I am trying to use the lens effect flare to simulate the sun in a space scene. I have the camera view active and set to a frame where the sun is visible. In video post I set the sun as the node source and I hit VP Queue and preview but the effect is not rendering.
I often work in big files, such as 200 GB size files that usually contains 4-5 hours of recording. I make web series and require my videos to by like 15-20 minutes long. So far I've been taking these huge files, cropping them down to length and then waiting the compress, however this is a very bad method and very time consuming, because after I crop a video that fits the 15-20 minutes limit, I have to wait for it to compress completely before I can continue to work on the next one, which basically means, that even though it takes like 5-10 minutes to edit a video it takes more like an hour per episode because I need to stop and wait before I can work on the next episode.
Is there a way to queue up a ton of pre-edited projects and then make it all compress to seperate video files during the night or something? It would really save me a lot of effort.
I'm relatively new when it comes to 3D applications.Basically, I have created a scene of the Earth from space, and have managed to create a relatively good looking still image.
However, for my project I need a full 3D environment map, and so far I have been unable to produce this with the environment map option in the rendering tab. Basically when moving the camera, the background stays exactly the same, but I want the background image to pan aswell - having a fixed image makes no sense when panning around a 3D scene if I'm being clear :/
I tried to use video post, but every time I try to execute the render Max hangs on "Transforming Vertices". It does this on full scenes and totally blank scenes, but so far has only done it when rendering a camera view, not perspective. The only way out of Max is to close it from the task manager when this happens. I searched all day yesterday for a solution to this, but the only thing I could find was to alter the bitmap pager, which 2011 doesn't allow customization of.
So after I gave up on Video Post ever working, I rendered the inside of a tube with a star map. I have problems with the texture looking right when I do this however, it looks stretched, blurred, and the joins between faces are very apparent.how to make an environment map fully wrap around the scene, and pan with the camera.
I try to render an environment Map with video post processing. But i cant get it to work. The background (here created with an nebula script) is just white after rendering, the standard render works. Look at the screenshot, i think it will explain my problem better then my poor English vocabulary is capable.
Video Post to Backburner network render hangs on next frame..I use Max’s Video Post to setup my render sequences to submit them to backburner. There are a couple issues with video post but not as bad as the one I have now. Each time I setup a render and submit it to backburner the first frame assigned to each system will render fine but then the servers get hung-up “waiting for frame” and consume ALL of the available RAM. Of course if I don’t do network render, the video post runs without a hitch. That of course defeats the purpose of having a render farm that video post SHOULD be able to use. And also, if I go through the ‘render’ dialog box, and do network rendering, I can get each series of frames done as well but it’s not as clean and orderly as with video post.
Oddly enough, in Max 2009, all of this worked just fine. Ever since they (autodesk) fixed (broke) backburner in 2012 video post has never been the same. Since I am a lowly low budget animator, video post was a bonus in 2009 for having everything in one bundle for mixing and matching multiple views and inputs with overlays for production. It was great! One could set it and forget it overnight and in the AM all that was left was compile the images to sequenced avi. Alas, that has been somewhat limited now in that you can only render the views that are active, so max of 4 views or cameras (if this has changed for others pls let me know). Annoying especially if you forget to have a single camera active and set the render and it then hangs on it… no visual error saying such and such is missing just dumb blank screen (sometimes).
Another oddity, after saving a video post layout, if I open that file on a secondary system for edits, the video post will have blanks for file outputs. I’ll then have to re-point the outputs to be able to use the limited video post functionality. A pain and can deal with it but still, the outputs are all on networked drives (all mapped to same drive letter etc) and ever if I direct it straight through the network they go blank; i.e. \serversharediretoryoutputs
I’m attaching a simple ‘teapot race’ max file that exhibits the same problem of the video post on render fails just in case it’s a file setup issue.Also find below the log file outputs of a system during the aforementioned hanging render sequence. , I was running the debug and the log shows max hanging on the ‘waiting for frame’ then eventually dumps the job, reloads, does 1 frame, then hangs again for 10-15mins.
I'm tearing my hair out after creating an iPod jukebox style ad (i.e. album cover carousel) where the pix made with the LEFT perspective using Mold tool work fine, but the two made with RIGHT perspective using Mold tool come out skewed rather than moulded after exporting to PDF.
All images are jpegs; I've checked and am doing exact same process on either side. Tried killing the images in bitmap gallery and re-importing - makes no difference.
Once again 'Glow' lens effect is doing my head in. No matter what size or intensity I randomly dial in nothing happens.
I've gotten this to work before, but it has always been a random working/not working effect for me.
Do the spinners have any relation to model units or system unit scale? Or is it dependant on days of the week or something to do with the tides / moon?
How do you get rid of a lens effect? I've looked throughout the program and cannot find how to get rid of the stupid lens. I want the object to be solid.
I get .ai files from customers that have drop shadows made with the "lens" effect. I want to convert them to a bitmap image with no lens effect, but if I get rid of the lens effect and then save as a bitmap image the color changes.
How can I convert objects, that have drop shadows as a "lens", to a bitmap image and have the color of the drop shadow stay the same as it was with the lens effect?
Is there a way to correct the slight inverted pyramid effect caused by a 17-40 when taking interior room shots in Lightroom or do I have to go to PhotoShop to do this? I have found the lens profile correction but are there other tools in LR to use? What I am seeing is a slight outward shift from floor to ceiling on side walls and need to straighten these walls.
I need to have an animated glowing object that is inside a clear raytraced glass jar. The jar blocks the glow out. I have encountered this before and I can't remember how to fix it.
I haven't altered the material, at least not consciously. As you can see in the image the dark areas of the terrain have turned into this nasty black mess. The project as a whole has a long way to go, including the material used for the terrain etc
Using a 288MB quicktime file (1920x1080) shot with a Nikon D7000, all I did in PS was add two curves layers, one masked and the other not.
If I export (to the same file type) with "all frames" selected, the file balloons to 21GB and the rendering is lousy: jagged, as if most of the frames are dropped.
That doesn't happen, however, if I export a short range of frames (400 frames out of a total 2810). Rendering comes out fine and the file size seems to be comensurate with its portion of the original. When I try to export the whole video using the first and last frames of the video in the range dialogue, PS freezes up.
The original, unedited video, however, plays fine, it's just overexposed.
I'm running Win 7, 64bit, 16GB RAM, core i7 3.4GHz cpu, with an Nvidia GeForce GT 530.
I have a GoProHD Hero camera, I've been recording stuff mainly in 960p at 30fps because that's all my computer can handle at the moment.
My main problem is that I lose the HD part of the video after edit and render the video in VideoStudio X3. The file type is MPEG4, when I render the final project, I set it to save as the same file type, at 1280x720p with a data rate of 5Mbps all in the H.264 MAIN codec mainly for Youtube uploading purposes.
If I were to upload the raw footage directly to Youtube, it's in true HD and uses the full width of the player when played at 720p. However, when I upload the final project to Youtube even when set to play in HD (720p) it is only in letterbox format.
Am I rendering my projects incorrectly? Why does it keep doing this? Is it some sort of file compression issue or something? I'm pretty new to the whole video editing platform, I'm pretty much learning on my own.
I put together some vacation photos in a slideshow. What is the difference in rendering them in "DVD Video" or "DVD Slideshow"? Don't they both do the same thing?
Video editing feature of PS CC is awesome and I have applied many filters to the video clip after converting it to a smart object. This works great for PS filters (e.g., oil paint) and NIK filters. However when I export > render video with a Topaz filter (e.g., Simplify 4 > Painting II) the process goes through the motions, I see the topaz function being called on each frame but after rendering the output .mp4 file doesn't have the Topaz effects applied.
I am using cs6 to make a time lapse video. When rendering this in H.264 format there is a significant color shift. For example green grass takes on an almost cyan look in the rendered file.
I am running Win7 64. My monitors have been calibrated using a Spyder 3 Elite, and color management works perfectly for me in all other areas (printing, etc.)
I'v graded a video clip with a camera raw smart filter applied to it. I try to render it out in AME and it only renders 1 frame for the length of the video.
I've recently updated to cs6 and was looking forward to the video editing aspect. Very familiar with iMovie, and don't like the somewhat limited adjustments. Unfortunately, when I rendered my first video in CS6, the quality was horrible.
It is taking 6 - 7 hours to render 2 - 6 minute 1080p videos down to 720p. Granted there are about 10 - 15 layers and a bunch of editing... but when I look at the performance monitor during rendering the intire resources used by my computer is around 45% - 50% for memory, processor, and little to no GPU is this normal?
It just seems really wierd to me. I have read the Adobe blog and watched the Learning Videos on the website on how to adjust the performance settings and have 90% of the RAM alocated to Photoshop.
::: PC Specs :::
Photoshop CS6 Extended 64-bitWindows 7 Ultimate 64-Bit AMD FX 8150 Eight Core Processor16GB of RAM DDR3AMD Radion HD 4200 (I know it's old but its apparently not being used much anyway)C: Drive - 32GB OCZ2 SSD - Four of them in RAID0 (I've read that this could be a bad idea but i had them laying around and I needed more than 32GB) Scratch Drive - 2TB older 5200rmp HDD Rendering to and From - 1TB 7200rpm HDD
When selecting the render video command, a progress bar appears stating "Initializing Video Export", and gets most of the way done but then freezes. At this point a dialogue pops up saying that "Required software extensions are missing" and that if one presses okay it will direct to the PACE website where an installer can be downloaded. But this dialogue then proceeds to freeze as well. The little circle of death spins forever in front of it and neither button may be pressed. Went to the PACE website and looked at their anti-piracy "tools" and it all seemed rather weird. Anyway, what is the way past this empasse?
I have an older late 2008 macbook pro with OS 10.8.3, running Photoshop CS6.
I am using Video StudioPro X4 and rendering a video that is about 15 minutes when it stops at 4% complete, showing the following words: Cannot read audio (0x80004005). Other numbers on the message are: (18300:8000:192). Is there a way to know why it will not continue rendering and/or which audio files to check?