3ds Max :: How To Define Dimensions And Create Models / Characters Separately

Nov 7, 2011

Im fairly new in using 3DS Max and would like to ask for tips in how should I go about creating my first game design.

I have few questions and I hope that members of the forum enlighten me on these issues:

1. How do I define the dimensions of things in 3DS max so that it follows the iPad/iPhone specs?
2. Should I create the models/characters separately then import them all together in the map that I created or I create them all together in the same file with the map?

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It is possible to generate somehow 2D views (front views&isometric views) seeing the color which every element has, and it is possible to correct somehow those ugly isometric views ( the guys from autocad should do something with this, because when I am generating a isometric view the 2d drawing that I received is completely different from the 3D model !).

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Jul 25, 2013

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I want to make the drawings using the 2D views, because the 3D Models are very big (50-60MB) and it is very hard to work with them!  

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(setq y 0.0)
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2- How can I know the number of characters inside a font?

3-how can improve my LISP program to have complete characters inside the fonts?

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Inventor Product Design Suite 2013sp2
Windows 7sp1 64-bit
nVidia Quadro 2000

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