3ds Max Modeling :: Convert DWG To Standard Primitives?

Aug 12, 2013

Is it possible to convert acutcad dwg for eg closed rectable polygon to standard primitives like box object.
 
I want to give length, width and height segment  after extruding the 2d dwg rectangle object is there any method. coz if i texture dwg extruded object the tileing is not fixing properly, but  if i texture in 3d box standard promitives object , the x and y tileing is coming exactly I want ?

View 4 Replies


ADVERTISEMENT

3ds Max :: Convert A Cone (standard) To A Sphere (standard)?

Nov 3, 2011

I want to convert a cone (standard) to a sphere (standard), how do i do it?

View 5 Replies View Related

AutoCad :: Convert Standard To Metric With Push Of A Button?

Mar 28, 2012

Will AutoCAD convert standard to metric with the push of a button? Do you have to convert them manually? If the answer is yes which versions will?

View 7 Replies View Related

AutoCAD VB :: Primitives To Excel

Oct 4, 2013

I have many lines or other primitives (circles, squares, etc...) I need to create information about this, such as, line is a street, so I need to write many information about all lines (such as street name, category, construction ...)

and all this information export to excel.

View 5 Replies View Related

AutoCAD 2010 :: How To Convert Survey Drawings From Standard Font To TTF

May 26, 2013

We have just recently updated our templates to use a new TTF font. We are a multi national office, and are running various machines in both Australia and China. We are all using windows 7. Autocad are all full versions but vary between 2010 and 2012.

We are trying to convert survey drawings from a standard font to the ttf, but for some reason, in the Chinese office only the decimal points disappear after the conversion. The same drawing when sent to the Australian office works fine and the decimal points are there. What to try here, as I am in Australia and can't even reproduce the issue the chinese office is having.

View 9 Replies View Related

3ds Max :: Normal Align And Small Primitives?

Nov 16, 2013

I have a problem in 3dx max 2014. I can't create a small primitives. Simply disappear and I can't make normal align with small object.

View 6 Replies View Related

AutoCAD Inventor :: Convert Standard IPart To ILogic Based Part

Nov 4, 2011

I am trying to convert a standard iPart to an iLogic based part.  The part has some text driven, cells..PatNumber, Description..ect..But when I try to referance those cells the iLogic code either does nothing or errors out. 

Basicly i have a bunch of flange rings with have several variables theat need to change as the part number changes, sounds simple right?I have rewritten the code so many times...I have gone from hunt and pecking to typing 300 words a min...well maybe not. 

About 75-80% of all our parts are identical in shape but just get smaller or larger depending on what size portable auger it goes on.I have been trying to get the part to changed based on "PartNumber" but it has text in the value.

View 7 Replies View Related

AutoCad :: How To Change From 3D Modeling Workspace To Standard 2D Drawing Workspace

May 1, 2011

I am trying to go from the 3D Modeling workspace to the 2D workspace without the XYZ coordinate gizmo on the drawing screen (just want to see the XY ucs) to work in 2D format.

View 1 Replies View Related

AutoCAD Inventor :: Convert Standard Part To Sheet Metal Part

Aug 29, 2012

In previous releases (2009 i think) when i converted a standard part to a sheet metal part i could recall all the sheet metal styles by linking back to the sheet metal template (i can't remember exactly how this was done, but it was possible with one operation)

In 2011 i canot find a quick way of doing this, it looks like i have to open the sheet metal template and export each different style (about 40 of them) and then import each one into the converted part. am i missing something? is there a simpler way similar to how it used to be done? Why have Autodesk made this more difficult?

As it stands at the moment it would be quicker for me to remodel the parts from scratch using the sheet metal template. I know this is the obvious solution, but seems strange to change something that worked well to something that doesn't!

View 6 Replies View Related

3ds Max Modeling :: Convert Spline To Poly

Jul 6, 2010

I'm using 3dsMax 2010.

I have created a big spline. When I tried to "Convert to poly", it doesn't work. Usually, as result, the spline appears with a filled. In my case, the spline disappears. I thought it might be because the spline is not closed, but it is correct.

View 6 Replies View Related

Maya Modeling :: Can't Convert Selections

Aug 2, 2013

In earlier version thats work just fine, but in 2013 i cant convert selections,...

View 1 Replies View Related

3ds Max Modeling :: Convert Bunch Of Splines Into A Poly

Jul 3, 2011

is there any way to convert a bunch of splines into a poly? Its going to be a city, the shape is given. I need it as a poly, now its just a bunch of splines.

View 8 Replies View Related

Maya Modeling :: Can't Convert Poly To Subdiv?

Oct 19, 2011

When i try to convert Poly to Subdiv I get this message in script editor:

polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1500 -maxEdgesPerVert 32 |polySurface8|polySurfaceShape9;
// Warning: Nothing is selected. Select objects or components to delete. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //

It is strange, because I fixed all non-quad faces. I also tried all cleaning options with no success.

View 1 Replies View Related

Lightroom :: Select A Profile Like Camera Standard Instead Of Adobe Standard?

Dec 6, 2012

Why would I want to select a Profile like Camera Standard instead of Adobe Standard?

View 10 Replies View Related

3ds Max Modeling :: Convert Water Droplet Photo Into 3D Model

Sep 11, 2013

I'm trying to make a 3D model of my water droplet photo. Any software that can scan my photos, convert it into 3D shape?

View 2 Replies View Related

Maya Modeling :: Convert Poly To Subdivision Failed

May 24, 2012

Maya 2012 64bit, Win7..I can not convert a polygonal model to subdivision with proxy (command failed),do not see error description in the script editor. What typical problems of convertation (poly->subdiv) do you know ?

View 1 Replies View Related

Maya Modeling :: How To Convert Parametric Models Created In CAD

Jul 13, 2012

I often create animations for technology companies, and they give me models that were created in programs like alias, rhino, AutoCAD, or solid works. They export for me in IGES, or STEP, and the models, while amazingly intricate, are too much for Maya on my 24GB RAM 12-core machine to take. They take upwards of 20 minutes just to open.

I want to convert these to ploys and generally make them easier to work with. What are my options for making these manageable, and still look good when they render. The flat edges and services are fairly easy to convert, it's the rounded bevels that don't look so good if I convert everything to Polys all at once. And there are usually hundreds of curved surfaces to convert, so doing them one at a time is far too cumbersome to be effective.

Also, how would I go about taking surfaces for objects in joining them together to create a complete object made of Polys? For example, a small part may be made of 35 difference parametric surfaces in solid works, and exports as that in IGES, so when I imported into Maya, it really should be just one object made of Polys.

need to convert parametric cad objects to poly to make them manageable and to make renders faster.

View 4 Replies View Related

Maya Modeling :: Convert Instanced Particles To Regular Geometry

Oct 20, 2011

I have some particles that i've used the Instancer (Replacement) on to turn into a mesh that I have modeled and place throughout the scene. Now I want to convert the instanced particles to regular geometry.

View 1 Replies View Related

Maya Modeling :: Convert A Wrap Deformer To Be A UV Projection Object?

Apr 14, 2011

I'd like a more intuitive way to set up UV maps in Maya. It seems to me that there should be a process similar to using low polygon models as wrap deformers. Basically I figure that the low polygon would act as a projection wrap allowing for less UVs to adjust but enabling a very good flow of the texture map around any polygon, subdivision, and NURBS model of any complexity. Is there such a thing? If not, is there a way I can convert a wrap deformer to be a UV projection object?

View 1 Replies View Related

3ds Max Modeling :: Convert To Edit Poly Turns Random Polygons Black

Dec 14, 2011

I don't know what is going on but it is getting on my nerves. I created an OBJ file for my Glock model that I'm working on and re-imported it into 3ds Max to remove any five sided polygons. 3ds Max fixes them automatically this way. This fixed model won't export as an editable mesh, it gets stuck on "preparing polymesh for poly export" and I have to ctrl/alt/del to shut the program down. After some research, a few boards say to change the mesh to a poly. Tried that and I have random black polygons appear and I don't know what to do to fix it. I've attached both the file and an image to this post. The glock on the left is my original model and the one on the right is the OBJ I imported to have four sided polys throughout.

View 4 Replies View Related

Illustrator :: Path Settings Constantly Return To Standard - Change Standard Settings?

Dec 24, 2013

 I'm having some problems with drawing paths in Illustrator. Everytime I draw a new path, this new path shows up in the standard settings. The 'brush defenition' turns back to 'basic' and the 'variable width profile' back to 'uniform'. It would save me a lot of time if I could change those standard settings into what I prefer.

View 5 Replies View Related

AutoCAD Inventor :: Merits Of Layout Modeling Or Multi-Body Part Modeling?

Nov 16, 2012

As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports.  Among other things I believe there is a large payoff in assembly stability and simplicity.  However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....

View 8 Replies View Related

3ds Max Modeling :: Castle Tower Modeling - Make Stone Facets Go Sideways

Dec 22, 2012

How best to make the stone facets go sideways into the main tower. As you can see though it doesn't make a whole lot of sense. How I could achieve such results?

View 1 Replies View Related

3ds Max Modeling :: How To Make Chair Part Nurbs Or Poly Modeling

Oct 7, 2011

How can i make this chair part nurbs or poly modeling?

View 4 Replies View Related

3ds Max Modeling :: Sketchup Modeling - Crinkled Paper Mass

Sep 26, 2013

I am fluent in sketchup modeling but have had no success in attempting to model something similar to the crinkled wall mass in the attached image. I have d/l'ed 3dsmax for 30 trial and trying to learn on the fly, which is difficult.  before i spend too much time trying to to achieve a crinkled wall mass?  in my first attempt i was able to create a rectangle, add modifer of garment maker and apply cloth attributes (and ripple) to it but it's too smooth around the edges although it had amplitude to it. 

View 9 Replies View Related

Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

View 1 Replies View Related

3ds Max Modeling :: Modeling Buildings In Organic Forms

Feb 7, 2011

I'm an architecture student who has high interest in 3d modeling.I would like to learn how to design something in a very organic form for a change.I can model very accurately and fast what I need on Autocad most of the time, but it seems like autocad 3d modeling is not the best tool to be using for modeling something very curvy and random.

Some Examples: [URL] .....

So Basically, I want to be able to first sculpt the general exterior form I have sketched out or in my mind, and not only that, I would like to model the interior portions so I can have renders from inside the building. (Like the ons from the examples)

Although in architecture, 3D modeling comes into play after the 2d drafting, I don't think it's the same case for organic shapes. I would have a general layout sketched out on paper how the building would be formed, but not necessarily accurately measured. Then I would model the building to cut the sections through, and extract them out along with floor plans thus creating a very accurate orthographic drawings as well as gorgeous renders.or just poly edit with soft selection and other modifiers?

View 9 Replies View Related

3ds Max Modeling :: Modeling A Shape From Sphere To A Rectangle

Nov 19, 2013

The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.

See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't. 

View 1 Replies View Related

3ds Max Modeling :: Modeling A Sponge / Pore Look Without Materials

Apr 28, 2011

How to create a quick sponge (or pores) look to an object without using materials?

Background: I am creating masonry and mortar. I need to zoom real close to the mortar so I can see the pores. Then I am going to have a blueish object pass thru the mortar to show water penetrating the mortar. Or something like that. I can't use a material to represent the look because I need to have an object pass thru it.

View 5 Replies View Related

3ds Max Modeling :: Viewports Not Updating While Modeling

Mar 16, 2012

Every thing was just fine but at particular moment I noticed that viewports are not updating when I'm working. Sometime there is note ''inactive'' so to see changes I need to click on viewport to see them. I just can't work

p.s. In viewport configuration/rendering method/apply to: All viewports. I tried to google.

View 1 Replies View Related

3ds Max Modeling :: Modeling A Saddle On A Horse

Jul 10, 2012

Right now I'm working on a preliminary horse model to test a number of theories I have about the best way I can model our carousel figures to show potential clients.

I am currently trying to place a saddle on the back of a horse and have the saddle sit snugly on the surface of the animal without passing through. Ideal, I would like for this to be something that could be animated as our goals are to build rigs in the models to show the different positions we can carve our carousel figures in.

I am right now trying the cloth modifier in order to drop a saddle-shaped place onto the back of the horse and then once that is against the surface, extrude the saddle from the plane. However this tends to cause wrinkling and would be great for the saddle blankets which will have lots of folds, including decorative folds in them (I already bookmark a great tutorial for pulling and arranging fabric).

Is there a way to tell the plane (or even the bottom faces of my sculpted saddle) to snap to the surface of the horse's back? Perhaps the surface or attachment constraints? I've tried both of those and so far have not had any luck. I'd like to avoid lining each individual vertex up if possible and I'd like to keep the objects detached for future swapping of various saddle designs.

What would the best way, in your experience, to do saddles on animals? If you have seen a carousel animal before, you are aware that they have decorative trappings covering their backs and heads. My eventual goal is to have one model of each animal we can do and to be able to swap out an assortment of trappings to show future clients what the company can do. Right now, everything is based on pictures of what we have done and drawings by the wood carvers.

View 5 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved