should be doing the same but aren't.

And finally, for some reason, at the 7second mark, it suddenly works again!?

Now, nothing changes at the 7 second mark, the camera and lights are in exactly he same place.

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16 gig Gskill ram
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700watt power supply
gigabyte motherboard...if necessary I can give model number but it escapes me at the moment.
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In the models:

I would like to have an assembly and a machine part the is linked to the casting part so if the casting part changes the machine part and the assembly changes.

In the drawings:

I would like to be able to use existing iproperties or user defined ones and use one parts list style so I can create a drawing of the casting, create a drawing of the machine part where the bom calls out the casting description and part number and a drawing of the assembly that calls out the machine description and part number.

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