3ds Max :: Can't Draw Bones In 2013
May 31, 2012
I have the student editions of both 3ds max 2012 and 2013 installed. When drawing bones in 2013, they don't show as the normal, pyramidal-looking bones, but as very hard to see lines. Is there any way to change this back to how they used to look in 2012?
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Nov 17, 2013
My problem is that, i can only draw in the top view, but when i change the view, in the viewcube to front, left, and draw a circle or a polygon, only appears a thin line.
Before when i changue the view to another face, i can draw circles or any form. I think is something related to the UCS., and the Z axis
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Jan 7, 2013
How do we draw three lines instead on one? As an architect, the exterior walls are 3-lines for brick construction. How can I draw with 3-lines instead of one in Aouto Cad 13 for Mac?
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Oct 20, 2013
When I did the confirmation after I drew the arrow, it shrank to be small. Like the pictures attached.
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Oct 15, 2012
I have been unable to make Draw Order work well. The attached file and other ones I created would not work. The goal is to have the boarder and text (color 7) always stay on top after it is created as a block and pasted to any drawing. After pasting it, the text go underneath the shade (color 155). I have used Draw Order, picked the objects in the order I would like, repeated the same steps inside the Block Editor and Edit Block In-Place, still, the block would not work. I never had this issue before - seem to have stared today. Don't know what else to do. The only thing that works is keep recreating the block till one works, which seldom works.
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May 7, 2013
Version: Autocad 2013
I have a problem drawing straight lines. Normally, like everyone, I will start from any given point and the line i wish to draw will snap to 0, 90 or 180 degrees. However there is now no snapping and no straight lines.
I have tried resetting SNAPANG to 0 (it is already set to 0) and this works for maybe the next 3 lines but then I am back to square one and cannot draw a straight line without constantly having to reset SNAPANG.
I've tried resetting USC to world. I've also tried changing PLAN to view and world.
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Jul 5, 2012
I need to draw a cylindrical cam in Inventor Professional 2013. I tried using the cam module but it is not what I need. My cam can be generated by a third-degree polynomial. You could use the new "curve from equation"?
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Feb 17, 2013
I was unable to fully launch Autocad2010,2012 or 2013. It would almost deploy and then disappear from the screen.Autocad support yet unable to repair. Decided to uninstall and reinstall software. I now have software fully deploying but if you draw a square it views like a rectangle.
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Dec 5, 2013
How to change the default behavior when I draw an arc?
I want to write "arc" in the command line, and start drawing it by its center first, then its start point, and I finally the end one. I don't want the default 3 points method.
I do this faster drawing circles and trimming them, than selecting the suboptions of the arc (center, start, etc.). It should not be XD .
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Dec 12, 2012
How do i draw dimensions in a certain 3d view so that it shows up according to that view? For example, I'm in isometric view but when i draw a dimension it shows up in 2d at wrong angle.
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Feb 1, 2005
I am attempting softening the skin and that the sternum's bones not be noticeable .
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May 3, 2013
Why the lines sometimes get angular when I draw a circle/curve? How can I make them round?
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Nov 3, 2013
We have some details of Internal Involute Spline profile,.Now it has to be made by EDM Wire cutting,.I need the nomenclature of Internal Involute,.
I browsed in Internet and I found some details, but all of them explaining Major Dia, Minor Dia, Spline pitch, Circular Pitch, tooth Thickness, etc,.But I need how to draw the involute,Please see the attachment "How to draw this" Automated Programs are secondary, reasons,.
1. I am a Mechanical Engineer, I should know how to Draw it, also I am addict in Mechanical Engineering, so I like to know it,.
2. Installing Software's are prohibited in our organization, it can not be done without Higher officials permission, also it will take time to finish this process,.
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Jun 17, 2013
how to create a lisp to draw the rigid insulation as attached.
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Oct 18, 2013
Can a AutoLISP command be written to read an attribute in a block and draw a circle with the attribute as the diameter using variables?
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Dec 5, 2011
Is there a way to scale the bones on the biped or do you do that manually? and if you could do it manually will that mess up anything in the rig? Am trying to scale the bones to fit my mesh so the joints move correctly
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Nov 23, 2011
I created a biped bone model for my limbless animal model I made, and I'm trying to figure out how to link the biped bones to my limbless model, so I can animate it in Motionbuilder.
how I can line the bone structure with my model and link them both together so I can animate them in Motionbuilder?
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Dec 19, 2012
if I have a rig and an object which is skinned to it, what is the best way to enlarge a bone so that certain vertices on my mesh will look inflated or deflated?
I tried to some tricks with the Xform modifier: wiring it's Gizmo controller to a slider UI control so that I could increase and decrease its size without actually scaling it, but this doesn't have any affect on the mesh. I then tried creating morph targets for the bones so that I could again increase and decrease their size without scaling them, but it didn't affect the mesh either.
It seems that the only way to get the mesh to localy increase or decrease in size is to scale parts of your rig, but that's something I always try to avoid.
3ds Max 2013 64-bit Student Version
nVidia GeForce GTX 560
Windows 7 64-bit
Intel i7
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Jul 31, 2013
I'm just starting out with animating for a project. I'm trying to animate a weapon, but the bones are not showing, I've tried pretty much everything. The bone helpers are showing, but not the bones themselves:
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Jan 14, 2014
I have a purchased model with a "hose type" rigg, and I can't figure out how to replicate it.
There is a hose with a bone structure that has four point helpers one on the face mask, one at the top, one at the bottom and one in the middle. If I move the one in the middle it moves all the bones without stretching them...
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Jan 9, 2012
I was wondering if there's a faster way than to manually check to see which bones are skinned and which ones aren't - the rig im working on is quite a monster (~200 bones) and there seems to be a bone skinned which shouldn't be.
Like a way to "filter" them in the scene explorer or something?
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Nov 21, 2013
How do I get the draw order to stay the way I want when I close and reopen a drawing? I even think that a couple times, without even closing and reopening the drawing, the draw order has flipped back to the way I don't want it after changing it.
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Dec 5, 2013
the layer order will not function as soon as the block is made dynamic. I have been creating my blocks the harder way and still have more to do, so what to do.
The last time I asked the Autodesk technician, I was told it is a program (Autodesk) issue which I call a bug. I have tried the draw order and the Textofront still, no better result.
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Mar 22, 2011
In 3ds Max i made CAT Bones for my model. However how do i attach these bones to my model? Because when in Motion Builder my model doesn't move with the bones. I also tried a biped it also didnt move.
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Apr 4, 2011
I have recently starting skinning my human model and everything was fine until I found out that the chest bone I have on each side of the chest isn't being noticed by 3ds Max as being symmetrical with the other bone. This means I can't use mirror bones or mirror vertices to that part of the model. How to make two bones that aren't being recognized as symmetrical by 3ds Max symmetrical? When using the envelopes in the skin modifier, when I go to mirror the bones or vertices, the two bones are red instead of blue or green to show symmetry. The two bones are relatively in the same place on opposite sides of the model. They aren't the same size but close. Is there something I need to do to make them have symmetry or is there a way to make 3ds Max recognize that you have two bones that you want to be symmetrical?
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May 4, 2011
I am working with a rig that has arms and legs in which the upper and lower sections (Thigh, Shin, Upper Arm, Forearm) are composed of chains of bones in and of themselves. I have included a screen shot to show a simplified example of what I mean.
When working FK, of course, this is no problem at all, but sometimes I'd like to be able to use IK solvers to make placement tasks easier. Unfortunately, applying an IK solver means the bones forming the upper and lower parts of the limb also bend as the limb bends. In the screenshot, the bones on the left are an example of what sort of limb I am dealing with, the bones in the middle show the effect of using an IK solver (note the bend in the upper and lower leg) and the bones on the right show what I would like to achieve using IK.
So, is there any way to lock the motion of those bones composing the upper and lower parts of the limb so they won't bend as part of an IK chain? I'm using Max 2010 by the way.
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Sep 30, 2011
I want to record the facial animation I did in softimage,but the face bones/objects are bugging me out.So how can I hide them for a sec?
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Apr 17, 2012
So I've come across a simple roadblock, I can't seem to be able to link the bones to the mesh. The bones pretty much move as if they were separate from the rest.
As the dozens of videos I've seen, the process is usually the same: after creating the mesh, go to Helpers > CAT Objects > CAT Parent, choose a RIG(Base Human) and add it.
So I do all that and fit the rig to the character. After that, go to Modifier List, choose Skin, click Add and select Base Human bones. In the videos, that's when everyone always goes to the motion tab, add the CATMotion Layer, and the mesh and bones move together.
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Sep 4, 2012
I opened Inventor 2013 this morning to find this issue. Everything starts fine, I am able to open/create a part file and enter sketch mode, but as soon as I click a draw operation (spline, line, rectangle, etc.) it freezes on me. I have been using 2013 for a couple months now without issue, and cannot associate this with a change of anything on my computer.I have tried:
1) Restarting computer
2) Reducing graphics display quality to Rough
3) Checking "Software Graphics"
4) Calibrate my 3Dconnexion mouse
5) The diagnostic check for graphics card (approved)
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Jan 31, 2013
...still happening in 2013...any answers out there? I'm getting pretty tired of redefining blocks (sending the wipeout to the back of the draw order) after pasting them into drawings.
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Oct 12, 2011
I'm creating a face rig but i need a flexible modifier for the bones to make work instead use facerobot
how i can make it?
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