3ds Max :: Backburner Server Error

Mar 24, 2013

I have a small render farm of about 6 computers running Backburner for a Max Design 2013 animation. After working fine last week, one particular computer is not able to run Server, although all the rest of the computers seem to work fine. On Server startup, the error message is:

Error receiving information: An existing connection was forcibly closed by the remote host (0x2746)I'm not finding very specific information regarding the message by searching Google.

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3ds Max :: Backburner Server Not Appearing As Assignable

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AutoDesk Smoke :: Cannot Start Backburner Server

Jan 17, 2013

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Dec 19, 2011

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Nov 15, 2012

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It looks like the page adobe.com (YES) is redirect to a local page from Autodesk.(only [URL])

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Nov 21, 2012

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Our question is: If we buy Windows Server 2012 Enterprise for the render farm will it work with Backburner 2013 without any problem?

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Oct 16, 2012

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Sep 30, 2012

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Feb 2, 2012

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Jan 19, 2013

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message
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exception
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[Code] .......

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Jul 23, 2012

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Photoshop :: Dynamic Link Media Server Error On Video Export CS6

May 18, 2012

Whenever I attempt to render video or export a photoshop file as a video I get the following error:
 
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[/Volumes/BuildDisk/builds/DynamicLinkMediaServer1/main/shared/adobe/M ediaCore/ASL/Foundation/Make/Mac/../../Src/DirectoryRegistry.cpp-283]
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Jun 18, 2013

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Jun 5, 2008

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Mar 12, 2012

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Jun 9, 2011

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3ds Max :: Backburner For Renderfarm Use

Aug 2, 2011

I've finally set up my renderfarm. I have Maya 2012 suite (network install) and Max 2012 (dedicated install) on my workstation. I have a network licence manager computer for Maya 2012 and 4 renderfarm computers for backburner. (Thats how I presumed the setup should be)

The installs for the workstation and licence manager are working fine. I'm now trying to install backburner on the render farm computers but cannot install backburner without installing the whole 3dsmax suite.

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3ds Max :: Backburner Not Using All Servers

Aug 13, 2012

This is what I am doing:

1. Main Computer> I run a Manager
2. Main Computer> I run a Server which connects to the Manager (no problems here).
3. Main Computer> I run a Monitor.
4. Second Computer> I run a Server, it connects with Manager on the Main computer no problems.
5. Main Computer> I click connect in the Manager and it connects showing both computers available and idle.
6. In 3dsmax 2013, I choose Network rendering and it pops out the window where I leave options as they are and click connect in the available server list it only shows the Main computer the other one is not there (although it is in the Monitor list). When I start rendering only one computer is used for the process.

Backburner 2013 the newest version just downloaded
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3ds Max :: Backburner Texture Flickering

Aug 30, 2011

I'm trying to fix a backburner/3ds max problem that's been plaguing our render farms at work for some time now. I'll give an example of what happened with last nights renders.

I sent a scene off to get rendered, and the footage that comes back has a texture from one of the objects flickering between 2 different versions of the texture. In this case, a normal map on one of the workstations was rendering a slightly older version. I had edited the normal map earlier that day and it was rendering the version of said normal map in the state it was before I editted it. It's not limited to normal maps, just any texture file really. It's also not a GI flicker. We can't seem to pin down the reason why a server or workstation would use what appears to be an outdated texture.

We were hoping our recent transition to a domain based network would fix this but it hasn't. Texture files are packaged and sent with any backburner job, so even if the workstation is has a local, older version of the same texture file, it shouldn't matter.

The OS on the workstations is Windows 7 Pro 64-bit, and the render servers run Windows 7 server. Rendering with vray 2.0, 3ds max 2012 x64.

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Jul 12, 2011

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Apr 25, 2013

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Apr 5, 2012

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Because of this the cores are not used until the actual rendering starts.Ive noticed that The initiation is taking about 2 mins, whereas as the render is almost instantly complete because it utilizes all 32 cores.

Is their a way to tell backburner to start initiating more then one frame at once on a single computer? Or can the initiation and the actually render be split up into separate jobs?

Any other distributed software packages that might accomplish this?even though the 2 mins isnt that much. The time savings would be significant over thousands of frames.

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3ds Max :: Backburner Won't Work As A Service

Oct 8, 2012

I installed Backburner same I used to install the older net rendering system.

It will not render when installed as a service.

If I run the server as an application and I am logged in as administrator it works.

When I install it as a service it won't.

The Service is run using an account that is an administrator on the local machine and that account has admin privileges on all local machines. It is not a domain admin account though.

I get an error on the manager software that there are no valid servers to process the job. On the Monitor software all servers are listed as being absent.

This became a problem when Backburner came out in place of the older version of the network renderer. Approx 2009 version. Even though they both appear to be identical what used to work fine now doesn't.

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