I've finally set up my renderfarm. I have Maya 2012 suite (network install) and Max 2012 (dedicated install) on my workstation. I have a network licence manager computer for Maya 2012 and 4 renderfarm computers for backburner. (Thats how I presumed the setup should be)
The installs for the workstation and licence manager are working fine. I'm now trying to install backburner on the render farm computers but cannot install backburner without installing the whole 3dsmax suite.
My questions are is this setup correct?Do I have to install the full suite on the renderfarm computers to get backbuner to work?
1. Main Computer> I run a Manager 2. Main Computer> I run a Server which connects to the Manager (no problems here). 3. Main Computer> I run a Monitor. 4. Second Computer> I run a Server, it connects with Manager on the Main computer no problems. 5. Main Computer> I click connect in the Manager and it connects showing both computers available and idle. 6. In 3dsmax 2013, I choose Network rendering and it pops out the window where I leave options as they are and click connect in the available server list it only shows the Main computer the other one is not there (although it is in the Monitor list). When I start rendering only one computer is used for the process.
Backburner 2013 the newest version just downloaded 3DSMax 2013 Student version
I have a small render farm of about 6 computers running Backburner for a Max Design 2013 animation. After working fine last week, one particular computer is not able to run Server, although all the rest of the computers seem to work fine. On Server startup, the error message is:
Error receiving information: An existing connection was forcibly closed by the remote host (0x2746)I'm not finding very specific information regarding the message by searching Google.
I'm trying to fix a backburner/3ds max problem that's been plaguing our render farms at work for some time now. I'll give an example of what happened with last nights renders.
I sent a scene off to get rendered, and the footage that comes back has a texture from one of the objects flickering between 2 different versions of the texture. In this case, a normal map on one of the workstations was rendering a slightly older version. I had edited the normal map earlier that day and it was rendering the version of said normal map in the state it was before I editted it. It's not limited to normal maps, just any texture file really. It's also not a GI flicker. We can't seem to pin down the reason why a server or workstation would use what appears to be an outdated texture.
We were hoping our recent transition to a domain based network would fix this but it hasn't. Texture files are packaged and sent with any backburner job, so even if the workstation is has a local, older version of the same texture file, it shouldn't matter.
The OS on the workstations is Windows 7 Pro 64-bit, and the render servers run Windows 7 server. Rendering with vray 2.0, 3ds max 2012 x64.
My rig is a laptop with two GB of memory and an Intel celron 900 processor. I am modeling out a building and have begun adding light sources. This has put a huge drag on my laptop, and I can barely move the viewport. is there a way to share the load via backburner or something else with a much more powerful rig?
I tried rendering a sphere with an multipage pdf earthmap over backburner. The map is only loaded and rendered in lowres. Rendering on each workstation locally works fine and highres and as expected.
Ive gained access to a very powerful 32 core machine. Im using maya but im sure the same applies to 3dsmax, The initiation of each frame is actually single threaded, whereas the rendering itself is multithreaded.
Because of this the cores are not used until the actual rendering starts.Ive noticed that The initiation is taking about 2 mins, whereas as the render is almost instantly complete because it utilizes all 32 cores.
Is their a way to tell backburner to start initiating more then one frame at once on a single computer? Or can the initiation and the actually render be split up into separate jobs?
Any other distributed software packages that might accomplish this?even though the 2 mins isnt that much. The time savings would be significant over thousands of frames.
I installed Backburner same I used to install the older net rendering system.
It will not render when installed as a service.
If I run the server as an application and I am logged in as administrator it works.
When I install it as a service it won't.
The Service is run using an account that is an administrator on the local machine and that account has admin privileges on all local machines. It is not a domain admin account though.
I get an error on the manager software that there are no valid servers to process the job. On the Monitor software all servers are listed as being absent.
This became a problem when Backburner came out in place of the older version of the network renderer. Approx 2009 version. Even though they both appear to be identical what used to work fine now doesn't.
I'm trying to set up Backburner and 3DS Max Design, and I'm a newbie to both. I'm getting the warning 'Could not find a Manager. Will keep trying...' when I try to connect to my manager machine from the server machine using the manager's IP address. I can connect to the manager from the monitor on the server machine, however, and I can connect from a virtual machine running Windows 8. The server machine is running Windows Server 2012 - I haven't been able to find where someone says if you can or can't use Server 2012.
I have scene that I uses videopost glow, when I try to render from videopost to BB Max2012 starts and render the first frame, then hangs so I need to turn the power off.But I just render the same scene localy it works just fine.With my old installtion 2011 this was working just fine, and if I render from the standard render to BB it works, it´s only when render from videopost.
I've rendered a prepass for the IR and sent the job to BB like normal. The issue is with one piece of geometry. It's rendering it out of place when rendered through bb. If I render the frames directly in Max it renders correctly. This would be fine but I'm trying to render a 300+ frame batch to fix this area and I'd really like to be able to use the farm.
I tried copying the transform keys from the object, deleting it and replacing it with a fresh copy of the geometry made in a fresh/empty file and then pasting the keys back on. Then rendered out the prepass in Vray and I'm still getting the problem. It's obviously not with Vray because when I render directly through max it renders correctly. It's got to be BB but I'm completely stumped as to why or how to fix it. It's as if BB is getting incorrect geometry information from the max file.
The object renders through bb transformed in the x axis. In other words, the object is rendered about 3 feet off to the right of where it actually is.
I have a render node whose server appears in the backburner manager. However in the Network Job Assignment dialog the server does not appear. The server does show up in the Monitor.
All boxes have latest 3dsmax 2012 as well as latest version of Back-burner 2012
Too often, I have a job, where backburner assigns a bunch of frames to one server while all the others sit there idle as if to agonize me for all the money I spent and lack of time I have.
It happened this time when rendering with skipped frames selected. It assigned 20 frames to one machine. Reseting the tasks doesn't reaqsign them.
I got a few render boxes, the older ones (mix of XP and win7) are generally fine.The new machines however fall over (crash with `unhandled exception`) while network rendering through backburner. This has the effect that 3dsMax `hangs` i.e waits for you to remote login and click `cclose program` (this may be a windows message though)This effectively removes the machine friom render slave mode as it hangs until max is manually closed.
Either i need to find out why they`re crashing and stop it or a way to make max crash and auto shut down/reboot max/backburner or even a machine restart would do.
(again, the error is ridiculously vague. windows 7 64bit is up to date as is max2011).i just checked and it`s windows thats crashed, asking to sened info to microsoft.
I am working with a network and it works for standard rendering.
I want to use it to pre-generate the FG maps. I have tried the "generate now" button, but that makes the FG calculate locally on the current machine... even with Net render checked.
When I try doing a render using the frames just as junk, it renders out, but does not save the FG map.
Application load timeout (20 minutes).I googled it and found here on The Area some1 also posted this a few years back, but didn't get a reply.
Yes I know you can set the timeout limit, but surely max shouldnt take 20 minutes to start up. And as I said, it was working fine one day, then next day suddenly this.Its on Max 2012 64bit with Backburner 2008.1.1..I'm running it as a service with my username
I have been using Max 2012 with Backburner 2013 without a problem for the last 8 months. I have just finished a project so I thought I would test the same project that works fine on 2012 on 2013.
On the render server everything works fine. On all the render nodes I get the following error
Application Load error 3ds max adapter error 3ds max process no response
3ds max 2013 is installed on all the render nodes.
I'm really getting tired of problems going from 1 version to the next. how much time goes into testing new versions each year. I would gladly have less upgrades but upgrades that work
I have been running PR5 for a while and everything has been stable. Today Smoke locked up and I had to force quit. After the force quit I have been unable to start Backburner. If I try to export I get this message:
Cannot connect to Backburner Manager. localhost:Backburner: Connection Refused.
If I open Smoke Prefs and try to toggle the Backburner Manager box I get the following:
Backburner Configuration: Unable to switch to localhost. Connection Refused
I have tried re-starting Backburner in the Service Monitor and each time it will turn green for 10-20 seconds and then turn red. I have also double checked that the Manager Hostname in Smoke Setup is set to localhost. I have checked my Network settings and only Airport is active, using DHCP and IPv6 is set to off. I have uninstalled PR5 and installed PR6 but still have had no luck.
Oddly if I type sudo nano/usr/discreet/backburner/Network/backburner.xml into terminal I get "command not found". Similarly if I type ping hostname I get "cannot resolve hostname: Unknown Host"
I just imported a bunch of 4k clips via the gateway using the backburner. Is it normal that it took about 2 minutes per frame to render? I had 36 clips, 53 000 frames in total, and it took about 8 hours to get them all in (with store local copy and proxies turned on).
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
I am working with the animation sequence where I have a video file linked to the object (camera moving through the room showing a TV screen on the wall with a move playing on the TV screen, the movie is linked .mov file). When I make the rendering using the BB everything works fine if I just use one server (the one where I have the main max installation, where all the maps and linked items are located). As soon as I try to use other BB servers in the network I get the error message referring to the linked .mov file. I have the Include Maps ticked in the Network Job Assignment window and if I change .mov video file to static image like. jpg the network rendering works without problems. How and where the .mov video should be set to get the BB network rendering to work correctly in distributed rendering.
I started a new project and for some reason I can no longer send footage to backburner to crate proxies.
After dragging my AVC-Intra clips onto the folder in media hub I get a quick message in the bottom left corner that basically says that smoke cannot connect to backburner on port 0.
I can ping localhost and also backburner via the terminal with no issues, its just that Smoke cannot "see it". No jobs show up in the backburner manager.
Runnign Smoke Ext 1
MacBook Pro Retina 15" - OS X 10.8.4 - 4TB G-tech G-Raid - Smoke 2013 MacPro 5,1 - OSX 10.8.5 - 64GB Ram - 12TB Pegasus RAID - 24 inch HP DreamColor - Smoke 2013 - Maya 2013
if you download and install with only WI-FI on. you get one MAC adress... then if you connect your macbookpro with a Thunderbolt->Ethernet adapter, you want this to be first in the list for fastest connection. Then Smoke will not export (backburner fails)
If you remove the adapter so that Wi-fi is the only one. Well then everything works...