3ds Max :: Update Render Optimizer Build
Sep 6, 2011Render Optimizer Update build (20110906).I have learn It give now New & Faster Renderpresets.URL....
View 4 RepliesRender Optimizer Update build (20110906).I have learn It give now New & Faster Renderpresets.URL....
View 4 RepliesI am trying to build a spiral staircase and need to use spline to build the railings. Every time I try to end the spline by hitting enter the spline disappears. I am using 2014, and I have never had this problem before with previous versions.
View 8 Replies View RelatedI just rendered a video last week with no issues. I updated After Effects CC a few days ago and now my PC shuts off about half way through a render. It is only a ten second clip with very little effects in it.
I have tried different video formats and codecs, I also tried to render the project in Media Encoder and Premiere Pro...the same result. My system is fine and I was rendering videos no problem until this update. Can we roll back updates?
rendering out of After Effects CC 12.1 as DVCpro HD 1080i60 is showing up as the wrong aspect ratio, it renders out as 1888 x1062. Before the update to After Effects CC 12.1 it was working/rendering completely fine as 1280 x1080.
Take a DVCPRO HD 1080 comp, render it and it renders as 1888 x1062, not 1280 x1080 like it did before. And the strange thing, if I re-import that rendered clip into AE, it will see it as 1280 x1080 (1.50), but if I open that clip up in Quicktime, it will see it only as 1888 x1062 ?? Again, before the update to 12.1 even quicktime would see it correctly as 1280 x1080. Something in the header info in quicktime is now wrong and it won't read it correctly. We have a piece of gear that i need to send files to as dvcpro hd 1280 x1080 and it won't even take them anymore because the quicktime header or something is wacky. (yes the gear i'm sending to is weird, and strange we send it that format, don't ask, I know)
I've tired rendering/exporting out of media encoder and premiere since the update and it's the same thing. Even rendering from AE and forcing it to resize in the render queue won't work.... it still shows up as 1888 x1062. Errr So I'm not sure where to start looking to fix the problem? Is it happening because of the Adobe update to 12.1, is it a quicktime issue or is it my Calibrated software for DVCpro on windows..... I don't know? I just know it was all working great before this latest update and now it's not.
I'm using windows 7 profesional
Adobe creative cloud
And software called "Calibrated" DVCPro HD Decode software so we can use DVCPro clips on windows.
HD Z820
AJA Kona Card
nvidia k5000
this has been only happening since updating this morning from 13.0.1 - 13.0.2...I have a problem where if I create a new curve layer and then press the preview button on/off it fails to re render the preview and nothing else happens until I OK it. I also notice that it creates history entries on the history panel like I'm making adjustments? Weird!
There's been a few other noticeable things too. The liquify window now doesn't draw as nice and smoothly as it did with 13.0.1. The cursor jitters a lot and control isn't as smooth.
My footage are .mts files and edited to .vsp files with "Lower Field First" with VS X4. I have no problems in converting to video files using "Same as Project Settings". Now I wanted to try with "MPEG Optimizer" and the resulting settings given by VS X4 are:[
View 8 Replies View RelatedThe jpeg and png optimizer in X6 doesn't work correctly and keeps the .pspimage file extension in the 'Save Copy As' dialog box. I either have to delete the extension or overwrite with .jpg/png to save in the appropriate format.
View 1 Replies View RelatedI'm trying to use the Video Studio X4 MPEG Optimizer. My problem is the Optimal project settings is grayed out. How do I get that option to work on my project. I am going through this book "Picture Yourself Making Creative Movies with Corel VideoStudio Pro X4". In Chapter 13 under Using the Mpeg Optimizer the instructions say to use that option. The project has been built in previous chapters as an ongoing project.
View 1 Replies View RelatedI keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
View 2 Replies View RelatedThe same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
View 9 Replies View RelatedEach time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
View 3 Replies View RelatedOkey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
View 2 Replies View RelatedYesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
i installed the update update x3, but corel open at the start a window "Problem at the Download Update2.exe". Although at ending corel.
View 3 Replies View Relatedi just noticed that there is no manual update file for ACR 7.2. most of our company computers are offline.
how should we update them without a manual update file?
[URL]..........
adobes says the final ACR 7.2 update is available through the CS6 update.well that is of no use when you have offline computers. This update will be released as manual update file too?! any infos?
I get the following error message when I attempt to update X6. Not sure what to do about it.
CRC error: The file C:ProgramDataCoralDRAW Graphics Suite X6.1CGS16w_cproc_p_11.1.048_redist_intel64.exe doesnt match the file in the setup's .cab File. The medium from which you are running the setup may be currupted; contact your software vender.
I made a change to my materials library. I changed the color (from dark grey to light grey) of one material. I then saved this back to my library.
Now, when I start a new part, I get a warning that the material does not match the library. So, rather than using the material in the part, I opened the template and updated the material to match the library. (Manage >Update Styles).
This is where the problems come into play. In the update styles dialog, if I compare materials against my custom materials and then compare it to my Favorites, it just a continuious circle. It is like the favorites are stored inside the part and do not get updated to match the custom materials library. (I thought the whole idea behind using a library was to get the information out of the parts).
Here is a short video showing what it does. [URL] .....
The only way I can get the favorites to match is to delete the favorite material, update the style and the add the favorite back in. That is a bunch of work. The problem I got with this is that there are thousands of parts that have been created that has this favorite in it. The only way to update these is to open each part (if I knew which one), delete the favorite, update the materials and then add the favorite back in.
I see the same thing in 2013 and 2014.
When transfering images from Lightroom to Photoshop HDR for instance. message says update Camera Raw. Update attempts all come back to 'update server is not in service' --
View 1 Replies View RelatedIn preparing to build a new box for CS6 standard and LR4 (Win7, 64bit), I am not finding much info on how much video card memory CS6 is likely to be happy with, or, more accurately, what the upper limit of its usage is likely to be.
I'm running a card with 1GB now in CS5 standard and I have found that some GPU operations, such as Oil Paint in Pixel Bender, will choke and fail on 12MP, 16bit images -- normally after CS5 delivers this warning: Storage requirement for complex filters may overload GPU when processing large images.
do I need more GPU horsepower, more VRAM, or both? I know that Photoshop can allegedly get by with some fairly pedestrian hardware (I'm using an nVidia GT440 at the moment), but I plan on upgrading when building new. I'd just like to know if 2GB of VRAM will ever be used by Photoshop and how beefy a GPU I really need for processing the aforementioned 12MP, 16bit images (at some point that MP number will only become larger).
Partial list of proposed build in case it's relevant:
INTEL, Core™ i7-3770K
CORSAIR, 16GB (4 x 4GB)
EVGA, GeForce® GTX 560 1GB
Win7 64bit
how to build websites in photoshop?
View 3 Replies View RelatedTried to build git on SuSE 12.2, here's what I tried after I resolved some build deps:
export PATH=/opt/gimp-git/bin:$PATH
export PKG_CONFIG_PATH=/opt/gimp-git/lib/pkgconfig
export LD_LIBRARY_PATH=/opt/gimp-git/lib
then from same shell:
git clone git://git.gnome.org/babl
cd babl
./autogen.sh --prefix=/opt/gimp-2.8
make
sudo make install
So far, so good. Now when I try to build GEGL against the new BABL I get after
cd gegl
./autogen.sh --prefix=/opt/gimp-git
[...]
"checking for BABL... no
configure: error: Package requirements (babl >= 0.1.10) were not met:
No package 'babl' found
Consider adjusting the PKG_CONFIG_PATH environment variable if you installed software in a non-standard prefix.
Alternatively, you may set the environment variables BABL_CFLAGS and BABL_LIBS to avoid the need to call pkg-config. See the pkg-config man page for more details."
What software can I use to build Flash without Adobe Flash? I can't afford $500+ for the Adobe Software and wonder if there are freeware / shareware available for doing flash sites?
View 6 Replies View Relatedthe new Photoshop CS4 include new improvement who include support of Vista
64bit and GPU acceleration trough OpenGL 2
i want build a very fast computer how take advantage of new
improvement dedicated to photoshop CS4.
So the first question 32(XP or Vista) or 64bit ? have you any bench ?
Vista 32bit support 4GB of maximum memory
Vista 64bit support 16GB
I have autocad 2012 and am diving into 3d modeling. I realized the build panel is missing from my home tab. how I can get it to show?
View 5 Replies View RelatedI want to build a class enclosure to go from building to building like the petros towers. I don't know how to make it enclosed.
View 1 Replies View RelatedI have to build a convex hull around some spheres (please see attachment) - and I am not sure how to start .
View 2 Replies View RelatedMy question is if my team is working in one central model is it importmant to be using the same build number? Or does it "not matter"? I was once told it does matter so we are all using the same version of revit and minimizes errors from different builds.
View 4 Replies View RelatedIs it wise to build blocks to use in 3d models?
I am working on an apartment building. In 2d I created a block of a typical unit and copied and rotated it around as needed. Can I use the same principle in 3d? Can I attach materials inside the block editor? (I built the whole thing as a sketch model with no materials, and now want to make it pretty!)
I'm working in ACAD2010